Which is a mistake in my opinion. #1 thing that makes me quit is burn out and bordem from same thing over and over and over. With 64 characters, I don’t want to do same dungeons or same quests on repeat. Timewalking kept leveling “fresh” for me to get all my toons to max level.
They should be expending this, not shrinking it. Why doesn’t Chromie time open up far sooner for alts - even if you had to have say 3 or even 5 max level toons in order to use it? I miss OLD CONTENT more then anything. I get quickly sick of current/seasonal content. LET ME CHOOSE WHERE TO LEVEL and MAKE IT VIABLE.
it gives less XP than Normal dungeons. That’s literally the only metric that matters. Why would you do a dungeon that gives less XP when you can just do one that gives more XP?
So this needs to change. The dungeons basically give no TW badges. It’s like 5 per boss. So you get 20-25 for a dungeon clear. This should really be 100-200. So you do ONE TW dungeon for the 500 badge quest.
We’re heading into an anniversary event introducing Classic TW. There will be a novelty factor that drives participation for awhile but anyone wanting to level efficiently will go straight back to TWW Normal dungeons.
For people who want to do TW in the anniversary event, how does that help them when other people aren’t participating?
Watch this space: in the anniversary event there will be complaints about queue times. And this is why. Also, there will be complaints about how busted level 10-20s are.
The only thing that’s going to be holding up TW in 11.0.5 will be people levelling Dracthyr for the new classes, as well as Earthen.
That doesn’t mean those complaints aren’t legitimate. Also, they’re almost legitimate just because they exist. If players feel like there’s a queue problem then there’s a queue problem.
The TW badge drop rate is relevant though because iif the XP is suboptimal BUT it was worth doing TW dungeons for the badges then that would mitigate the drop in participation.
Players as a whole tend to be ruthlessly efficient with their time. You have to give players something or they just won’t do it (much).
It used to be better, that’s why people are complaining. Consumers generally dislike when a product gets worse as time goes on.
It used to give more xp to the point where I would save plan alt levelling around it. Now it seems to be even with or slightly worse than regular dungeons.
It used to give solid catchup gear. Now it gives 545 non-upgradeable junk that can’t even get you into heroic dungeons.
It’s silly to get hung up on people getting hung up on not liking objectively negative changes to things in the game.
Guy gets his salary cut by 50%
Speakless: “You’re still getting paid!”
Does seem to be a difference from what it was in DF. Leveled up a lot faster using tw’s in DF. They did bake most of the xp you get from tw’s into the dungeon completion bonus. But agree it does seem a little slower than what it was in DF, or even SL imo. Maybe people are noticing and avoiding tw’s now. Queues are god awful. Buffing xp might help some idk. Or making the dungeon drops at least heroic item levels.
Might be better once they change how the scaling works. My guess is that the timewalking enemies have some internal level that causes 71+ to consider them trivial and give no xp. Once they change it so enemies scale up instead of players scaling down, they may start giving full xp again.
When you’re in a normal dungeon, getting 1k xp for each of 200 mobs you kill, it adds up. You end up getting several bars of xp just from killing mobs. When you’re in a timewalking dungeon and getting 75 xp per mob killed, you end up getting less than 1 bar per dungeon from killing mobs.
You may think that other people shouldn’t care that they have to run several extra dungeons to level up because they chose timewalking over normal dungeons. Your opinion doesn’t matter. I realize you’re trying to censor this information for some reason. I don’t really think that you have chosen a leveling method that takes longer because you think it is morally superior. More likely you are just mathematically innumerate and trying to fabricate a logic track without any data. Data that I found showed it takes 2+ normal dungeons or 3+ timewalking dungeons per level.
It’s a noticeable change and one that should not have been made (and possibly wasn’t even a change but rather something missed when TWW launched).
However, this is the last week of players being scaled down for TW - when the anniversary patch hits, TW mobs will scale up to the level of the player, so mob XP should return to expected.
Of course that also means crappy undergeared alts are going to suck in TW as gear will now matter, though level 10s will be blowing through them like they do in leveling dungeons.
Also whoever mentioned badges is right - the amount per boss / completion is abysmal compared to costs and should be increased (the best method should not be to run dozens of alts through for the weekly, which is still the best method even after the nerf to badges from the weekly quest on alts).