Timewalking now worse than Normal dungeosn at 70+ right before the Anniversary event

I don’t know what the heck you all are talking about I just capped my 7th 80. 70-80 with the 25% warband bonus took roughly 2 runs each level. 79-80 took two and a half runs

2 time walking dungeons per level is pretty freaking fast. Stop paying attention to the mobs XP and pay attention to how many runs it takes per level. With time walking you get all your experience points for completion

But Goblins take everything with Both hands and give nothing :rofl:

Gonna be honest, the state of this expac launch, i’m assuming until it stays this way for an extended period that this is just a bug, maybe a missed value somewhere, maybe the game confusing itself with xp because the dungeons are considered level 40 and mobs shouldn’t be giving high xp values if you’re above, not entirely sure.

Hanlon’s razor, and all that.

I, and others, gave actual numbers. At 73, Utgarde Keep with rested XP and the 25% Warband bonus (but no DMF) gave 133,544 XP. Level 73->74 takes 293,540 XP. So even at 73 that’s (slightly) more than 2 runs per level. Without rested XP, 79->80 may well be 4 dungeons.

No, it’s not. It’s objetcively slower than 50-60 in SL and 60-70 in DF were. In Turbulent Timmeways (that had the 25% bonus XP you earned), it was ~1 dungeon per level and maybe 3 dungeons total for the last 2 levels.

We do. In the last 2 expansions the last 10 levels were 12-15 dungeons. Now it’s 25-28.

We don’t know because there’s been no official statement but there have been a serious of changes to intentionally make TW dungeons less rewarding:

  • The weekly quest being nerfed from 500 to 200 badges for the 2nd and subsequent completion that week. This was announced and 100% intentional;
  • The scaling has been busted since prepatch. As in, random mobs 2 shotting non-tanks. It definitely lowered how many packs you could pull at once and slowed the clear rate;
  • The 70-79 health and damage nerf. Again, this was intentional. It’s not clear if this affected TW too because there was no TW event pre-nerf to compare against. I suspect it did. Again, intentional;
  • The XP nerf. No announcement so we have to speculate. I will say that neither DF nor SL worked this way. TW was just fine. It feels intentional to me.

I envy your optimism.

Brother imma be real with you, 125 toons is a bit much. I think you need another hobby or perhaps a long break from WoW. Because if youre dedicating that much time to WoW you either have a debilitating illness that stops you from going outside, or are severely starved of social interaction. Its just a game.

Through 10.2 (Remix and prepatch), levelling toons was ridiculously easy. Speed levellers did 10-70 in 30 minutes with help. Casually, doing it in under 2 was easy. Remix ran for 3 months. People who raid and/or M+ routinely spend 8+ hours a week on that. That’s 4 70s in Remix so over 3 weeks you could easily have ~50 max level toons from that same time investment.

In my case, it’s double that because I’d do 2 toons at a time.

You will find that lots of people like me become ruthlessly time-efficient to do this sort of thing. Probably 80+ of my 70+ toons had <2.5 hours /played to reach 70 and a lot of that ran concurrently. So what’s that? 100 hours? Over 10.2.

Do you give the same advice to anyone who spends 80 hours on seasonal content over an entire season?

Dungeon kill experience varies drastically based on the dungon, as well as level you’re running it at. They give more exp the closer you are to 80, but it’s still less contribution total to the level since the required experience is on a curve.

Plus, each of the wrath dungeons seems explicitly tuned so the trash gives ridiculously small amounts of experience overall.

If I was the guy who spent time making them only for them to get excluded second the season started yeah I’d be quite upset. As I was leveling my priest and taking in the story I was browsing the dungeon journal and getting excited to see some of the dungeons… Season starts and half of them just cease to exist for heroic queue. I mean i think the rookery or whatever got excluded too and that’s a story required dungeon for the first zone. Then one of the dungeons they let in drops that sacbrood item that second someone doesn’t get or it doesn’t drop the party disbands… and they keep making that the weekly dungeon like wtf Blizz who thought this was a good idea? I had a habit of using heroics to gear up for raiding but seems I’m sticking with Delves for that

Timewalking was never meant to be a speed leveling service, people treat that content just as wrong, as they do with leveling / normal dungeons these days.

This content is for experiencing the story, collecting transmogs, getting some decent gear or cosmetics from vendors.

There is no way this is true.

TW Dungeons past 71+ are giving me ~160xp with rested xp and 20% warband bonus.

At 200xp per mob kill that means you killed 155 enemies? In Forge of Souls?

My good golly Gnomish grief. 125 characters? You don’t think this is a little bit of over-involvement? I have enough trouble finding the time to do anything with 30.

Wait, really? I leveled my DK and have been leveling my evoker through TW. No idea that it was a waste.

I guess they want you to level in the new Dungeons.

Have you considered maybe the game shouldn’t be set up to accommodate people who have 125 characters and want to level them fast in current content? They usually have fast leveling at the end of the expansion - just wait for that, although really you might want to consider whether you have time to play 125 characters anyway.

Just tested this in Halls of Lightning, one of the longest dungeons, at level 77 with 20% warband bonus and rested xp:

  • Total XP to Level 77->78: 392,350
  • Total XP gained from completion: 138,322
  • Total XP gained from dungeon bonus: 123,840 (103,200 * 1.2 warband bonus) This is 90% of the total xp gained
  • Total XP gained from mobs: 14,482 (10% of total xp gained, 4% of my total XP bar).
    – However, this was with rested XP so without rested XP I’d have only gotten 7,899 XP, or only 6% of all potential XP from dungeon and a grand total of 2% of my total XP bar.

TL;DR; You are not getting 31k xp from mobs. I suspect you did not apply your warband bonus to the dungeon bonus therefore assuming that the increase there was actually from mobs and not a multiplier at the end not shown in the menu.

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Maybe dungeon have less mobs overall? The last levels always took 2-3 dungeons to finish.

It’s definitely due to dramatically decreased mob xp, not mob density.

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i levelled a toon up to 70 during timewalking, but i have profession plans for it so there’s no real rush to get it to 80. so it doesn’t bother me. classic TW will just be another week that I ignore anyways /shrug.

This just isn’t true, on several fronts:

  1. It’s faster up until level 70. If it wasn’t meant bo bast, as you claim, why is it to much better below 70 than above 70?
  2. For th elast 10 levels it was significantly faster in SL and DF for 50-60 and 60-70 respectively. DF was 15-16 dungeons for 60-70. TWW is ~26 for 70-80.

~80 of them had <2.5 hours /played at 70 and because they are on 2 accounts, we’re talking about a 100 hour investment across Season 4. It wasn’t as much of an effort as you think it is.

Plus I genuinely enjoyed Remix.

Currently I’m not really using them for anything. I was doing the Brewfest daily ~70 times a day but that’s over. In the past I’ve done things like park 10+ toons outside an instance to farm a particular mount. I’m not really farming any mounts right now.

I find this useful because I’d rather concentrate on 4-5 farms at a time and get them down in a few weeks rather than doing 40 different farms across 5 toons. I tend to not feel like I’m progressing that way.

This is my theory: it was an intentional change. There has been no official statement so we can only speculate. Some think it might be unintentional. I disagree.

The TW changes are relevant to you regardless of whether you have 1 toon or 125. The nerfing of badges doesn’t hurt me. I have ~300k badges. I’d have more but I spend them on heirloom upgrades. It does hurt new players and players who haven’t farmed TW over a large number of toons in the past.

But we’re about to have 2 months of a TW focused anniversary event that’ll introduce Classic TW, something I was looking forward to. But Blizzard has made TW suboptimal at 70+ because of the nerfed XP (and badges).

That’s going to hurt queue times. It already has. If you want to get anything group-related done in this game, do it on a weekday during the day. Those are the grinders. In DF, DPS TW queue times would be about ~3 minutes and it’s all business from people levelling. Now it’s 6-8 minutes (estimated). Fewer people are queueing, IMHO because of these changes.

Remix and prepatch made getting 70s ridiculously easy so the only ones who’ll be levelling below 70 are going to be new Earthens and (in 11.0.5) Dracthyr for the new classes.

I agree with this analysis. You’ve laid out the numbers better than I did. For me, based on my experience, it just didn’t sound right.

I give the same advice to anyone who dedicates this much time to a game. Any game. Because at the end of the day 99% of the people dedicating that much time to it, arent gonna make anything out of it. The others will become competitive worlds first runners, content creators, esports people, etc. Unless you fall into one of those ideas that make you money off WoW, you are dedicating more time to a hobby, than that hobby is worth. Given you could go spend this amount of time that you spend on the game, developing a skill that can help you achieve something worth while.