Timers added to Torghast

Never pre-order, citizen.

See the final product, before making your purchasing decision.

2 Likes

I see a lot of complicated solutions and arguments around this issue and I don’t get it… I feel like it comes down to one of two solutions:

  1. Do nothing about people sitting around waiting for CDs. Let people play the game the way they want.

  2. Buff players for engaging with the floors by interacting with objects, or staying in combat with minimal downtime etc. These buffs should stack if you continue to engage with the floor In any fashion that is intended behaviour (including exploration) and reset at the start of the next floor.

I feel like you never want to put a debuff in that discourages people from engaging with the activity - even if the debuffs were meaningless the fact that they are there creates a perceived pressure.

TLDR - Carrot please - not stick.

2 Likes

ya. if this stays, i’m just leaving. they said they are “really, actually, truly” listening to feedback this time but i doubt it. if blizz feels like i should be rushed because some people will find it fun or optimal to wait stupid amounts of time for cooldowns, then they don’t care about me as a person. all they want at that point is for the game to be played how they want it to be played.

i want to play how i want to, not what blizz thinks is the right way. i’ve had it with hunter being screwed over and i’m not going to let my game play be affected as well.

if they really want me to play their way, i’ll just not play.

7 Likes

OK here’s my two cents to torgast why not have mobs scale every 10 floors to your power output based on your Anima powers that you have. And have Anima powers stack endlessly so the more you have the stronger the mobs are.

I feel that way it would make it feel endless and have some challenge while you are broken so are the mobs

lets just be real…
if anything these changes are entirely fault of the meta and the top players way of doing stuff in such a shape that its not fun but its the best one and then other players just start doing the same.

1 Like

My question, WHY do they need to prevent people from sitting around waiting for cooldowns? If people want to play that way then let them! It’s their life. Everyone is different so let people play the way they want to play.

8 Likes

Here is the thing, at the core they might not NEED to prevent such, but there is always a chance for a cascading effect.

Player A waits for CDs and clears far into torghast, getting the rewards from such. Player B does Torghast like most here likely would, does not get as far as player A and does not get as many rewards.

Due to cheesing the system, player A is the one that gets picked more for groups and gets into more content or progresses farther/faster then player B. Player B sees this and starts doing the same Player A does. This continues till it hits the point where those doing it are the only ones getting into groups or really progressing.

You are right in that everyone is different, and people should be able to play their way, but when things get made or advertised as the “meta” then it comes down to “play this way or get left behind/quit”.

In essence, these things would not be coming about if people were able to stop and think that the top players; method, limit, etc. do these things because they play at a completely different level then most other players. and the play of the lesser players should not be based around what the top 1% do.

1 Like

Suggestions that encourage players to keep moving (rather than discourage stopping) are excellent suggestions.

  • Anima Power, Killing Intent : Your Haste / Crit / Mastery / Versatility / Stamina / Physical Resistance / Magical Resistance / Movement Speed is increased by 1% for 1 minute after slaying Pottery / Mawrat / Elite / Enemy, stacking up to 5%.
  • Chest, Fading Cache : This cache of Anima Power is being reclaimed by the chaotic ebbs of Torghast. It will disappear completely if not claimed within 10 minutes.
  • Rare Mob, Deliquescent Vestige: This enraged manifestation of Anima is being pulled apart by the hungering pull of Torghast. Slay it within 10 minutes to claim its power before it dissipates entirely.

This is much more engaging, rewarding design, rather than a constant hostile pressure.

2 Likes

Any time pressure will cause breakdowns in pugs between rushers and non-rushers.

Time pressures are not needed in Torghast, and was told to us that they would not be there.

3 Likes

I think Preach is right, let people do what they want. If people want sit on a floor for 2 hours because lust, let them do it.
Even @BellularGaming is not happy about Torghast idea of Torment.

The funny ironically is that if person watch both Preach and BellularGaming’s video about Torghast. It literally Blizzard creating a problem and trying solve the problem they created with another problem. I doubt people on were worry about timers or anything of the sort for Torghast till Blizzard bought it up because everyone was worry about their favorite class going into Shadowlands.
Now we see people trying create solution to Blizzard’s problem. If anything I feel this blizzard attempt to make people not look at class design to avoid the main issues.

5 Likes

On the Alpha we have seen a few people wait for cool downs on most pulls to do a super long run. Has this negatively impact anyone else’s experience? Not that I’ve seen.

The only way people would be forced into waiting for every CD on every pull to reach a tower level they should not, would be if the rewards were super good, but ALSO very out of reach. Something akin to cheesing Mythic Raiding or M+20’s. If those are just personal prestige levels, then who cares? I don’t?

We already have a prestige feature based around excessive waiting around doing nothing. It’s called rare mount farming, and I couldn’t be bothered, but don’t care at all that people do it.

So, the solution is in the rewards, not the timer.

How about this Bliz. Cut the cord. Live dangerously. I dare you. No timer.

4 Likes

This would be met with nerf the loot. Think people.

No it wouldn’t, because loot in dungeons and raids today are not nerfed because of a lack of timers/time pressures.

2 Likes

The problem is that Torghast only purpose is for players to farm their lego material, and there is a cap on that material. The point of a timer and pushing the player out of Torghast or hinder them is not needed. Once people cap out their weekly lego material, person done, next character, and run again on a different toon. What blizzards need to do is reward cosmetics or something that not important to power or gear progression as a reward for speed runs and speed clear. This will make incentive players clear faster, but it will not discourage casuals and regular raiders with the goal to clear content to stay relevant in raiding.

The reason mythic plus had a timer was the unlimited loot because you can keep running them for loot. Torghast has a cap on lego material.

1 Like

When I heard about torments, I shrugged it off and was fine with it but until I saw some context of what preach and bellular said and formed my opinion again on the system as to why its contradicting the selling point of Torghast to allow the person to run it in their own pace if they want and since Blizzard is disregarding any outside feedback from people who never did Torghast (or the game), even though I have seen some people who dont have access provide some solid feedback and being reluctant to listen will end up leading into BFA 2.0 which its something they have been trying to avoid since Shadowlands has opened up to testers.

I understand simply the fact that many testers were waiting for cool downs and I know having Torments would combat this but honestly it kinda puts an affect on everyone who wants to go into torghast in their pace, in fact forcing people to play the game (or game mode for this case, Torghast) your way is not good game design, in fact that it is advertised to be not a timed run and do it into your own pace but it is turned 180 into a semi of a timed run. If I wanna play something timed base I would go do Mythic+ since that is advertised to be fast pace where as torghast is do it on your own pace and not timed, in fact getting killed in torghast is already punishing as it before torments, no need another layer of punishment if someone wants to do it in their own pace.

If someone wants to do a single floor and spend 4 hours in that floor, its fine by me and I wouldn’t care less, if someone wants to wait for hero every pack, I still wouldn’t care less even though its not fun (for me at least) waiting every 10 minutes but thats the player’s choice, if someone wants to spend 15 hours in torghast, let them do it than incentivising speed. Not really much of a reason for Blizzard to come in and try to force their way on how to do Torghast their way which its something I have had disliked with since the BFA beta up to 8.3.

Blizzard, Allow your players to play on how they approach Torghast, as I have said above, Deaths in Torghast were already punishing enough, no need to add another layer of it because they spent “too long” in a floor for anima powers or what they could be looking for it, which Torghast was advertised to explore areas and go on your own pace. Rework Torments into something that isn’t time based or remove them all together.

3 Likes

Anything that has a time limit will turn me off.
I play a casual style so I can only speak for myself and if I have to dedicate hours on end everyday I simply won’t play.
I was very excited about the idea of Torghast where I could just take my time and progress at my own speed, now you are implementing the contrary to that.
If I am the only casual player playing WoW ignore this post.

3 Likes

Oh great. I was looking forward to Torghast. Not anymore. Timed content is NOT fun. OMG why don’t they understand that? The MAIN feature of the whole expansion and they’re going to ruin it for the majority of the players just to try to “balance” it for the 1%ers.

Oh well, looks like I won’t be doing Torghast. When I get bored with the other stuff I’ll just unsub and play something else.

6 Likes

Let’s see here:

We are being punished for dying.

The failure to kill boss increases the difficulty because the timer is still ticking.

This actually encourages waiting for heroism, instead of mythic+ mentality that they are going for.

They literally made torghast into souped up version of horrific vision.

2 Likes

I’m casual too and if I can only get so high then so be it but I’m going to at least try to go as far as I can .

TTTTT!
Terminate The Torghast Torment Timer!