Timewalking in 11.0.5 Scaling Up

They absolutely should keep this change away from the Mage Tower.

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Tell that to my shaman that couldn’t get groups for shattered halls, shadow lab or magisters terrace. Everyone wanted three mages with the occasional rogue or hunter.

Heroics hurt.

if they are making tw-ing harder and more tedious, they must be planning on giving a heroic item in the tw-ing cache now?

bwhaha ,I got very confused seeing a 600 hp tanks and a 120k hp dps in the same dungeon as a healer and my healing numbers didn’t make any sense

Please revert …thanks

That’s true. Everyone thought you needed CC, people also thought paladins couldn’t tank. It was fun showing them how wrong they were on both counts. I’m sorry we weren’t on the same realm, I ran heroics all the time with pugs. I understand the ease of just hitting “queue for dungeon” now, but I kind of miss using the LFG channel to find people. I had a first come first serve policy. You respond, you get an invite, didn’t matter the class.

I even started making it a habit of messaging people who dropped group when they saw there weren’t mages or that a paladin was tanking, just to let them know exactly how the run went without them. In retrospect, I feel kind of bad for it, considering they probably had bad experiences in the past. They were just so sure of themselves in their ignorance that it irked me enough to be a jerk about it.

Shattered Halls was probably my favorite at the time. Shadow Labs was fun, but it required very precise pulls and for people to exercise patience and follow kill orders to a T. Most of the time it worked out, sometimes people thought they knew better and ruined some of those pulls.

You could never do something like that now. You say, “I’m going to pull them here for line of sight.” and idiots would just start blasting and die. lol

This is a known issue within the Timewalking community. With the release of TWW, Blizzard changed the scaling in Timewalking, something that historically has always gone exceedingly well and caused zero problems. The short explanation is that the dungeons are scaled up to expect you to have a higher IL, but the scaling caps your actual IL at a number quite a bit below that. So your armor and health values, in particular, suffer, leading to everyone feeling a lot squishier in those dungeons.

There’s always a discrepancy as to how hard the dungeons hit Blood Furnace has some notariety), but it’s further exacerbated by this issue.

This may be an oversight, and many seem to believe so, or it might be intentional as a weird stop-gap to account for the additional player power that Hero Specs give. Since everyone scales back down to the same IL for Timewalking dungeons, and the dungeons themselves are scaled for that IL expectation, Hero Specs are just free extra power for everybody. This is leading to a lot of people noticing that, despite the scaling nerf, mobs and bosses fall over faster. This has led to a weird gameplay case where the enemies fall like dominoes, but if a healer or DPS takes aggro, they’ve got one, maybe two autos before they die.

This is because Timewalking, in its current form, levels down all your gear to a set IL allegedly equivalent to the difficulty of the dungeon. If you’re wearing a 200, 300, or 600 IL piece, they will all scale down to the same IL. Groups demanding 600+ IL for the Black Temple are accomolishing nothing by doing so.

The proposed change by Blizzard would make it so that, at max level specifically, your gear would not scale down, so wearing higher level pieces would actually increase your power in the dungeon. We’ll almost certainly see the usual expansion curve of “I hit level 80, now I hit like a wet noodle and fold like paper” in Timewalking too until you get the chararacter in high-tier gear.

It’s one of the reasons I’m not a fan of the changes (because you can use Timewalking to gear alts without feeling weak in the current iteration, and it is nigh certain that will no longer be the case).

The chad in the TW set has fun, and everybody else just runs behind confused and then probably gets locked out of one or more bosses, if they survive at all, and if they have to run back (because the group is never out of combat), they might not get credit because they can’t catch up in time.

The fun of being OP is not worth whatever happens to the rest of the group.

They should make TW delves so that OP chads can blow up dungeons and pat themselves on the back, instead of making everyone else’s experience a joke.

You can do a dungeon fast while maintaining some pro-social group cohesion.

That’s a social problem of a one player not being able to read the room, and is best resolved with a vote kick. Changing the scaling to Chromie Time will not solve this issue. The only difference is that instead of level 80 “mains” decked out in optimized Timewalking sets, it’ll be level 10/11 monks and warriors in “twink” gear spinning to win all through the dungeon (with maxed out speed sets, quite likely).

So mobs at a set lvl and capped ilvl are somehow harder to balance than mobs that scale for 80 lvls? How does this even remotely make sense?

Blizzard shills need to be on an FBI watch list.

Apparently. Yes. Considering we don’t see insanely overtuned mobs in Chromie Time.

Maybe read and learn:

Developer’s note: Timewalking now uses the same scaling system as Chromie Time, allowing us to better maintain Timewalking dungeons and control their intended tuning.

… how is giving factual information in any way being a shill? Who piddled in your Cheerios this morning?

Telling you how it works and what we were told doesn’t mean my opinion on it is favorable. Maybe calm down and stop with the psychotic threats towards people. Geebus. :roll_eyes:

It’s needed TBH. The game has never handled “scaling you down” properly, and there has always been all kinds of wonkiness. Scaling content up to you has always (comparatively) worked a lot better.

There isn’t even a proper UI for you being scaled down. You can’t see your stats and gear properly.

Heres some factual information.

Timewalking has been perfectly fine for the past 10 years now. Well before chromie time existed.

Them breaking something for whatever reason this one time doesnt change this “factual information” and trying to justify this terrible change only shows you are an expert at using those lips of yours.

This is 100% some blue haired whaa whaa fun detected, please remove moment.

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i wish timewalking was about making old stuff fit in the current time rather than the other way around.

nothing makes sense in there as it is. you see ungeared ppl doing more than geared ppl and all kinds of weird stuff.

The bad part will be ruining all of those Timewalking sets people put together with legendaries and artifacts.

I’ll be interested to see what it does to the raids, too. And how people invite.

Except for the scaling problems, genius.

… so broken scaling is okay and people like getting two shot by trivial mobs. K.

You’re not worth the conversation.

Yeah, it’s not a perfect solution. But it’s a better solution. Maybe if they only have to focus on ONE type of scaling (scaling content to you), they can solve a lot of the wonkiness. It’s obvious trying to scale you down is much more difficult and they’ve never been able to get a handle on it.

Scaling content up to you has never been perfect, but it’s been a lot better.

What scaling problem? Scaling in timewalking has never been a problem in the 10 years of its conception until this incident. Find out what broke and fix it, sounds easy.

Seriously, your are 100% shilling right now. Just stop embarrassing yourself.

Sad but true. I just keep watching Timewalking turn into something it wasn’t meant to be.

First, they never implemented it the way people asked for. Because the entire reason it exists is because we asked to relive the challenges of those old places like they used to be. We never got that.

Then, they changed these dungeons for M+, never saved the old original versions for Timewalking, so we’re not even running the original versions and I have to wonder why the hell they’re even in the Timewalking pool then.

Now, they change the scaling. Which will help scaling problems, but will feel a little weird to not be down at those levels.

As someone who actually does that, Dragonwrath sucks in TW compared to even MoP cloaks.

So basically it’s gonna be MoP Remix again. Level 10s insanely overpowered while fresh level caps get obliterated.

Nowadays it doesn’t even bother me. It’s just hilarious and pitiful.

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Honestly as much as it’s kind of a neat fun idea to make sets for TW… glad it’s changing to this style, should also mean it can open up from level 10 instead of having to hit whatever level they scale you down to enter the TW in the first place, and hopefully means that doing TW on tanks will no longer feel like you’re playing pingpong with your hp bar in certain instances