I didnât infer it about the post. I pointed at Ion describing how it functions today, what the intent is, and how it impacts actual ilvl from recent (i.e. this expansion, not 6 years ago) Q&Aâs. Current information thatâs relevant to the topic. I didnât have to go back 6 years in time to try to win a semantic argument out of context. Thatâs where this started. His quibbling over whether it was a progression system. lol
I honestly donât understand what you are trying to get at.
"how it impact actual ilvl from recent (ie. this expansion, not 6 years ago) Q & Aâs.
That statement sounds like you are trying again to imply the response was from 6 years ago. The statement linked was November 2018, not even 6 months ago.
Since that is post BfA release, we can safely assume that the their views of WF/TF have not changed significantly since then. (or at least representable in game)
Thatâs just factually not true. That is a base assumption that you have made.
We donât even know if they are happy with it at this current point in time. All we know is that at that time they implemented a change and it made a positive impact.
Anything else is assumption and inference.
Or are you going to tell me that all classes are perfectly balanced because âBlizzard has implemented hotfixesâ so since itâs been addressed partly itâs not a problem anymore.
It gives you higher ilvl, thatâs the definition of progression. Itâs a progression system. Blizzard instituted it as a progression system, itâs still a progression system. I will never understand why thatâs difficult to rationalize.
Maybe they should stop trying to appease too many people and burning more bridges? Itâs like a really bad relationship that just patches up small problems but cannot fix the bigger issues in the relationship. The small fixes keep people around and hoping that theyâll see meaningful changes that fix the relationship but deep down they know no change will fix the relationship. Because theyâve grown apart and are different people.
It is but that wasnât the statement I made.
We know they implemented a change, we know itâs made a positive impact. But that is all we know.
We donât know if the situation continued to get better, we donât know if the problem reversed and now we are in a worse situation in than November.
Which is what I said. We donât know if their opinions are the same at this current point in time (ie now, today), or if since making that statement they have changed their opinion in any direction and by any degree.
That makes any statement about elimination redundant because it isnât based off anything.
If they come out tomorrow and say âwith the changes to WF/TF no player in the game re-runs content in order to titanforge fish for upgradesâ
Then I will agree, that yes the problem has been eliminated.
Until that stage though all we know is that putting restrictions on forging reduced the players participating in negative behaviour by fishing for upgrades. Nothing more.
Thatâs honestly not a WF/TF issue though, thatâs an issue of the PvP gear system.
We really need to see the return of relevant PvP stats in my opinion so that it is differentiated from PvE gear.
I know the clause of that is that the barrier to entry becomes a lot steeper, but at the same time that also opens up avenues of things like full âinitialâ sets for PvP being able to be crafted from professions putting more value into them again.