I am sorry that my veiled selfishness is opposing to your obvious selfishness. You want to remove the existence of something that a group of players enjoy, because just the existence of this thing makes you feel bad.
No, you are indeed correct. Anybody who pushes any kind of content will always be better geared than someone who doesnât. Things were weird that last couple weeks because of the delay between the catch up stuff being released and the new raid opening, but until then my main peaked at 353, after running all the below normal raiding content, exactly as I should have been. Sure, youâll see someone with piece or two higher ilevel, but overall if you do higher content you get better gear. BIS chases just have to suck it up, but thatâs a very small price to pay to keep everyone elseâs interest.
Itâs not about what âother players haveâ.
How great does it feel to finally down a boss only to have it drop something of same or lower ilvl than you already got?
Or the 90% of the time it doesnât TF/WF?
Or when it does WF/TF on a slot you didnât really need or feel like a waste?
Personally I think the system should goâŚbut if we are going to shove this carrot down our throats for retention ⌠then at the very least lower the ceiling on it.
It seems to me, that to a section of the playerbase, the game IS maxing out character ilvl. All the the things to do in the game are simply a means to do that. Given that the only motivating factor to log in and play is to reach a number, and they do not inherently enjoy the things that provide the number, they want the number providing activities to be at a minimum. It is also very important that the number is hard line reachable, and the game must provide that hard line, they are not either capable or willing to set that hard goal for themselves. The intent is also to be able to play as little as possible or in a very minimal structured manner to reach that number goal ( ie logging only in to raid ).
As I see it, the problem for the devs to face is pleasing both the players who like playing the content for the sake of playing it in conjunction with character improvement, vs pleasing the players who really only want character improvement and the means to improve the character is only a chore.
I love the current warforge/titanforge system. I like that I can do different content and still have the chance at an upgrade. Keep up the good work!
So the millions of gold Method used to take advantage to the system and use it to better gear their Raid team through Heroics than Master Loot ever could is in you eyes a functioning system?
Now youâre just being stupid on purpose. For instance, if I get a 400 item level piece and I then get a 405 thatâs a downgrade I canât trade it. If I then get a 410 item level piece I canât trade it either, nor a 415, 420, or 425.
Telling people why youâre right and theyâre wrong isnât an opinion.
Oh neat, that expolsum is really going to benefit Mining and Herbalism.
Except itâs all percentile. That already defeats your argument. If they wanted us with the precisely correct amount of everything they would settle on the current PvP system for PvE. People can get four Azerite pieces and someone else can get four weapons.
Theyâre not controlling what we get, theyâre controlling how we get it.
No, youâre trying to argue your points on insults alone. It doesnât matter how grammatically correct they are or not, not everyone has English as thier first language. Maybe some of the things you read didnât make sense because you donât know how to read English yourself.
As your only argument for why Master Loot should stay gone is that youâve seen so many people rage over gear going different directions other than themselves, Iâm heavily inclined to believe youâre using yourself as the primary example. So yes, it does look like you âragedâ at not getting gear.
Forging just shows to me that players will literally complain about anything.
Scrubs getting 425 titanforged gear, complain.
Aiming for a 425 titanforged piece and you DONT get it, complain.
Finally get a titanforged piece and itâs for the wrong slot, complain.
Getting a titanforged piece equivalent to a mythic raid drop, which then âruinsâ your future raiding experience, complain.
So you say that a carrot ( gear upgrade ) is required for a good feeling when killing a new boss, then you say you hate the system that provides carrots.
For a reasonably geared player, it literally takes 15-20 minutes to do an incursion and about the same about of time or LESS to complete an emissary and these occur every single day. Sometimes it can take even less. An emissary was how I got my 420 titanforged ring. It was such a huge rush that lasted all day. I have lots of days and weeks where there isnât anything special happening but 420 is amazing. I want all players to have that happen and I really donât understand why someone would feel BETTER if they took that experience away from me.
This entire topic has to do with jealousy and a false sense of accomplishment:
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People are flat out jealous when then do content they regard as âmore difficultyâ but gear doesnât drop for them, while someone doing lower content gets lucky and Titanforge an item at the Item Level cap with a socket. The fact is: RNG has always been a thing and if without Titanforge, there were stances where someone could farm for months an item and never see it drop (anyone remember Deathbringerâs Will?). To remove Titanforge would not make you luckier and will not increase your odds of getting gear, it will only lower someoneâs else chances of getting an upgrade.
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The false sense of accomplishment is because some people (the vast majority, to tell the truth) doesnât understand that gear is only a mean for an end. The real objective is to complete the content, to get the Cutting Edge, to become a Gladiator. âGearâ is only the tool you need to reach the objective. But people think they play to gear up, so they can reach high Item Level for⌠reasons. They want to feel like they have âbeatenâ the game, filling all slots with BiS items. Itâs a worthless goal, because all your BiS items will be LFR gear next content patch, so playing for the sake of Item Level alone IS a carrot on the stick as well.
I do like the idea that when the Raid Leader forces me to raid a Boss I donât really want to kill, because I killed that Boss 12 times already and the only reason I am killing for the 13th is to gear up someoneâs alt, at least I have a chance of getting a Warforged item, so my time wasnât completely wasted.
I think both the jealousy and the false sense of accomplishment could be solved if Titanforges were removed from the game, and we had only WARFORGES (+5 or +10 Item level procs). That way, we still would have the excitement of getting a bonus +iLvl but people wouldnât jump the difficulty barrier with TF procs: a Normal raider would never be able to get Heroic loot from Normal raids, because the items from Normal raid would only forge up to 395; a Heroic raider would never get a Mythic loot from HC raid, because items would never forge past 410; and a casual would never make HC raiders jealous because he got an item they most likely wonât, because they canât beat the 1st Boss of a Mythic raid.
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Thatâs largely how I consider it, a headache managing that I donât have to manage anymore or deal with the drama of.
You had some bad experiences so itâs now become your opinion that no-one else should have a choice in the matter, and youâll argue that until the cows come home.
You even admit that plenty of people have had good experiences (" Iâm not saying that good loot councils donât exist. Iâve had just as many good guilds (at least as far as loot distribution is concerned) as I have bad experiences"), but because youâre bored of thinking about loot like that, no-one else should get to do so, in your opinion, no matter how advantageous it may be to their guild, and how much they may all be in agreement that thatâs what they want.
You come across as very selfish.
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What a silly statement. You mean you wouldnât miss it.
Look the group of people I know in the many different guilds I belong to across a few different servers do not have a single person that likes WF/TF. That may be a drop in a bucket but I also think the people who do like the system are an even smaller group. The largest group are people who simply donât care either way.
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Sure it is. It is a stupid argument because people get carried in all kinds of content. Does the guy who dies within 5 seconds of a mythic boss pull deserve loot when his guild kills the boss with him dead ?
Sure he does. Mythic progression fights are more than just a couple of pulls, you know. Thereâs often dozens, if not more, hours of wiping on that boss before you get a kill. Unless youâre saying it was a trial that came in and died right away so he doesnât deserve loot. But you wouldnât say that, right?
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Do mythic raiders who go and do normal deserve loot when they are able to skip all the mechanics on some fights ?
Except in order to âskipâ all the mechanics on some normal fights they had to put in multiple hours of progression on those bosses on Heroic and Mythic difficulty to have the gear to skip. Itâs doubtful that they would even need anything on those bosses anyway unless there is a lucky titanforge. Which is stupid and counterproductive to progression, but thatâs another topic.
What about replacing them with a currency system thatâs earned weekly from killing the same boss that piece comes from, and you use the currency to incrementally upgrade your piece, 5ilvl at a time for example, up to current tier max? The ânormal, heroic and mythicâ quality of the gear would be retained, but the randomness of forging would be replaced with a more straightforward progression system.
I love the WF/TF system. Crucify me.
I share the sentiment of the blues that I am happy when I see others get gear. I do not feel bad being less geared if I am less lucky. I do not feel as though I need a 40 piece McForge to do all the content in the game. It felt pretty bad to âcap outâ gear before. I am glad that there is an incentive to continuously run content. If there was no WF/TF, I would probably not have any desire to run m+ anymore, one of my favorite aspects of the game.
That being said, I think some bad luck McForge protection is overdue.
You must be newâŚ
Pretty much. I look it like this though. I get gas at the same station a few times a week, even the same pump most of the time. Letâs say one day, I pull up and someone else gets that pump and finds 100 dollars on the ground. Should I be pissed that I didnât get that pump that day, or should I just be glad for the guy that found 100 bucks? I might go on that day to make a lot more money than that person does, or maybe they are doing better. Who knows, itâs all dumb luck, and getting pissed off over dumb luck seems wasteful to me.
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It felt pretty bad to âcap outâ gear before
Iâm looking at your achievements and youâve never even come close to getting a toon to BiS gear based on them. How can you even know what it feels like?
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I feel like the guy who wrote it once before put it best. You and one other go to McDonalds and both pay 5 bucks for some nuggets but the guy after you get it McTitian forged to and entire meal with extra dipping sauce. Yea, you are going to be annoyed that you got just nuggets like a fool.
The whole âMcForgingâ argument only works if no-one knows about the chance of McForging. If you go into the store knowing thereâs a chance youâll get more than you paid for then it doesnât matter that you werenât lucky. TF/WF is just like the Monopoly game , you get a ticket and sometimes it âMcForgesâ into a free item, or a chunk of $$, or any number of prizes. Are you all pissed about McDonaldâs (and everyone elseâs) promotions like that?? Its just the same thing, a persistent contest to generate interest/sales.
However thatâs just my OPINION, just like your post is âyour opinionâ. And we all know that opinions are like rectumsâŚwe all have one and not many other people want to see them.
Too bad so sad.