I hope none of these ever happen tbh
The way a lot of people see a Necromancer isnât all that close to what a Necromancer was described to be in the legends of fantasy. They were supposed to be people who were able to contact the dead in order to obtain information from them, as well as call up the ghosts of the dead. While certain fiction and other gaming has made them more aggressive in their use of the dead, they were more closely related to a type of shamanism, rather like people nowadays hold seances to speak to the departed.
While certainly WoW has classes that overlap in some of their aspects they tend to be quite different. Warlocks use Fel magic and capture souls to power their magic (mine has them as little green diamonds floating over her head). Originally in WoW warlocks could keep actual soulstones in a bag to use as power. So that makes warlocks quite close to Necromancers by their drawing on the dead for power.
Death Knights call up the dead in various forms to use in attack and defense, and their Unholy DK has an actual Raise Dead spell.
What I am trying to say is that it would be difficult to create a class that sticks closely to the origins of Necromancers yet uses powers that are already used in the game. Iâm not saying it would be impossible. Just possibly more difficult than Blizzard would be interested in persuing.
Necromancer already exists, spread over three specs (demo, unholy, shadow).
The tinker and warden are cool ideas though.
We donât need more classes if anything we need more specs. Ranged Holy DPS class, Tank Shaman, Support Warlock spec focusing on curses and empowering allies, gladiator Warrior.
You really donât take many things into consideration.
Paladin vs priests: Paladins are warriors who use the Light to strengthen themselves, even holy paladins still play fighting and being a melee combatant. A priest is completely focused on magic.
Shamans and Druids: Both are very different, one deals with the elements and the spirit, the other with nature and the Emerald dream. One is a shapeshifter, the other is not.
Hunter and Warlock are completely different in every way, even BM and Demonology are not similar in any way.
Warlock and DH, Warlock uses demonic magic to cause problems for enemies, summon demons to fight for them and some other useful things, they are basically demonic mages. DH use demonic magic to enhance themselves physically, they are hand-to-hand combatants unfounded in magic, some would basically be almost a pet of a warlock.
a necromancer would be a type of death mage with summons and diseases. the problem with this is that the DK already deals heavily with magic, they are not like paladins who fight largely without the magic of Light, DKs are much more magical, for a necromancer to exist the DK should be changed, to be more like a warrior who occasionally uses magic.
I would also like a necromancer, but adding a class that doesnât really bring anything new to the game is a waste of time and resources.
Thank you for inadvertently proving my point for me.
Necromancer can be different enough to be its own class.
Can you? I donât see anything that a necromancer could uniquely do, nothing that we donât already have in the game.
Summon dead pets? DK
Summon armies of pets? DK and Warlock
Diseases? DK
Curses? Warlock
I really donât see it being unique enough to justify its addition.
I think itâd work best as a DK fourth spec, but thatâs only because I canât think of how theyâd get 3 specs out of Necromancer.
I always liked the idea of having Necromancer be the first âdark healerâ archetype in the game. They could have a spec that uses Blood magic to drain the life essence from their enemies and transfer it to their allies. For pets, they could get the undead minions that DKs canât summon: crypt fiends, shades, specters, etc.
While I would main a Necromancer in a heartbeat, I think itâs an extremely low chance of ever happening. I think theyâre more likely to make Necro a Hero Spec for Warlock instead IF it was ever to be a thing.
Oh well, I can just load up my Dark Elf Necromancer in ESO.
Maybe warden⊠other two either have their playstyle used by another spec or wouldnât be healthy for the game.
Sure so long as warden is night elve only and tinker goblin and gnome only. Necromancer is up in the air
No it would not be. Cause honestly, why bother with Deaht Knights when you can do pretty much the same given Gorefiend.
The Necromancer needs to be a class. Not a skin job.
Iâm hoping packleader gets a second Call of the Wild like how Unholy has Army of the Dead and Apocalypse.
Kinda disappointed with both Dark Ranger and Packleader, theyâre simultaneously too thematically focused and not thematically focused enough. Packleader feels more SV oriented and DR feels too MM leaning⊠where does that leave BM?
What playstyle matches the Tinker? Tinkers would be vehicle (mech) based.
Tinkers are engineers its a profession in game Teriz
None but its such an awful idea for wows engine limitations and balancing I put it in the unworkable camp.
The game already supports player models inside mechs. Also this wouldnât have any different balancing issues than any other class.
I think at this point in the game having new specs for classes would be much better than new classes.
Dk - necro (ranged dps)
Priest - inquisitor (holy dps)
Evoker - melee dps (Blue + Bronze)
Shaman - tank earth
Hunter- tank Pets serve as a complement for survival.
Paladin - support spec
Dh - ranged?
Mage - Healer
It jist jas nothing unique about it as all. The issue is more making a kit that works then fitting a class to it. Druid shapeshifting doesnât really work as an ability as is outside of pvp.
Piloting a mech and a class having tech-based abilities would be quite unique.