Really great to see that devs are prioritizing Timewalking Dungeons, over the fact that BRD was insanely overtuned for the longest time, class balance is broken, and just so much more.
Sure, these are still fairly easy to run, but its literally insane where their priorities lie. Just an excuse to timegate things for content aand make things last longer.
1 Like
- Level 10 OP scaling isnāt exclusive to timewalking.
- This change above is not for level 10 monk.
- Who even cares about timewalking content lmfao. Itās side, ought to be fun, content.
Player1: I play WoW for PvP. PvP balancing is important!
Player2: I play WoW for Mythic raiding prog! Raid balancing is important
Player3: I play WoW for Mythic+. M+ balancing is imporant.
Player 4: I plAy fOr tImEwAlKiNg
It does unless the in game calendar is wrong
The fights would feel the same to you no matter what gear you equip. Whatās the point of equipping green gear? Logic failed. I guess Blizzard wants timewalking dungeons to let players re-play old dungeons as if you were lowbies when the contents first came out, not as a place to farm loots, xp or badges. If you donāt want to time-walk, you donāt play or get badges. I want to get mythic raid gear, but I cannot raid. I demand Blizzard to cater to my wishes!
Well, here is another reason to not renew my subscription. At what point will Blizzard understand that we want to have fun not have our content scaled out of relevance from a progression perspective. The gear drops are garbage and the time to complete will become too long.
Iām definitely going to switch to month to month now. If I want the 6 month rewards Iāll buy them but now when I see unpopular spreadsheet moves Iāll just cancel and submit my feedback every time.
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The lower your level and ilevel, the better your DPS contribution in dungeons. So much so that a level 10 can carry an entire group.
Fix your game.
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This is a ridiculous change. If you are going to buff health and damage atleast make the gear worth something otherwise what is the bloody pointā¦smh.
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Yeah, I do agree.
If it was vanilla level I would be complaining, did my 5 yesterday itās still doable just takes a tad longer then it use too.
Sais the guy with the original big flashy comment about it.
Out of all the stuff that needed fixed, this is the priority?
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I donāt know if it should be more, but 11.0.5 already increased the badge drops. But yes Iād much rather timewalking have some challenge and decent rewards than no challenge and pitiful rewards.
When I used my set. I felt likeā¦ a true BAMF. Listening to Two Steps From Hell: Moving Mountains really made it 100x better
Why are we adjusting TW dungeons?
Who said they were to easy? Was it the delve criers? It was the delve criers wasnt it? Those sneaky littleā¦
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Please revert the gear based scaling along with this scaling up mechanic.
People want to use their old Timewalking sets and levelers dont want to get smushed by mobs scaled to people in Mythic gear.
Leveling Healers would appreciate being able to actually heal again in Timewalking too
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Yeah, Iād be fine with harder mobs, I might even be happy about that change. Hard to balance though, and Blizzard seems to be severely lacking in the balance department these days.
Destroying the Timewalking community (yes it exists) and removing incentive for those players who ENJOY that content to go out into the old world and farm old twink gear is such a hostile move towards their own player base.
Blizz acting like they fixed a bug when really they destroyed an awesome longstanding feature of the game.
4 Likes
I donāt know that the health was an issue - can we see like 200% damage increase in the mechanics though? Iād like to actually have to do the fights instead of pulling three packs of trash into van cleef and killing then all cause they do no damage
This is iLvL scaling - in instances - something that I remember Ion saying how they learned their lesson that this was a bad idea back in Legion. At this point itās best to not trust anything that comes out of blizz.
2 Likes
Truly another āfun detectedā moment.
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