Timewalking-Twinks-Bannable?

Recently a good part of my community was introduced to Timewalking Twinking. What this allows is when a level 11. Let’s say warrior. Can experience lock their character, grab two weapons. Enchant them with Lifestealing. Simply go solo any Timewalking available for almost any expansion.

This was fun little side game for many of us. We created characters. It took a hour to setup. 3-4 hours to min-max the character. (roughly).

This was allowing us as a collections community to earn Timewalking ID transmogs with much more ease.

One of the collectors was recently banned. Couple hours ago. There was no warning, immediate account closure was the message.
After conversation with quite a few people and groups. It turns out that players unhappy with Twinking characters, report en masse.

My question, is the automated report feature enough to cause a Non human interaction ban?

This player swears all they had open was Mozilla. Curseforge. WoW. I believe they havent fudged the system in other ways. I don’t actually know.

I just want to know, is Twinking a bannable offense?

It’s been apart of the game for 20 years almost.

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If it is at this point then they need to make a blue post about it. Which would be silly given that they have the ability to shut off the xp right there in sw. I know one of my friends was also banned for a twink warrior. It is all rather silly. Blizz needs less AI and more people again.

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After considerable conversations and deep-sleuthing. We have come to a bit of an understanding.

“If Player A has xp off, and is grouped with Player B, and Player B for whatever reason doesn’t have the xp reduction debuff, then Player A gets banned”
-Concerned Advocate

There seems to be a few alternatives to a player getting inadvertently banned.

“queue solo as a twink into a specific dungeon, then sync queue with another group of 1-4 players, so you can get into the same dungeon. If queue a 2nd dungeon after completing the first, you won’t get the xp debuff on any toons”
-Concerned Advocate

^This particular method is employed by players that boost through Timewalking. (when they are clearly not supposed to).
This is apparently a means of bypassing the system in place to prevent abusive tendencies

There are a variety of player websites that are mentioning a hard ban wave today around 3pm.
There seems to be a great many players that are varied on the side of innocence when it comes to this.
If the ban was meant to target players that are blatantly abusing, it’s hit civilians.

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Probably should not be bannable unless they are bypassing the experience debuff.

I think the critical issue is how Blizzard has done scaling in earlier levels. I get that lower level players have few abilities/talents but with how a level 11 can solo a timewalking dungeon I think adjustments to the scaling should happen. Or alternatively do what happened with twinks in BGs years ago where players with xp disabled can only be grouped with other twinks in dungeon finder.

That said there should be other ways to make timewalking more faster paced for everyone evenly. For example adding a 20% movement speed buff inside Northrend dungeons for the week of Wrath timewalking.

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The following is a direct copy from a comment created by one SpartanG01 on the reddit r/wow thread. It is a lengthy and incredibly articulate account of everything that may account for the bans currently happening.
I link this in the hopes people understand a little more.


So I’ll quote the relevant part of that small discussion between 3 people, none of whom are developers.

“This particular method is employed by players that boost through Timewalking. (When they are clearly not supposed to)”

It’s that last bit that is important.

What they are discussing is a relatively complicated way of circumventing an in game limitation that is clearly in place to prevent this kind of abuse and it requires a multi-step process of deliberately circumventing the queuing system.

The process being referred to here requires solo queuing for a specific dungeon on a twink character on one account while simultaneously group queuing for that same dungeon on a separate account.

Anyone familiar with Call of Duty boosting will understand why this is a circumvention of the system in place. The goal here is to “randomly” have these two groups join together. The “Randomness” is reduced by having both groups que for the same dungeon for which there is a lower population thus increasing the chances these two groups will end up in que together. Why? Because if you take a twink character and que together with an entire group of other higher level players a group wide experience debuff is applied to the group specifically to prevent the abuse of this system. By queuing the second group separately and re-queuing for subsequent dungeons you effectively dodge this.

This is absolutely an exploitation of the system. This is a scheme designed by players that not only requires a deep understanding of an otherwise invisible system but requires players to utilize multiple accounts and circumvent the randomness of the dungeon que system to achieve their goal.

Things that are not exploitation:

• Using a Twink in Timewalking

• Queuing as a Twink with another group

• Running subsequent dungeons with a Twink your group was matched with

Things that are exploitation:

• Intentionally timing the ques of multiple separate accounts with the express purpose of having them “randomly” matched together to abuse a gap in the XP limiting system

I’ve leveled 51 alts from 30 to 80 during this Timewalking event by just queuing into Timewalking and any time I found a twink I stuck with that group until they left. I probably spent ~300 dungeons runs in a group with a twink character. So why didn’t I get banned? The twink character wasn’t my character, I was only using one account and I was using the random group finder for Timewalking.

So how are these accounts being flagged and banned? My guess is its likely because of the initial use of the specific dungeon que. At level 10-11 the number of dungeons you can que for specifically is incredibly small. It would not even be remotely difficult to parse the list of characters queuing for those dungeons for dungeon groups that contain multiple characters tied to accounts accessed from the same IP address.

Which means you would have to be deliberately and knowingly exploiting the system to be caught up in this.

It also means you could avoid risking a ban entirely by doing any one of these things:

• Have someone else run your second account

- This can get you in trouble on its own though. Blizzard typically won’t action your account for logging into WoW from different IPs (I play at my friends house all the time) but if they suspect you might be exploiting and see a systemic use of specific IPs exclusively used when the suspect activity is occurring they can and will use this to justify action on an account. There was an issue when the group finder first released that involved this kind of use and people did get banned from it.

• Use your Twink to boost a friends character and have them use theirs to boost yours

- This isn’t a violation of anything in the TOS as far as I can tell and I can’t imagine how they would even begin to assert foul play concerning “queuing with your friends”. There is a difference between “We found a hole in your game and exploited it” and “Using the game in a completely typical way allows for this completely invisible thing to happen which we arguably weren’t aware of”.

• Run your second account on another machine through a proxy/VPN

- VPNs are not explicitly against the TOS however, this isn’t fool-proof. VPNs are not entirely anonymous. IP Address tracking and geolocation tracking can reveal the use of a VPN. I’m also sure Blizzard has a database of known VPN vendors and commonly used VPN IP ranges, and VPNs can often introduce network fingerprints in the form of specific latency patterns though I doubt Blizzard is using that kind of IT forensics to track players. That being said VPNs have been used in the past to abuse the Arena queuing system so it wouldn’t outright shock me if they were quite aggressive about managing it.

I can’t imagine a scenario in which Blizzard would be able to reliably tell the difference between a randomly matched group of 1 Twink + 1-4 other characters and an organized group of 1 Twink + 1-4 other characters getting matched for the same low level dungeon if there was no ip address consistency between them. —

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