Tell that to my shaman that couldnât get groups for shattered halls, shadow lab or magisters terrace. Everyone wanted three mages with the occasional rogue or hunter.
Thatâs true. Everyone thought you needed CC, people also thought paladins couldnât tank. It was fun showing them how wrong they were on both counts. Iâm sorry we werenât on the same realm, I ran heroics all the time with pugs. I understand the ease of just hitting âqueue for dungeonâ now, but I kind of miss using the LFG channel to find people. I had a first come first serve policy. You respond, you get an invite, didnât matter the class.
I even started making it a habit of messaging people who dropped group when they saw there werenât mages or that a paladin was tanking, just to let them know exactly how the run went without them. In retrospect, I feel kind of bad for it, considering they probably had bad experiences in the past. They were just so sure of themselves in their ignorance that it irked me enough to be a jerk about it.
Shattered Halls was probably my favorite at the time. Shadow Labs was fun, but it required very precise pulls and for people to exercise patience and follow kill orders to a T. Most of the time it worked out, sometimes people thought they knew better and ruined some of those pulls.
You could never do something like that now. You say, âIâm going to pull them here for line of sight.â and idiots would just start blasting and die. lol
This is a known issue within the Timewalking community. With the release of TWW, Blizzard changed the scaling in Timewalking, something that historically has always gone exceedingly well and caused zero problems. The short explanation is that the dungeons are scaled up to expect you to have a higher IL, but the scaling caps your actual IL at a number quite a bit below that. So your armor and health values, in particular, suffer, leading to everyone feeling a lot squishier in those dungeons.
Thereâs always a discrepancy as to how hard the dungeons hit Blood Furnace has some notariety), but itâs further exacerbated by this issue.
This may be an oversight, and many seem to believe so, or it might be intentional as a weird stop-gap to account for the additional player power that Hero Specs give. Since everyone scales back down to the same IL for Timewalking dungeons, and the dungeons themselves are scaled for that IL expectation, Hero Specs are just free extra power for everybody. This is leading to a lot of people noticing that, despite the scaling nerf, mobs and bosses fall over faster. This has led to a weird gameplay case where the enemies fall like dominoes, but if a healer or DPS takes aggro, theyâve got one, maybe two autos before they die.
This is because Timewalking, in its current form, levels down all your gear to a set IL allegedly equivalent to the difficulty of the dungeon. If youâre wearing a 200, 300, or 600 IL piece, they will all scale down to the same IL. Groups demanding 600+ IL for the Black Temple are accomolishing nothing by doing so.
The proposed change by Blizzard would make it so that, at max level specifically, your gear would not scale down, so wearing higher level pieces would actually increase your power in the dungeon. Weâll almost certainly see the usual expansion curve of âI hit level 80, now I hit like a wet noodle and fold like paperâ in Timewalking too until you get the chararacter in high-tier gear.
Itâs one of the reasons Iâm not a fan of the changes (because you can use Timewalking to gear alts without feeling weak in the current iteration, and it is nigh certain that will no longer be the case).
The chad in the TW set has fun, and everybody else just runs behind confused and then probably gets locked out of one or more bosses, if they survive at all, and if they have to run back (because the group is never out of combat), they might not get credit because they canât catch up in time.
The fun of being OP is not worth whatever happens to the rest of the group.
They should make TW delves so that OP chads can blow up dungeons and pat themselves on the back, instead of making everyone elseâs experience a joke.
You can do a dungeon fast while maintaining some pro-social group cohesion.
Thatâs a social problem of a one player not being able to read the room, and is best resolved with a vote kick. Changing the scaling to Chromie Time will not solve this issue. The only difference is that instead of level 80 âmainsâ decked out in optimized Timewalking sets, itâll be level 10/11 monks and warriors in âtwinkâ gear spinning to win all through the dungeon (with maxed out speed sets, quite likely).
Apparently. Yes. Considering we donât see insanely overtuned mobs in Chromie Time.
Maybe read and learn:
Developerâs note: Timewalking now uses the same scaling system as Chromie Time, allowing us to better maintain Timewalking dungeons and control their intended tuning.
⌠how is giving factual information in any way being a shill? Who piddled in your Cheerios this morning?
Telling you how it works and what we were told doesnât mean my opinion on it is favorable. Maybe calm down and stop with the psychotic threats towards people. Geebus.
Itâs needed TBH. The game has never handled âscaling you downâ properly, and there has always been all kinds of wonkiness. Scaling content up to you has always (comparatively) worked a lot better.
There isnât even a proper UI for you being scaled down. You canât see your stats and gear properly.
Timewalking has been perfectly fine for the past 10 years now. Well before chromie time existed.
Them breaking something for whatever reason this one time doesnt change this âfactual informationâ and trying to justify this terrible change only shows you are an expert at using those lips of yours.
This is 100% some blue haired whaa whaa fun detected, please remove moment.
Yeah, itâs not a perfect solution. But itâs a better solution. Maybe if they only have to focus on ONE type of scaling (scaling content to you), they can solve a lot of the wonkiness. Itâs obvious trying to scale you down is much more difficult and theyâve never been able to get a handle on it.
Scaling content up to you has never been perfect, but itâs been a lot better.
What scaling problem? Scaling in timewalking has never been a problem in the 10 years of its conception until this incident. Find out what broke and fix it, sounds easy.
Seriously, your are 100% shilling right now. Just stop embarrassing yourself.
Sad but true. I just keep watching Timewalking turn into something it wasnât meant to be.
First, they never implemented it the way people asked for. Because the entire reason it exists is because we asked to relive the challenges of those old places like they used to be. We never got that.
Then, they changed these dungeons for M+, never saved the old original versions for Timewalking, so weâre not even running the original versions and I have to wonder why the hell theyâre even in the Timewalking pool then.
Now, they change the scaling. Which will help scaling problems, but will feel a little weird to not be down at those levels.
Honestly as much as itâs kind of a neat fun idea to make sets for TW⌠glad itâs changing to this style, should also mean it can open up from level 10 instead of having to hit whatever level they scale you down to enter the TW in the first place, and hopefully means that doing TW on tanks will no longer feel like youâre playing pingpong with your hp bar in certain instances