What a ridiculous analogy. If health and safety took that approach, someone could die. You’re talking about someone getting a piece of imaginary gear in a video game. Jesus.
Yeah, you also referenced something from five months ago in that Q&A.
LOL, “no player” does something in the game? Seems a bit extreme as you can find a player doing almost anything in the game at any given time. I bet you can find some players that would be considered to have a “gaming disorder” as defined by the WHO. Blizzard can’t control every player in game, although, they can say something is not a problem based on statistics and therefore is irrelevant.
Hard to say without seeing your character, but what percentage of your gear is from M+ dungeon chests? I feel it if wasn’t for that gear, then gearing would be much slower.
My personal breakdown:
4 items from M+ chest
2 from M+ cache
2 from raid (azerite pieces)
1 from Titan Residuum
2 from Warfront
1 from World Boss
1 crafted
One of the raid pieces will be replaced by another residuum piece tomorrow. So only 1 of my 13 slots are from raiding, as of tomorrow.
Similar to me. I pug raids, usually get 4-6 bosses. I do a lot of M+ though.
I think it’s worth pointing out that if it wasn’t for the M+ gear I have, I would find it harder to get into any raids, since ilvl is very important when it comes to Pugging.
I basically do my +10 and im done. Recently got 415 legs from M+ (non-cache). I don’t actively grind M+ though, I literally play ~6hrs per week (4 hours in raid, 1hr in M+; 1hr in WQs/Warfronts).
Well, would you be Heroic? Maybe not, but Normal mode? More than likely. (Not arguing if you personally would do that, but in general, you’d just be in a different difficulty).
The thing is that raiding normal mode won’t give me the ilvl to get into heroic mode raids. You need to be 395+ to get into any decent heroic PUG, and the only way to get that ilvl is M+
I only did 1 run of normal before going into heroic. There’s just no point.
They need a solo progression route in the game. Maybe not as lucrative as M+, but something you drop 1-4 hours in each week to provide a fixed reward. Hell, it could even be rewarding risidium…then the better your score in that content, the more you get.
It would be neat but I just don’t see how it would work. Some classes are just miles better than others at soloing. Like compare a BM hunter to an Elemental Shaman. Both play the same role but one of them is infinitely better at soloing things than the other.
This is a very casual perspective. I hardly play the game anymore and this is how I think, because I don’t care. I see a Titanforge and go “oh awesome” then move on.
When you take this game seriously and raid with a competitive team and competitive teammates, WF and TF is awful. We all do the same work, and only some get that awesome feeling because RNG; luck of the lottery.
I don’t see this as a good model to keep forcing upon us.
No matter how many times Ion tries to justify not saving currency to buy that piece of loot we are sorely missing, or how he thinks the rng makes the game more exciting, I have always disagreed since I quit raiding in Legion.
I’m glad players are finally fed up but these problems started in Legion, not BFA.
Leaderboards based on your spec. (Exactly how WCL operates.) Not so much about leaderboards, more like where you fare against the average participant (with a minimum score to weed out excessively poor players and also provide them a baseline value).
For example:
Specialization: Outlaw
Your Best Score this week: 125.4
You Score Last Week: 118.7 (Top 12%)
Last Week’s Average Score: 110.3
Last week’s cutoff: 85.5
All players below 85.5 would have their scores dismissed. The remaining pool of players becomes the variable reward group. So, your current last week resulted in you getting Top 12% of all “Outlaw Rogues.”
The Reward structure would be 5|15|30|50|75
Top 5% get top tier rewards
Top 5.01-15% get very good rewards
… etc
I explained my perspective and the context in which I used the term. I don’t see it as a progression system, it’s an enhancement to existing progression systems. Without the actual progression system forging does absolutely nothing. It’s not a complicated concept. But you know this because I’ve said it all before, and yet here you are, still quibbling over semantics.
Yes, and it wasn’t talking about the state of the game 6 months ago. It was talking about the state of the game 6 years ago. Is this seriously a difficult concept to get?