Titanforging and Warforging make me upset

The issue with Titanforging is that the same problem can still happen, it just gets deferred.

If you get a monster Titanforge, you basically will never get an upgrade in that slot again. (Until the next tier.)

Old WoD-style Warforging was fine. Everything was self-contained within a single gear tier (with Warforging being a “half tier” plus sockets) which meant that it accomplished what you stated without having lasting effects on gear progression for the next gear threshold.

e.g. if I got a Warforge in Heroic in WoD, that was great. But there was no way for it to be better than a Mythic piece, so that was also great because I knew a Mythic drop would be exciting for me. And then I could also get a Mythic Warforge as well.

Nowadays, Titanforging is so dramatic at times that it’s not uncommon to get Mythic-level gear from Heroic or Normal raids, which makes that gear slot basically “dead” in terms of rewards for the rest of the tier far too quickly.

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For mythic+ it’s the baseline 410 chest rewards and baseline 415 azerite every few weeks.

Also due to no lockout.

If the weekly cache was removed and there was a dungeon lockout mythic raiding would be back to being significantly better loot.

But…peoole want alternative gearing schemes so…?

It keeps the Casual and or Solo players paying subscriptions… Raiders seem to forget the reasoning besides there own selfish need to feel superior.

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TF/WF is one of the many reasons I quit after 10 years.

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Yep. Item levels are definitely all over the place. I am all for the current system of awarding higher gear from more then raiding and mythic+. Though I do see a problem when a player that only raids LFR has no upgrades from LFR.

I am not sure what the solution is. Because I do like that people can get higher level gear from other sources. And there isn’t anything inherently wrong with getting gear that is beyond the content you do. It helps to encourage stepping up to the next level of content.

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Raiders and people who run M+ will still have better Azerite traits, better stat distribution(secondary stats matter!) and overall higher item levels than those who don’t do that content.
Complaining about that magical player who supposedly has full 425’s from world quests is a weak platform. Azerite gear can’t forge, so will never be above 385 from open world content currently. The chances of getting a 425 titanforge from a 360/370 is almost non-existent.
Also, the gear player X has does not in any way impact what player Y can or can not do in the game.
Raiding is still largely a guild thing.
M+ has Raider io to weed out the inexperienced.

Also, isn’t more potential raid ready players in the pool exactly what everyone says they want? Always here how it’s so hard to fill a raid, or get 20 people for Mythic. More people to draw on is the solution, not the problem.
Let’s just call this what it is, the OP wants people who don’t raid or M+ to not get gear upgrades because he is insecure and jealous.

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Exactly! :slight_smile:

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Same is true w/o titanforging once you get your Mythic drop in that slot you will never get an upgrade in that slot again until next tier.

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So he needs to not sure his true thoughts on the system just because it doesn’t agree with your viewpoint?

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That is the most shallow reason I have ever read on the forums… well, next to… “You fired my favorite GM, I can’t ever play any of your games ever again”. That one is #1.

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Because it is RNG not 100% guaranteed. Random is Random.

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Replacing an item with zero effort? How do you get the item in the first place then if you aren’t doing anything?

In what ways do you personally feel that you truly earned an item? Like what game feature qualifies for this and which don’t?

When you have been playing regularly and you see someone who has a higher item level, let’s just say full Mythic Raid gear, how do you react to that? Do you care?

I am looking through all the posts to try and understand people while also giving my personal thoughts. It does have some back and forth so please try and understand that the entire community doesn’t necessarily agree on the topic.

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And that is the overall problem with the game. EVERYTHING is RNG now, when are they going to realize that putting RNG into every facet of the game is not fun. There have been multiple threads about it but seems no one is listening. WoW has never had this much RNG in it. It is not fun and does not inspire me to give 15 dollars a month to a company for a small chance to win an item. This is not a lottery it is supposed to be a game and fun. RNG is not fun when it is at the level it is now.

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Umm in gambling, if u lose; you lose something( like money) The WF/TF to “gambling” you compare it to; you lose nothing. Its a dumb comparison.

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You may be doing it wrong, my friend. If all you are playing for is a random drop, then you are going to be disappointed and frustrated. The game is so much more than that.

Try getting Uuna, then B’aal, then the Waist of Time! A wonderful secrets quest line that only a very few folks even complete. Try it. You will love it.

Lucid Nightmare and Riddler’s Mind-worm are also very enjoyable.

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There need to be some hard limits to the system though, Bornakk. If you created a system where it only went up to the next-level-of-content you could loosen up the chance of it happening while not inflating gear proportionately. This would encourage more guilds to linearly progress through the content and not continue to do normal when they should be focusing on heroic; or mythic rather than still clearing heroic week to week.

It would fully alleviate feeling like you’re leaving something on the table for not doing lower-level content. It would be a system that promotes graduation rather than quantity of play.

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It does…

Mythic+ cap can go up to 425 ilvl

But to compensate for that chance the base 10+ loot sits at 400 instead of 415 like mythic raid gear. SO no matter what unless you’re on drjay’s team or one of the other top first key runners that do mythic raiding anyways you will never get their ilvl without running hundreds of 10+ keys a month for a higher chance at rng rolls.

The game still comes down to playing your best for the best rewards. If someone who runs pure mythic+ managed to have the same ilvl as an on farm mythic raider, they would probably be the only one in the world, due to just how insanely lucky they would have to be.

Last tier was much closer though, 385 was the 10+ base reward. Looks like they did a better job making sure mythic raiders have their top spot for gear again with the wider gap and increased mythic+ difficulty this season.

And yet Loot council, Master loot, EGPG, DKP were all forms of lottery. The eligibility is just controlled by the groups loot rules rather then by the games rules. It really is all a perception thing.

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People are trying to get you to understand but you refuse to listen. If you are an unlucky player like myself what can I do to get the best gear? Why would I want to keep going into a raid when I get no upgrades every week? Before the changes were made to world quest to give 370 ilvl gear I was 367 through 2 months of Uldir. How is that fun? How is fun to see people who play less then you pop in the raid and walk away with titanforged gear and BiS items? It burns you out when you realize you will not get the items who want because you just aren’t luck enough to get them. You have made the gearing system into the power ball lottery and the chance to win are slime and none for some of us.

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Were you downing bosses and progressing in the raids? Did your groups accomplish the objectives?

Then, you did it! Getting gear is bonus, not the end.

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