Timers Are Bad, M'Kay?

No. It’s not. OP is complaining timers made speed runs of LOWER CONTENT worse. No one ever once asked for end game gear for doing nothing.

Yes, and he’s wrong.

He obviously wasn’t doing daily heroics in 5.4 for VP that’s for sure if he thinks Timers has anything to do with it. Heck, he wasn’t around in TBC for badges in daily heroics.

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People don’t speed run lower end content because of M+.

They do it because they are over geared for it, have done it a billion times, and there is still some incentive for them to do the content.

The YOLO runs you see tanks do in normal and heroic dungeons would be suicidal in high keys. If anything, practicing and pulling like you would in a key would slow the run down.

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I didn’t say “because of.” I said it became more prevalent of a practice after Legion. Did people try to rush through dungeons before that? Of course. But once CC and mechanics stopped mattering, chain pulling entire lowbie dungeons became more of a norm.

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Mechanics mattering has always been a function of out gearing the content. It just that with more recent content it’s not CC, it’s interrupts and gimmick mechanics. And in extreme cases you still CC like this week with inspiring.

And you keep being wrong. It was prevelant since Vanilla. Leveling dungeons have always been massive xp/hour speed runs since way before Legion. As have been “daily heroics” for currencies since Badges. And raiders in Vanilla just zipping through dungeons for kicks because nothing to do outside of raid.

Mythic+ is just your scapegoat. You just can’t admit the players made the game this way because of how the rewards have been setup from day 1.

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Or queued dungeons are just extremely trivial and there’s no reason not to go as fast as possible when things fall over in moments.

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You seem to not be following the discussion here, since you haven’t from the start, so I’m just going to call it quits with one final statement: lowbie dungeons scale and no one leveling is outgearing dungeons.

Please try to follow what’s going on next time, thanks.

That is such a false premise. :rofl:

Lowbie dungeons are tuned about as hard as overcooked pasta, have been forever.

It was one of the main complaints behind heirlooms too. Heirlooms that existed way before Mythic+ unless your memory is dodgy.

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I feel like when I can take my time, I can practice new rotations or try new strategies or really explore! There’s so many hidden little treasures and details that I tend to pass over when I’m rushed. Like in classic, the scarlet monastery was fun and engaging every single time because it always felt like an adventure.

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Yeah… People have been speedrunning dungeons since Wrath. There was a brief hiccup at the start of Cata when dungeons were pretty unforgiving…but that didn’t last long.

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Indeed. But nowadays, that’s not possible to do in pugs. So if I want to do that, I stick to guild or friend groups.

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Hello, I see you posted a thread about timers. In my opinion, timers are fine, the real problem is the fact Mythic+ is being used by the developers as an excuse to avoid adding any extra dungeon content. For a reminder to everyone here, Shadowlands has had one content patch since it released. ONE. This is completely unacceptable and more people should be putting their feet to the fire on that one! Well, I suppose the massive amount of people that have quit the game does that though, haha.

Thanks for your post and have a great day!

Not quite as much as they do now in the lowbie ones and people were never kicked out like they are now if they couldn’t keep up or asked if the group could go slower. I’ve even seen tanks state that they’re not stopping at all and if you get left behind, you get kicked. It was never that toxic that long ago.

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What are you talking about. I can solo normals now. Takes forever and is boring, but that is definately what I would consider out gearing the place.

There’s even a mount achievement for soloing Plaguefall.

But for people leveling and learning new specs I see your point.

It’s just the problem isn’t m+ or timers. It’s mixing groups with cross purposes.

And even for people leveling, if they just want gear a 252 tank clearing the dungeon in 4 pulls would be considered a good day for a lot of people.

Yeah, most definitely. But even my friend group is getting smaller. Having a friend or two in a group feels safe still.

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Still not following, I see.

I’m :clap:t3: not :clap:t3: talking :clap:t3: about :clap:t3: current :clap:t3: content :clap:t3: this :clap:t3: is :clap:t3: about :clap:t3:lowbie :clap:t3: dungeons.

Goodnight. Happy New year.

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Hello, I see you posted in the thread. I could have sworn you were quitting!

Thanks for your post and have a great day!

Greetings I see you have incorrect information! Have a good day!

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Adding clap emojis doesn’t make your point more valid.

It just makes you look more cringey.

Lowbie dungeons have been sped run forever. It’s called XP/Hour. Mythic+ has nothing to do with this.

He can’t leave now after being proven wrong so much, he would lose face! So instead, he doubles down on this made thing, as if that gives him credibility :rofl:

Some people don’t realise that just admitting they are wrong goes such a long way.

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