Timers added to Torghast

Because there is no timer in Torghast. Plain and simple.

Easy fix. They either need to learn the dungeon on lower difficulties, or stay out of M+.

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This means nothing to me. I don’t like BFA. I did my +22s 23s 24s in Legion. But thank you for noticing.

Trolling how? Don’t you think I’ve not seen you post in other threads before tying to constantly belittle others.

I don’t agree with and that’s simple. Don’t like it? That’s a you problem.

Then you’re the one who says I’m here for trolling? lmao

Seems like you have a lot to explain if it’s supposed to be wrong because you’re not able to provide anything to backup your statements, like at all.

Yes everyone can access wowhead. What about the false claims you’ve kept doing, where are those evidences, that’s what we’re waiting on. Are you going to keep dodging that fact for a long time my little furry friend?

Oh boy that’s rich from you. That post history of yours has a lot to say about this “attitude” of yours. Lol

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(pats you on the head) Thank you for proving my point.

You’re asking to prove a negative. I can’t prove that I didn’t play GW2 because I didn’t play GW2. Like, what kind of evidence can you possibly think I can present here?

Like what?

Floor 10 isn’t high at all, it’s like a normal dungeon at that level.

So players of different skills shouldn’t mix? Or should I be stuck in normal permanently because I enjoy the challenge of teaching people as well as carrying them to some extent.

This was never a problem until M+. But now its become a problem everywhere. Visions, Torghast, M+, 4 difficulties of raids, rated pvp, and heck even pet battle pvp requires experience of the meta and a large collection.

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That is a choice. You are choosing to spend that time teaching those players at that difficulty. You still have the choice of doing something else.

And without timers that wouldn’t be a problem we could keep clearing until we no longer could instead of missing the timer because we have fun goofing around and being punished for it.

My best memories in wow are not about clearing bosses or getting my first +15 done in time.

They are playing portal roulete, life gripping guildies off cliffs, and all hunters and rogues misdirecting to our mage. Sorry Steve. :rofl:

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I’m failing to see the connection between what I said, and your statement.

It’s always been a problem in tiered content. People didn’t bring others in to do Heroic raids that had never done Normal. People didn’t bring others into their high rated 3s team when they had no relevant experience and little to no PvP playtime.

Fact is, going up to the 10th floor in Torghast is like normal dungeons tuned for solo play. No torments, no timers, you’re at your own pace. Above that? Yeah, it gets harder. Mobs scale higher, torments come into play, and you’re punished more and more for mistakes.

Torghast is literally intended to emulate roguelikes. It seems you don’t like the concepts that drive roguelikes to begin with, my friend.

But it’s still a non issue because if you keep doing the content and pushing it up, at some point you’ll obviously reach a level that is too hard for you to play the same way you did. Moreover, it is more than possible to clear keys up to at least 17 by messing up a bunch, all you really need is people to actually play together.

Trolling a friend by life gripping them into shells in freehold is not going to win you friends in the new M+ era while it did back in the day.

Nor is playing how low can you go and letting the tank fall to single digit health before healing them.

We used to make our own challenges instead of having them forced on us. It would be great if we could mess around and still push to a higher key if we complete it. There is no need for a timer at all.

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Then the floors 11 and up blizzard does not want people like me to run. What would be the point to go above level 10 if there is nothing there? Transmogs? I don’t care if I get them. So it’s just adding a timer for nothing more than ruining the one thing some people were looking forward to running just to make them not care if they do. Great decisions making.

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It’s not Blizzard that doesn’t want you to run it, it’s

Are you sure? Because you know:

Still waiting to know which MMORPGs are know for timers and esport non sense. Or you just never played any? Because either way, you really lack to keep up with all those threads.

Maybe you should:

And try to experiment:

Before telling others to:

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This is why the game is bleeding subs and a huge divide where people aren’t engaging in m+. Even if they learn the dungeon on lower difficulties people have different routes on higher modes or different affixes. Making people have 100’s of hours experience for each dungeon is a bad fix when they could not have timers and you could introduce players in at other levels. M+ isn’t that hard to perform 15 and below it’s just the limited key and timer design making players toxic.

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That would be a disaster, as not all DPS classes are equal. ideally it’d be awesome if they were, but as of now something like feral druid with “meh” gear would 100% fail this everytime while a DH wold destroy bosses long before timer is up.

And where in that quote was anything said about esports or timers when what was actually being discussed was solo vs group play?

Not all classes in Risk of Rain are equal either. The boons are what help you through it. You can get so many of them going at a time that you have damage arcing off of you, bouncing off of each enemy. You have stuff that negates damage, provides health, etc.

It absolutely matters when a brain dead person with no arms can play DH and 5 mask but only 10% of the Priest population can complete the same content. Its overt favoritism and bias. It also a problem that anytime timed content is introduced that it favors the same classes and the same specs everytime.

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