Titanforging and Warforging make me upset

Of course there’s people that “enjoy” titanforging just how there’s people that “enjoy” gambling.

World content being a slot machine is just ridiculous and unhealthy for the game. There’s so many other ways to incentivize players to do world quests or invasions, there doesn’t need to be gambling every time you go out and do world quests.

World content should also never have the chance to award people with gear that’s better than the current raid tier, at the very most outdoor content should award people with normal ilvl gear or slightly below normal ilvl. Capping TF at 10-15 would redirect these “potential random massive upgrades” from world content to your current level of raiding. This allows players to still outgear content towards the end of a tier.

They could add currency to world quests/world events that’s similar to what we have for warfronts now. Throw some mounts/pets/toys and a few normal raid level pieces behind it and bam, people have incentive to do world content without it being a slot machine.

It’s also funny how people saying that titanforging is so rare that it doesn’t matter are completely against capping TF, it’s as if all of a sudden it’s not rare. If it’s so rare then capping it at 10 shouldn’t be a problem, it just helps clear up some of the massive RNG we have behind gearing.

1 Like

Give it time, how long as this tier been available?

1 Like

My favorite part of all this is…

“They’ll never be the same ilvl as players that do more difficult content”

“Alright! Then we should cap it out to 10-15 ilvls and have a currency to be able to upgrade our gear”

“Uhh…wait a minute…”

8 Likes

And? I don’t see a problem with that. They might catch normal mode raiders who don’t continue on to heroic. They won’t catch heroic or mythic raiders.

Yeah. That seems to be a trend in here.

“Titanforging is great!! There’s this tiny chance you can get raid equivalent gear from doing 4 minutes of world quests! But it’s so rare it doesn’t affect anything!!”

“Okay then, let’s cap it at 10 to reduce the slot machine RNG that is world content and allow upgrades to come from the current raid/m+ level that your at.”

“Nope! We need the slot machine!”

Apparently it’s not so rare I guess? If capping tf is a problem then clearly getting 40-60 ilvl forges isn’t as rare as stated. There shouldn’t even be a chance of that happening either.

Can’t see why people like world content to be a slot machine that “maybe potentially has a huge upgrade for you that rivals high lvl raid/m+ gear”. If you cap TF and then keep raid item levels in line, casuals can still get upgrades from world content. Capping TF just shifts everyone getting potential upgrades from world content to people getting upgrades from their current raid/m+ setting.

1 Like

Why would anyone get a group together and raid Normal mode if they can just do minimal effort solo content instead for the same/better gear?

Why ever do anything if you can just wait til next tier and do the catch up mechanisms? See I can argue with this slippery slope too.

3 Likes

It is very likely but what is worse is watching high end raiders wearing lower ilevel pieces while they have titanforged gear with poor stats vendore/disenchanted or just sit in their bags.

This entire system negatively effects casual and hardcore players.

The positive of this system was that you could switch out gear with ease once you farmed enough pieces. But that falls apart because that is what they had in mind back in WoD. But since then the introduction of so much extra RNG in legion and BFA undermines the ability to have an assortment of gear to choose from based from the warforged/titanforge system.

For example, building a speed set or even building a set with leech. It was probably easier to do in Legion than BFA.

Azerite armor doesn’t help as it robs you the player choice of three extra gear slots.

1 Like

Why does someone who never sets foot in raids, nor has the desire run raids, need raid-quality gear?

“It doesn’t effect you.” would be dodging the question. JSYK.

3 Likes

Dude, 1st rule of game design my professor told me in game AI class is that a game should be fun to play. When a system has been hated from most casual player to most competent streamers, I believe there is a problem with the system. I personally don’t like it, and I used to have a team of 5 people, that I know in real life, doing mythic+. And this system let 2 people afk because unfair drop and now we are all pretty much all AFK. And I know people like Asmongold and bellular don’t like it. So I believe the system is hated by a good percentage of your customer.
2nd, wow as the best game I played in 2009-2014, should give us loot based on game difficulty from my understanding of the game. You keep saying emissary quest and warfront, dude, are you serious…? World quests and warfront can potentially give better items than mythic raid?! if you really play the game and accept this I would laugh. How on earth you would think this is fair. I don’t care how low chance this is, even 0.01% should not happen. Better player should be getting better rewards, that is why people invest time to get better.
3rd, this system is removing some of the most epic aspect of the game. I can pretty much name all the items I have from BC and I still remember the class trinkets we have in 5.4 that everyone grinds for. How many items can you say that should be remembered ever since WoD. Maybe some dumb legendaries in legion but that is another dumb system.
4th, link your armory first if you wanna speak for gamers, tell us your progress on mythic raid/pvp ladder/raider.io score then tell us how you feel about the system. Someone who spend all the time on world quests should feel different from someone who spend 20 hours on mythic raiding progression. In short term, they might be equal to you, but in the long term, it is us who always like spending time on this game make WoW alive.
5th, at the end game of each expansion, people compete. We compete on dps, on healing amount, on pvp ratings. The competition makes sense when we are on the fair starting point. Now people can argue hey you have a 425 weapon and mine is only 415. Is this fun?
6th, see this posts have 2k+ replies by the time I reply. Those people who open the forum, spend the time reading your comment, and leave the reply are the people who really spend time on this game. We are the your top supporters, like you said a lot of people who just do WQs and get their emissaries box with a titanforged item won’t complain, but are they gonna be here in 8.2? 8.3? 9.0? I don’t know. I started in BC and I am still here in 8.1. I do raiding all the time and I think I will still play if this game exists. See all your replies, why you guys are trying to argue this is a good system when there are so many 10+ years player hate it? Can you just address it?
Or you guys think we will play the game regardless how bad the game is and those casual players are the important ones?
People come and go, true, you guys make strategies for short term goals, sure. But hey dude, don’t ruin the game philosophy that has been there from vanilla until MoP. Would you rather see all those streamers, pro gamers contest on hardest dungeons, mythic raids, and highest mmr arenas? Or you wanna watch them doing all those easy quick contents (world quest, low level raid/dungeon) and see who get the luckiest drop?

The other problem with warforge/titanforge gear is that to compensate for the RNG you are flooded with gear. This makes gearing seem like an afterthought and also devalues the process of actually holding onto gear that you thought was an upgrade yesterday become obsolete the next day. I guess the positive with a titanforge is you don’t have to worry about that slot for another tier. But if you are not upgrading the slot it feels like you are stuck with it and must work around it.

the later the tier goes the less it matters.

that’s the thing, raid or die died in wod. There are multiple paths of progression now. Nobody cares if some scrub gets heroic geared by the end of the tier doing warfronts, they woulda needed that weeks ago to participate in the raids when they were current

2 Likes

yep, these people don’t even know what they are arguing.

2 Likes

It’s not really a slippery slope because millions of people have unsubbed because the game isn’t fun or rewarding for them. Maybe if they made the content more engaging and rewarding instead of random people would stay subbed.

2 Likes

lol

Answer this question, but if you answer a way I don’t like that means you’re dodging the question! Are you for real?

First, no one needs anything. It’s a game. Why does raid gear function in Pvp? Why does M+ gear work in raids? Why are there ilvl limits on queueable content? Method was able to do Mythic with barely any Mythic quality gear so why does anyone need it? Why is any gear BoE? The entire loot paradigm is arbitrary. What’s “raid-quality gear” today is LFR quality gear of tomorrow.

The answer to your question is, your question doesn’t mean anything. It’s an intentionally leading question meant to try to “win” the argument predicated on a fallacious appeal. I’d say nice try but it’s a tired argument that people have been making in mmo’s since before this game even came out.

1 Like

You do know that doesn’t make your question less of a slippery slope right? And citation needed regarding how many people have unsubbed and why. Oops, there people go again, pretending they’re the voice of millions of people. Ugh.

1 Like

Because there’s value in having gear now vs. later. Having access to higher power levels and higher tier content for longer than others is valuable.

Yep, exactly. And that’s the answer to his question…but everyone knows that. Hell, it’s a point I’ve made in this thread several times over to him. Do normal raids and solo queueable content and you’re going to get geared to that level faster than people who only do solo queueable content.

Randomness kills MMORPG progression.

RNG is inherently there with drop chances but introduce randomness with stats and it really throws a wrench into player choice.

Taking away player choice is pretty sad when the game is still so unbalanced in terms of gear rewards.