They were in WarCraft 2 and onwards.
I Didn’t play WarCraft 1, because I found it boring. It was just a Warhammer clone.
Now WC3 is when we started to move into “WarCraft”. All of the Classes today are based on WC3, and Tinkers were in WarCraft 3.
Yes, But Wildstar clearly couldn’t do it, considering it is dead.
If Wildstar was still alive and had an Engineer class, I’d go try it.
It would be a fun Cheat death without it being too strong in Higher content. Because once your mech dies, you’d just be a squishy Int Class that gets walloped by the boss.
Mechagon was ultimately completely pointless, it had no bearing on the story of basically anything at all. The only thing that came out of it was mechagnomes allied race
With their approach to how engineering affects things in the grand scheme of the world… it intrinsically never will be important, but it also COULD be important to literally anything. Engineering in warcraft has always been a goofy side thought that technically has limitless potential but never any inherent need. Pretty much every instance of mechanical content in WoW has been a side area or a side thought that was tacked onto something more important.
In the case of adding them with Shadowlands, they could have easily said that our only way to follow Sylvanas into the Shadowlands was to create some portal using engineering, and then Tinkers would suddenly be super relevant, and there would be tinkers in the entire opening scenario of Shadowlands, but instead they went with death knights. Either way would have made basically no difference, except that one way would have given us Tinker as a class.
Honestly this. Blizzard could realistically introduce any class and make it relevant to the Expansion.
Mists of Pandaria was ultimately about the Factions, The Old Gods, and War. But it also introduced monks, because That’s what Blizzard wanted to do.
If they want to add tinkers (And I genuinely believe they do) then it will happen eventually.
I don’t like Mechagnomes, but I still loved the Dungeon, theme and design wise it was second to none.
ROFL tells someone to settle down after consistently posting the same topic over and over only days apart instead of a megathread.
Seriously. Just make one megathread. The spam is obnoxious. Bump it once a month, get rid of the echo chamber that way, and just happily chill in your newly built home for Tinkers. You might not get called out so much.
So - Tinkers were not in Warcraft since the beginning - thats my point there; regardless of the fact you never played it - it is from where this game came. Also it was so not a clone of Dark Omens or SoTHR. (trust me they were VERY different games including the fact that those were not PVP)
No Warcraft 3 was a continuation of the games lore - to state otherwise shows a simple lack of care for the lore your trying to use to support your argument for tinkers.
Yes - Wildstar used your idea…and it is dead. Which might be a indicator that your idea might not be a good one (to be fair I am being cheeky there - Wildstar had other old wow traits which likely contributed to its failure)
Generally we get exposed to a new class prior to its introduction (someone suggested the trend tends to happen that way) Though tbh I don’t recall seeing a good indicator of monk prior to mists though TBH.
I think the Tinkerer ship sailed with the end of BFA (I would have expected Tinkerer at the start of SL) side note - I wish Tailesin would stop suggesting there are hints about it.
Ooh thats a great way to look at it! because you’re basically dead, but you have the chance to flee, kinda like the fire mages thing, like they still will die, but they have the chance to “sprint” away at the very least before burning up
WarCraft 3, is undeniably where the WarCraft series got its footing. Most major characters and questlines from WoW take their roots from WarCraft 3.
I’m not saying that WarCraft 1 and 2 aren’t important to the Lore, I’m more trying to say that WarCraft 3 is where blizzard really focused on building the universe as a Whole.
Most of what we know about the WarCraft universe comes from WarCraft 3, and I consider WarCraft 3 the foundation for WoW.
There is some pretty clear indication though:
In BFA, The Island expedition teams all mimic real players and classes, Except theres also being a Tinker Island team. Complete with Abilities and specializations.
When Exiles Reach got added in Shadowlands, they even made sure to Put a Tinker NPC there, alongside a bunch of NPCs that Mirror existing classes.
E.G. On Exiles reach, you meet a Druid, A Mage, A Warrior, A Hunter, A Shaman, And a Tinker!
Honestly I think you should settle down. It’s an online forum. I’m not hurting anyone, nor am I hurting the game.
Just have fun with it. That’s what I do.
I Just want a New Class in a videogame.
Get over it. This is no different than people asking for new allied races or more customization options. People bump the crap out of those threads, let OP post their ideas for Tinker class. At least they are being original and constructive with the idea.
Okay so if there is the case of being exposed to a class before they add it, i’d say thats a decent amount of exposure already, much of which i hadnt even noticed!
I’d consider you quite the exquisite exception good sir!
You’re my friend. And I have nothing against Mechagnome players themselves. It’s more the Idea that the Horde got something that was absurdly highly requested, and the Alliance got something… Else.
But what can I say, I play Horde now.
That’s fine. Its okay to Disagree. I think Necromancers ARE a big part of WarCraft lore, They just conflict with existing Ideas and Tinkers Don’t.