Yeah, eliminated to the point of not relevant.
I feel like I am gearing at a good and normal pace for the content I do. I donât fish for Titanforges either.
Do you see it as something like the mage tower or more like brawlerâs guild?
Itâs an interesting idea but I donât think your policy of having some players getting no reward at all would work. If such a thing was put in I assume it would work like PvP rewards.
This isnât true at all! Not for me anyway. I have taken breaks from WoW on many occasions. Most recently for 2 years. Always seem to come back. Probably will until they shut it down completely. As long as they are making new content.
Youâd get rewards, they scale with your percentile. IE: 410 for top5%, 390 top15%, etc. the cutoff acts as your baseline. Using gear as an example â
missing the cut = 365
bottom 25% = 370
bottom 50% = 380
top 50% = 390
top 30% = 400
top 15% = 405
top 5% = 410
I see this more like the Mage Tower version of a dungeon crawler. Healers, Tanks, Melee DPS and Ranged DPS get different versions of the same instance.
That sounds really fun.
Perhaps youâre playing the game for the wrong reasons. Mythic, to some, isnt about numbers - Itâs about doing the difficulty of the content, getting the achievement, and maybe even the xmog.
How so? Gear has always been something Iâd prefer to drop as a guaranteed state, not something I have to wait or be lucky for it to be Best in Slot. I doubt Iâm alone here.
How so? If you would stop playing for the numbers, and instead play for the challenge, accomplishment, and achievement - then you wouldnât have an issue. Thatâs how so.
The ilvl factor goes away in a matter of months when the next tier is released. Your time spent with your raid will forever burn (both good and bad) memories into your head. Youâll have the achievements on your account. Youâll have the transmog. But more than likely - youâll delete the gear youâre talking about to save some space in your bags.
Youâre not making sense with your points here.
Of course the gear is gone since Tiers only last about six months, but my point is that itâs legitimately impossible to hit Best in Slot in that time frame due to Warforging, sockets, and tertiary. Which isnât a satisfactory system because there is no longer a moment in time where you do get all your wanted pieces like there was in the past, because the system doesnât want or allow you to be able to anymore.
Specifically this thread also isnât about Achievements, Challenge, or Transmog. Itâs about Titanforging and the issues that are within the system. I donât just raid for the ânumbersâ, I do raid for the achievements and challenge of it, I just donât want one third of the reason that I started raided in the first place to be something I should simply ânot be concerned aboutâ anymore.
Right - who cares? And if they do, why? You donât need BiS in all slots to complete all of the content in the game. Apparently anything above more than a few levels above heroic raid gear is all you need to complete Mythic content.
Youâre just chasing after some arbitrary criteria of âcompletionâ based on ilvl. Itâs like one of those dramatic people that just have to make a fuss out of something that they themselves create through arbitrary parameters that they place on themselves. Get over it - theyâre just numbers.
You seem to be making a bigger âfussâ out of this than I am.
I gave my opinion on the matter, if you donât care thatâs fine. I just want the game to take a few steps back in terms of loot and how itâs being handled.
Plus my opinions have been more than just âone of those dramatic people that just have to make a fuss out of something that they themselves create through arbitrary parameters that they place on themselves.â I donât think having the ilvl cap be ten over Mythic base because it trivializes the next Tierâs Heroic content severely and even the first few bosses on Mythic. Especially with the advantages having Sockets and Tertiary stats can have, which again is discouraging because itâs entirely luck based since some of us like striving to perform the best we possibly can in a Tier.
My point is that the issues of your argument/opinion are rooted on things that you impose on yourself. If you remove that - then thereâs a LOT of benefits to how the loot is handled currently, including titanforging.
The only benefit to Titanforging is how it makes higher end gear easier to obtain for people who are âstuckâ on a particular boss so they can use gear abundance to their favor, and for people who donât normally ever do the content anyways. (Which to some is actually a negative)
Regardless one benefit doesnât erase the negatives it brings forward, same can be said for any other system in the game.
Or we could have pvp vendors again. There is no reason not to allow players to save up honor points to buy the gear they want.
Blizzard in that same Q&A as the original quote referring to the system in the context of today:
âWe like that Warforging preserves a sense of possibility to most encounters, and it allows a groupâs overall item level to continue to increase steadily.â
This was from November 16 2018. The original quote was the reason it was implemented, this one from the same Q&A is why itâs still around. I donât know how much more clear this can get
If you donât think of it as a progression system good for you but that isnât an accurate reflection of what the system is. And when considering whether itâs functioning well it needs to be considered in that context - especially since the core of the game and any RPG for that matter is character progression.
What are you on about that the raiding community is still the best content in the game. That opinion is far from the truth. I have been watching this thread while in the midst of making a Rogue which is now level 50 (two weeks of work) I stopped questing with her at level 20. Her name (SilentSlayer) a homage name from Vanilla. Itâs very hard to go back to questing after face rolling thru dungeons. I havenât made a level 1character in a very long time. Itâs so simple now imo it takes the fun out of world content. All the cool quests and exploring different environments . Face Rolling dungeons gets one in a mindset that everything but dungeons and next to come raids- is low quality busy work.
Itâs a very addicting play style. I have played her for hours on end and have ignored my shadow priest âŚI am about ready to stop the experiment- playing my rogue. Why-because there is a whole world of unique content which questing provides the single player.
Some people fail to recall that WoW came out in 2004 on the heels of Ever Quest. I never played the game but WoW basically put and end to the hype of EQ. Vanilla was all about questing and most of it was for single player. To say that raiding is the best is again, a ludicrous statement.
There is room for every type of play style in WoW. Just because Raiders have to wait for updates on your type of play content- it has always been this way. To bring this type of whining to the forum -Has always been around since the beginning. Nothing is new and sorry you have to wait for new content because all that exits for people to do- does not fit your raiding mindset agenda.
And? I can point to the Q&Aâs where Ion said it was there to give people a low chance at an upgrade when they simply wouldnât normally have a chance at all. These answers arenât all inclusive. There isnât just one reason for implementing or maintaining forging. And that quote that you pulled out doesnât detract from or change my point at all so Iâm not sure why youâre patting yourself on the back about it. Forging by itself isnât a progression system as it doesnât award any loot at all. It just enhances the loot we get. Hell, itâs the argument many people here have used to complain about forging. âIt used to be did it drop or not, now itâs did it drop and even if it did how high did it forge!?!?!â
But either way, yet again, your argument is entirely semantic. Youâre just pissing into the wind trying to âwinâ on a point that has zero bearing. Communication is about the message, understanding what each other is saying, becoming familiar with someone elseâs point of view. You know what I mean whether or not we agree on a specific subjective label. Youâre just fallaciously trying to argue semantics. So congrats on being able to write paragraph after paragraph as you stumble around trying to justify your semantic fallacies I guess?
Letâs go back a bit here because youâve completely forgotten why this is important.
The point of the gamesutra article was rewards that are at too low of a % chance of occuring are not adequate at retaining players - this is a fact for players like myself. I specifically pointed out that my gear is at a point where there are very limited rewards available from doing the next step of content and itâs only 6 weeks into a 20+ week raid tier and that titanforging has accelerated this process. So now, in that context, titanforging is the primary way I will recieve upgrades and is my progression system. This is my experience, was very clear about that and for some reason you have an issue with it.
In an effort to try and invalidate that, you then proceeded to try and tell me that titanforging is not a progression system and that their intention 6 years ago is not their intention now. This is despite explicit statements from their most recent Q&A that it is infact a part of the progression system. And now youâre being as condescending as possible for god knows what reason. I honestly hope you donât act like that outside of this forum.
If you need to read back and canât be bothered scrolling hereâs the reference text from you:
which was in response to someone saying that titanforging isnât a progression system.
Except thatâs not what you said. You made the point that forging is not an incentive for people to do content. I wasnât the only one that engaged you on it. My response was something along the lines of how we have people in this thread that argue they do fish for forges that like it and we have some that feel they have to and hate it, which means your claim is wrong. It is an incentive in many circumstances.
But again, Iâm actually trying to honestly assess your argument here, and if your intent is to claim that itâs not an incentive when you get close to capping out at 415 base ilvl or better on (almost, 2 pieces short but close) everything, wellâŚyes. At that point if youâre good with giving up without finishing those last 2 slots and the possibility of forging doesnât entice you, congrats, youâre done for the tier. Exactly as you would be pre-forging as you got closer and closer to getting BiS. Iâm not certain why this is a problem as itâs not any different than a state that existed in the game before now. Forging didnât cause it. Sometimes you just get really lucky in a given tier. Sometimes you donât and you never get close to completing your set because stuff simply doesnât drop for you. Thatâs life.
Actually youâre confusing my point. I didnât tell you that because I was trying to invalidate your position. Essentially I agreed with your assessment of what it actually does. The difference is that I see it and believe itâs doing exactly what itâs supposed to do. Youâre supposed to be done once you hit 415ish if you arenât having fun farming the content. But if you are having fun you can possibly get a reward while enjoying the content with your friends.
So⌠youâre arguing that itâs a progression system while you argue it doesnât work as a progression system because your interpretation of Blizzardâs statements that lead you to believe they intend it to be, but it isnât because the low chance doesnât incentivize you to want to farm content to fish for forges? Do you understand how silly this sounds, that youâll spend all this time arguing with me that it is a progression system, but your complaint is predicated upon the idea that itâs failing to be that? And again, remove forging from the equation and someone could easily be MLâd gear in the old system and be at exactly your position 4-5 weeks into a tier with absolutely nothing to look forward to.
But yes, Iâm this persistent irl, much to the frustration of people who have shoddy logic.