That’s kinda my point. I like being able to slowly work up to normal levels of gear through world/solo content. The warfront/Ivus are once every 3 weeks. There’s a couple different weekly quests that cycle through that reward 385/400 gear, probably about 2-3 times a month though I admit I haven’t looked at the calendar. Emissary quests scale, to get 385 gear one needs like ~376ish ilvl and it’s random it seems how often those crop up. Usually a few times a week though. That slow progression is what I like and what I don’t want removed. It will always be outpaced by people actually raiding normal.
Yeah I can agree on that angle. Maybe leaving the really really high ilvl rewards alone since they only come around once a month wouldn’t be so bad and I did indeed forget that the emissary rewards scale with ilvl so that isn’t as much of an issue. BUT if many more high ilvl catch up options are implemented then the ilvl, I think, should be lowered some. It would be pretty ridiculous to have 5 options a month at 400 ilvl gear that don’t come from raiding, mythic+, and pvp or something to that effect…just an example. Like I said, catch up is great but the random items upgrade system blows and if too many catch up options are implemented then they need to be reined way in.
That I understand and agree with. In an ideal world this is how I see progression over a tier using numbers from a hypothetical next tier…
LFR 385 / Daily Invasions
Normal 400 / Emissary Quests, 2-3 times a month Weekly Dungeon Quests (timewalking, mythic dungeons)
Heroic 415 / New Warfront/Boss
Mythic 430
I’m not a fan of the current 30 ilvl jump between tiers at the same difficulty level. That necessitates catch up mechanisms for people that don’t progress through 2 difficulties each tier, i.e. going from normal one tier to normal of the next leaves people 30 ilvl behind whereas if one goes from normal => heroic they can go into the next tier of normal and be on par for an ilvl entry point 15 ilvl below content drops.
Edit: Just a note though, none of this addresses player agency at all which I think is the core problem with the way gearing feels now, regardless of what happens with forging or high ilvl rewards for content.
I’ve read through most of Bornakk’s responses here, and it seems like there is a disconnect between the emotional response of disliking the WF/TF of many players, and the logical response of Bornakk. While he makes some good points, I don’t think he’s ever going to convince the players that their logic is flawed. But what matters is how people feel, even if illogical.
Here’s an example. When I got a 410 WF piece from the Darkshore quest on my alt, I was disgusted. By all measurable metrics, I should have been happy. My alt, who I play pretty frequently, gained more power than I expected. I didn’t care. I wanted that on my main. Instead my main got a non-upgrade on my main. The WF on my alt made that feel worse.
Another example. Every time another player in my own guild get’s a WF/TF from our raid, especially a piece I could use, I feel a bit of anger. I can’t explain it - that piece is helping the guild progress just as much as it would on me. I should be happy for the guild and our progress, but I’m not. I’m annoyed I didn’t get it. The randomness feels bad.
The point has been made that it feels good when you get a WF/TF piece of gear. It does. But when you don’t, which is far more often, it feels almost as bad as getting one feels good.
Again, this system just feels bad. Even though you can make good arguments as to why it’s basically the same as gearing always has been, it doesn’t feel that way. This combined with the ridiculous amounts of “catchup” gearing mechanics (BTW it’s not catchup if that’s just how you gear), makes gearing feel very bad right now.
The raid’s barely been out a month, my guild only does heroic (only 5/9 so far), yet my ilevel is 402. We’re only half way through and I barely see the point in going to kill the rest.
I doubt he’s trying to convince others their personal opinion is invalid.
I’m just curious about the mindset of someone who likes random luck on gear instead of working towards gear goals and why they think random is better. Is it that you don’t want to put time in?
You’re arguing semantics. People breathing are technically not doing nothing, though as far as average human ability is concerned, it might as well be nothing. Turnberry means “nothing noteworthy or deserving” is my understanding, which I find to be a perfectly acceptable mindset.
i’d rather win a lottery than make a mediocre paycheck at a deadend job. Ya know, believe it.
Wrong they specifically said 390+ ilvl character w/o doing dugeons/raids/PVP. That is not semantics that is a specific scenario and that scenario is made up and does not exist.
http s://www.warcraftlogs.com/character/us/earthen-ring/burgerton
WELL! That was easy. That was like literally 1 minute of searching my own realm. Inb4 “Ok fine, you found one example… still not good enough!”
I feel bad when I have a titanforge and I feel bad when I don’t have a titanforge. Worse is if is normal gear with poor stats or titanforge geared which is with poor stats and I use something many levels lower because it sims better.
The system is flat out bad because not only feels bad but based on gear sims a lot of warforge/titanforge gear is actually sidegrades or downgrades.
So emotionally and mathematically warforge/titanforge system is flat out bad.
i see thornwoven band from an m5
m5 is worthless faceroll. Below 8 is. Really, I’d consider 10 starting to push the difficulty envelope. Regardless, that person is largely geared from everything but the sources listed, with TONS of forges.
You do realize we can see they do M+ on that toon right? Hell, some of the gear they are wearing is from either their M+ runs or weekly M+ chest. The claim was someone who doesn’t do M+, pvp, or normal+ raiding. Apparently not as easy as you thought, eh?
Yeah that’s just ridiculous.
A few pieces of heavily forged gear from faceroll difficulty is still meaningless, undeserving content.
And that opinion doesn’t change the fact that you were wrong and just stuck your foot in your mouth for all to see.
But does it really matter if there’s someone out there that fits this profile? I don’t doubt they exist, but it’s so rare it’s not remotely representative of the average player. Who cares?
390 is a faceroll ilvl, if they were 400+ you might have a point.
I’ve outlined why I care. And besides that, it’s easy to see how statistically likely it is for someone TO exist.
So frequent that you can’t even find one?