This does not sound right for a mvp that is supposed to be speaking for the people. Instead it seems you want to punish other players and give them less. Less choices, less loot, less titanforges or higher il gear.
Is the natural gearing curve that irritating to you and you figure that only top notch raiders should get everything?
What about the players that want to work there way up to harder content? How do they gear up? Do they just go buy carries or something?
MVPâs are not our own personal mouthpieces that parrot what we want them to say. They are allowed to have their own opinions and thoughts.
The same way that players have been doing since the game was created. You start with lower tiers and work your way to the higher ones as you get gear upgrades and experience. Thatâs pretty much how you progress in any kind of content, solo or group.
I agree with what you are saying about the item levels of the players by the end of the raid tier. The difference is it doesnât bother me any and I donât feel it hurts that game or anyone else.
Quite honestly it doesnât matter what people do in the game to get gear (my opinion). In my guild because it is built up as friends first then âskill/abilityâ some of these players will always be âcarriesâ in our raids and the fact that Blizzard has made it âsomewhatâ easier to carry them through âHeroicâ raids actually makes the whole experience more enjoyable for me.
On one hand you have the people that complain about Blizzard making guilds useless and that destroys community and on the other side you have join the guild or die people. I guess there needs to be some balance?
I would like to see more âsoloâ content that could be challenging in the game maybe this could support your thoughts here. I also would like to have (I hate to say the word) âDiabloâ levers where you can adjust the strength and health of the world mobs and have more rewards for more difficult levels.
I do enjoy talking to you even if we donât agree or have the same opinions about all things in game.
Will you be able to find people as geared as Mythic raiders? Sure, but only because they are dumping hours upon hours of time into M+.
Iâll stick with my 12 hour progression schedule over grinding M+ for months. That weekly time will also significantly drop once we clear the tier and become a few hours a week.
Normal mode is a joke difficulty that is aimed at the lowest skilled players in the game. Itâs not a bug if you donât feel like doing it. There are 2 whole difficulties of raiding higher than normal mode.
One can also make arguments about the health of the game and whether systems are too over-rewarding leading to the games own downfall without the explanation being spite (or insert w/e negatively associated word you want here). Sometimes people actually enjoy discussing systems of progression and what we think would bring the most people in.
Personally, I think the old style of progression provides more lasting enjoyment. Since WoW is a game that is aimed at players to be playing for long stretches of time⌠Iâd think theyâd be aiming for lasting enjoyment. Not quick bursts of dopamine.
There are difficulties lower than normal mode. If normal mode is soooo pointless⌠then why does it even exist?
The problem is that this never worked. Itâs very difficult to âWork your way upâ when raiding is the only gear progression path. Because you wonât be invited to the raids that you need to âwork your way upâ in. This is the entire reason that alternative gearing paths exist in the first place.
Of course many people know this full well, but just preferred it when âcasualsâ never got to do anything at all.
Define casuals. Define never got to anything at all. A lot of this thread has been around players that never intended to do anything at all. Is your definition of getting to do anything at all simply getting higher ilvl gear?
Iâd say I was the definition of a casual player throughout BC, Wrath, Cata, and MoP. I guess I never realized that I wasnât getting to do anything at all throughout that time.
Itâs not pointless for people who plan on raiding from the first day of release. Sure itâs pointless if you spend 5 weeks gearing up and then complain âoh no I outgear normal without even raiding!â. Of course you do, thatâs the whole point.
I thought the BC attunement progression was terrible this was a huge part of progression.
It was a huge slow down for my guild trying to attune replacement raiders, because we were on a smaller server that didnât support many raiding guilds.
Iâm well aware that Heroic and Mythic exist as I participate in both of those difficulties. Not everyone does that, nor does that invalidate the lower tiers. There are a lot of normal raiders out there, my group of friends being one of them.
I wonder what you think of LFR if you think Normal is a joke and aimed at the lowest skilled players. Iâm certainly not a fan of it, but I recognize that itâs here to stay and a lot of players get enjoyment from it.
I recognise that too, but complaining that people doing M+ are invalidating normal raiding is just asinine. Those people are not the target of normal raids.
Itâs really not because thatâs again all RNG. They both have an effect and itâs additive.
War/Titan forges arenât fun and most of the reasons stated above explain why. Just because you disagree with those opinions doesnât make your opinions any more valid.
Thereâs a pretty big difference between not getting the shiny dagger you wanted out of a farm run, and the bull malarkey that is the random forging. You can repeat a dungeon to target farm a piece of gear you want and itâll always drop as-is when it does. You have virtually zero control over when forging happens and on what gear the game decides it wants to forge for you. Bad secondaries? Too bad itâs 10+ ilvls higher than your other stuff, enjoy not being at your haste breakpoint until you can find a replacement of equal ilvl
The only person I speak for is myself. The only time I represent a community of players is when Iâm presenting their own opinions directly to Blizzardâs devs â something Iâve done well before I was given an MVP tag.
I feel the game is over-rewarding. I feel the systems are setup in a way that is indicative of âspreadsheet development.â Systems arenât really designed with a âfun firstâ mentality, instead they are designed to, as mentioned, look good on quarterly reports.
If players want to work their way up to harder content, they should get better instead of getting gear to carry their lack of skill and awareness. Iâve taught many players how to go from âgoodâ to âgreat.â âGetting more gearâ has never been the answer.