Based on my previous post. I decided to write up a story that would indicate why we haven’t seen much if at all surrounding the topic of Tinkers.
I’ll write up some lore right now that can make sense why no Tinker is currently available to the wider community of the world (not allowing players to be Tinkers).
Alliance Tinker Lore
The Tinker King has spent a great deal of his time throughout the years looking into the radiation and Trogg disaster that has befallen Gnomeregan for many years.
He put together a specialized team and prepared them to the fullest extent and knowledge of all his engineering and tinkering expertise.
He sent the team deep into the depths of Gnomeregan, deeper than even the current residents were aware of in order to access a special laboratory filled with long lost and forgotten secrets known only to him.
Their goal was to restore the lab into a functional state in that they can work in secret to develop a remedy/cure to clear out the radiation for good and finally give his people back their long lost and abandoned home.
Overtime however, rumors started circulating about unspeakable horrors and blood curtailing screams and sounds that appear to be laser beams and bombs and explosions going off, being heard through the echoing of the city walls and tunnels.
The king could no longer ignore this growing concern and decided to recruit a team of local adventurers to investigate the sounds and with any luck, get answers to what happened with his special ops team.
The group of adventurers eventually locate the secret facility and discover all sorts of strange and mysterious technologies and evidence of brutal experiments that would make one loose their lunch.
The adventures take back what they found and learned to the King and that is when he informed them of what truly went down and that he needs to prepare them to go back once more to put an end to the cause of this terrible tragedy.
Enter Alliance Tinkers with a mini starting zone and dungeon and a threat to neutralize.
Along the way of the starter zone, the Tinkers will slowly learn and get accustomed to their spells and abilities as well as gaining additional specialization unlocks.
Horde Tinker Lore
The Venture company has been dealing with rough times. The recent conflicts with the Horde and Alliance had drained their resources and their numbers have dwindled significantly.
One day, one of the Venture Company Forman’s was exploring a much deeper cavernous section of one cave as he had been ordered. Seemingly unaware, his miners must of dug too deep in the wrong area and he slipped and fell down a dark vast chamber.
Some time later, the cavern site was all in a buzz as the higher ups within the venture company have arrived and demanding why the project was behind schedule and to inquire what these rumors are about of so many missing workers and every search crew sent to search for the missing workers just end up missing themselves.
During the meeting of the Venture company high command, a slight rumbling sound was heard… no it was a voice… no a scream!?
Suddenly everyone was running away from the cave while others seemed to be attempting to fight back… no, they are… wait are they planting dynamite charges!?
Moments later, during the panic and chaos all around them… BOOM!!!
The entrance of the cave collapsed… with a faint hint of some toxic green gas with a pungent odor seemingly leaking out and dissipating outwards from the cave entrance.
Days later, the Tinker Union Guild have arrived. They set up a temporary laboratory and production facility and get straight to work. They clear the entrance and start making their way through the vast cave network, determined to get to the bottom of this and excited for what sort of knowledge and technology they will acquire per their contract with the Venture Company, how nice of them to offer up any spoils freely without even the hint of negotiations.
Days later, what’s left of the Tinker Guild returned, battered, bruised and exhausted. With such a loss in personal and now even the Tinker Guild in its weakened state, the idea of reopening up talks of neutrality with the horde might not be such a horrible decision. Perhaps making a deal with Gazlowe isn’t the worse decision… Perhaps.
Weeks later, Gazlowe shows up with his team and they promptly survey the site and start making preparations. The deal for the Tinkers Guild to share their vast knowledge and expertise with his own hand picked crew isn’t so bad is it? Hopefully it won’t blow up in their face… hopefully.
Enter Horde Tinkers with a mini starting zone and dungeon and a threat to neutralize.
Along the way of the starter zone, the Tinkers will slowly learn and get accustomed to their spells and abilities as well as gaining additional specialization unlocks.
The way I crafted the story took into consideration my specialization ideas for. Tinker seen here…
Tinker Idea Post
With the following specs for Tinker…
- Mechanic (Melee Tank)
- Technician (Ranged DPS)
- Chemist (Healer/enhancer)
Start out as the Technician and unlock Mechanic and Chemist during the intro.