Titanforging and Warforging make me upset

Gear’s power doesn’t change.

“They don’t care” doesn’t answer the question. Multiple gear paths are great. And they reward gear based on difficulty – for the most part. But the content they do is trivial while in gear earned through said content. Why do you need +30 item levels over the rewards to do WQs?

Gear clearly isn’t important to that type of player.

Because it’s an RPG where RPG elements – gear you earned included – is considered important. (This is the actual reason.)

Because “gear doesn’t matter to me, so why should it matter to you?”

Obviously, Blizzard won’t chime on it, but gear is a fundamental part of the game. It means something to the genre.

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The actual answer is, no one needs anything. People want things. They want gear to make their gameplay easier. They want get to increase their performance at whatever their role is. And because it’s an RPG, as you mentioned, gear is often the means by which character power improves. So whether or not someone is doing mythic raids or not they still want gear progression. And they deserve to have it too.

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Nice dodge.

Dude this fact that we have multiple paths for gearing is just wrong. Simple example, in old wow like BC, I can simple judge how good a player is from gearscore. From cata to MoP I can tell how good he is simply from his HP. Now? I don’t know. If I want to find some random people to do a +8 FH, I don’t know if the four ilvl395 people can do it becuase they might all just geared from LFR. Better gear should be rewarded for harder content. People put effort because more effort = better reward. This is why we work hard in real life. If this is not true, I don’t know it does anything good for WoW.

That’s nice, but maybe you can stop sharing your opinions that the majority of players don’t agree with and start communicating to the developers about why people are leaving in droves and are so unhappy. Titan Forging is a terrible system as it diminishes the value of rewards while simultaneously over gearing a player to give them a false sense of ability to complete higher content they normally would have to work harder to do.

Why is it when people give criticism or feedback you guys just give us some neutral commentary about how satisfied you are with the game. Taking a note from Lore? PS nobody cares about your Shaman.

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Are you kidding right now?

“wheather someone does mythic or not doesnt matter, they still deserve the gear”

Absolutely unreal this guy.

Edit: i misunderstood that. You mean that at whatever they are doing they deserve to be rewarded for it?

Sure. As long as the reward fits the task. Which is currently a problem.

Constant progression is nice.

Limited Titanforging to +15 would simply not impact any player’s progression negatively. However, it would significantly improve the fantasy of “harder content gives better rewards.” Bonuses are fine. No one needs mega-jackpots, it’s simply too much.

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It wouldn’t surprise me if Blizzard just thought people left randomly, like their loot system. But ultimately Blizz has the data. And looking at the way the game is, it seems like it’s more cost efficient to attract the gambling types like yourself who spend money in the cash shop.

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I don’t know. I like the idea of being able to complete a tier. WoW has never ending content so why would we want a system where in each content patch it’s totally endless and unbeatable? I think it’s perfectly ok to max out and not have paragon systems in place to perma grind, or titan forging to pray for the lottery.

bc raids were super ez man, no you couldn’t tell if someone was good just cause they have gear.

no, it would limit mythic raiders to only doing mythic raids and there would be no point in doing m+ because even a titanforge would be base lvl mythic

I think that’s arguably okay. People shouldn’t be doing lower level content to get higher level gear. Doing a +10 is easier than progressing in a mythic raid, and rewards proportionally lower power gear. I’ve been arguing it’s bad design to incentivize people to do content below their power (and interest) level to have a chance at rewards that are at or above their gear level.

It resembles something like Thunderforging. It does make the environment better for re-clearing the raid each week. I like BiS too – and full BiS would be nice, but simply knowing that a +15 “is” BiS is satisfying enough.

Crazy solution: Tuning Mythic+ keystones to award 410 as a baseline reward (if 425 was max). (Not 415 because no loot lockout.)

No it’s not ok, its boring. Even a mythic raider needs other stuff to do to progress their character.

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awful solution, now there’s no point to heroic raiding.

Yea I feel like treating raid loot like the only form to progress is boring and lazy. IMO remove all RNG from gear and give us back static pieces with static sockets etc. Then give us side progression like dungeons, glory achieves, let us PvP on the side, or do more in depth max level quests that are challenging.

Why do Normal mode if Heroic mode exists?

You’re gonna need to try harder, my dude.

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many guilds skip normal for the most part anyways, it’s irrelevant to any serious guild. M+, heroic and mythic raids are what matters

So, Normal mode is pointless, as would Heroic if my suggestion went live? Interesting logic.

yes, the first few weeks would be just m+ farms in set grps until you outgear heroic so much you walk in and trash the place.

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