I can tell you like mythic plus…GO THERE be happy! Do not seek to ruin content that we asked them to build for us out of your own selfish desire for a timer.
If it was solo only content no, but it’s not you can group for it. Also when they make content that you can afk in it makes It too easy and too boring for those of us seeking a challenging rewarding experience. Without timers it’s just warfronts 2.0
We are talking about solo content if I start Torghast and go afk in the middle of floor one people act like it will ruin their gameplay. Samr with flying up in the air and going to do something. Now if i was in a group I understand. But torghast can be solo.
I’m starting to wonder since the first few floors don’t have timers if I went afk how many kittens are going to die per minute. You would think it’s the end of the world of warcraft for stopping in the middle of a floor.
This isn’t even a timer. It’s a nuisance, lol… the sky isn’t falling. This is why Blizzard threw the first jab in wanting feed back from people experiencing Alpha 'cause lots of you do not know what is going on. This is just the principle of it, the psychology that scares you.
Nothing. You’re doing nothing. You’re staring at the screen.
It would be the most bone-headed move in a long history of bone-headed moves to allow standing around for 3 minutes between trash packs to be an optimal game mode.
They could have simply either made long cooldowns like Hero/Lust only be usable once per floor, or any cooldown longer than say 2 minutes is only usable once per floor. That way you have to decide if you want to use that bigger cooldown on a tougher pack, and not have it for say a boss like mob that might be at the end of that floor, or save it for that last mob.
But yet again they default to a simple but somewhat blunt solution with a form of timers. Blizz needs to learn how to implement more precise solutions that discourage the few people who might do this, rather than blunt solutions that impact everyone.
The human mind plays into the enjoyment of the game in many ways. And if Blizzard refuses to accept the psychology side of this then they will break themselves on a psychology issue… called the breaking point, where people nope out and just go play another game. Right now they can’t afford that.
They are sacrificing the majority because of a fear of what the 1% might do and numbers wise that is dumb.
If they paid attention to every tom, harry, and mary’s feelings towards a content then we’d have one messed up, quadruple sided, nerfed to hell piece of garbage for content.
At some point, you have to realize when being afraid of a little mob and wanting to explore more is more of a sign that you should go play pokemon or something.
But that’s what they are doing. THE MAJORITY WANTS NO TIMERS…but in this case Tom, Harry and Mary complained about being compelled to wait on a cooldown. Something that they did not have to do at all, something they chose to do. And because of the one percent that is Tom, Harry and Mary we are NOW all punished to go in a specific pace that hurts us if we stop.
Nope it’s a sign that I should go play a MMORPG and that I shouldn’t play Diablo.
This isn’t a timer… in the direct sense… and it has been tested… it’s a nuisance to keep you moving after a long time.
The argument for even the higher skilled players is, this is just something that is a waste of time and to let players play how they want which I agree.
But the way you construct your argument, is tad amount to a literal sky falling moment. Which it isn’t.
How do you know the majority don’t want THIS… Because this is no SANITY BAR or direct Timer.
Again this is psychology. And you and others are already comparing it probably to other more ‘‘timer’’ focused gameplay.
I have learned in the past that if you want to catch the eye of Blizzard, you have to go big. And that has worked considering that is the fastest Blizzard has ever responded to a player issue I have seen.
I am not a small child, I am a adult that can set my own pace. I do not need a nanny bot nagging me forward. I’m actually a bit insulted by it.
Because it would have never been pitched to begin with if Blizzard did not have a large polling of players who wanted non-timer based content.
It’s a factor that forces movement forward that will without doubt have repercussions in enhancing this already harsh, judgmental and elitist player base to become more obnoxious without a needed counter balance. This system should have been that counter balance.
Many of realized long long ago when the game was new that a fast paced game wasn’t for us…so we went to a MMORPG like WoW so we didn’t have to face that pacing. Why should we leave, we where here first. BTW THIS IS A MMORPG!!
You said you were going to leave for a MMOrpg… forgot already?
And the player base will always be harsh, judgemental and elitist… welcome to WoW. You can solo this piece of content or run it with friends (if you have some).
And this is exactly what I mean. you aren’t even remotely trying to see how they function, you are psychologically scared before anything happens.
If you feel insulted by having some nuisances to keep you moving in the higher levels then you are playing the wrong game.
And… hello… you are reacting like this is a timer in your face that makes you speed through content… it isn’t… this is why you and others who never saw what it is, are literally projecting false fears to something that isn’t even what you fear.
Go to u-tube and type in Torghast timers. You will see many video’s from people WITH the ALPHA agree with my side.
BTW a reaction alone… is not a over-reaction. And the player base has every right to react badly to something that back peddles on what was sold to them.
You literally said you were going to leave for another… at least be real to yourself and not play it off as some ‘‘ill move the goal post so you sound silly’’ bit of argument.
Yeah and I did, I agree with them but it also isn’t how you describe this being as. So get your facts straight.
You are wasting my time, keep being scared of something you clearly don’t understand… I’m done here.
I said people move on to another game. Please link to me where I directly said that I would be moving on?
Just because I did not type it out as nicely as they presented it on u-tube does not mean our goals do not align. I don’t want the soft timers, and nether do they. we align on that.
Thank god! I don’t like wasting my time on people who tell me what I am thinking even though I am telling them the opposite.
When someone mentions the “Exhaustion” debuff fix, they don’t mean just LITERALLY that and ONLY THAT. Its ‘shorthand’ for “Have debuffs that are class-based decided on by Blizzard since they are the ones that think this is a problem that fixes the problems that Blizzard is worried about”.
You can easily come up with a few debuffs per class that fixes the problem.
Uh, in each and ever dungeon, raid, and in front of world bosses. WTF are you talking about, people AFK all the damn time, for many reasons.
NOBODY except those who support Blizzard are arguing that need to AFK during the MIDDLE of an encounter, only to have the choice to AFK before and after each and every encounter.
Edit: Forgot to mention, the safe zone at the start doesn’t help you if you need to go AFK between mob packs, or before the floor boss, in the middle of the floor.
That’s just factually wrong. (en.wikipedia . org/wiki/Dungeon_crawl) (I lost my ability that I had before to put links in so sorry for the chopped up text as a link.) Start with table top dungeon crawlers, and then to the days of modems, LAN parties, early Internet, and to where we are today, there have been games that are multiplayer dungeon crawlers (as well as other types of mulitplayer games like first-person shooters, etc.).
Even some single-player RPGs with dungeon crawling have fuill parties of npcs that go with you, so being able to balance difficulty in multi-unitcontrolled player encounters is a well known thing to do, in both multi-player and single-player dungeon crawlers. And without time pressures.
Also, you realize that each and every MMO, including the one we are playing now, are dungeon crawlers (as well as other things like PvP battles), right?
Torghast is just a dungeon without an end. And before you argue this point based on what the mobs do, other dungeons in WoW has unique encounters/mechanisms inside of them (Dire Maul and the ogre outfit encounter, for example).
Game makers from tabletop to computer have been balancing encounters without timers for decades. And with no worry about big spells and abuse, where the encounters are designed with the classes and their abilities that participate with them in mind.
1) Are you a Blizzard dev, or an Activision employee? How do you know their thinking? Maybe they just want WoW to be eSports so they are doing this for that reason? Or maybe the devs personally just “like” timers and doing it for that reason. You don’t know.
2) No, the vast majority of them do not have timers. That is just a plain fact.
Why? Because you say so? How did the vast majority of video games that were involved with dungeon crawlers over the decades of computer software did not need or use timers then?
There were big discussions BEFORE that slide was shown to the public. Blizzard knew of the concern, and how important it was to people, to the point that they put that on the slide, AND the presenter talked about it with inflection to give a very clear and concise impression that they would not be in.
As a consumer, I can’t force corporations to take lie detector tests before I make a purchase of their product. If anything, I’m kicking myself in the head AGAIN over believing in Blizzard and trusting them, when they said they would change their ways, and that they listened to us when we said we wanted Torghast to be a dungeon crawler without time pressures, THEN after that made that slide and showed it to all of us.
Edit: In fact, I’m hoping that they DID NOT plan on adding time pressures all along and it was just a P.R. move, when they showed us that slide. Because if that’s the case, then that’s a real bad breach of how you treat your customers, and their customers trust in them.
Ultimately, yes you are right, our actions are our own responsibility. But we live in a society, and if NOBODY is every going to tell the truth about anything, then how TF does the center hold?
That has nothing to do with the discussion at hand, which is no time pressures in Torghast.