It ticks every 5 seconds and stacks over time. It didn’t display the debuff stack time but if it’s every 60 seconds after 5 minutes you are taking 5% of your health every 5 seconds. If you are a hunter your heal that only heals for 30% of your health is on a 2 minute cooldown. In 2 minutes you will have taken 120% of your health. You will literally die without taking any mob damage from this debuff at 5 stacks because you can’t outheal it.
If you can’t run Torghast over a timer, you can’t do it at all
Because somehow a clock counting down is the most diabolical thing ever
It’s not a race, though. Just clear the floor and then afk at the start of the next floor. There is no world’s first to be had here, there is no time limit that will remove your loot.
How about don’t. I dont care if people waste their time breaking this with big buffs. If lust is really such a problem disable it like you do in arena.
Those people have a fear of timers, that’s the problem.
For something that’s not supposed to be a timer they all sure deal a lot with time.
Does any of them kick you out after 5 minutes?
yes the fire damage every 5 seconds will kick a hunter out after 5 minutes.
I never said I can’t.
No, it won’t. It will not remove you from the instance after a certain time has elapsed.
EXACTLY! The whole point of you wanting timers was to make it so waiting on cooldowns would NOT become a strat.
THUS this had solved YOUR BEEF with a timerless system.
Something tells me you don’t quite understand the point of timers in M+ nor the point of the torments in torghast
I just bought Mario Kart a couple weeks ago. I’ll just go there and race at least the race is fun.
it will meet the fail condition and kick you out of the instance, you can’t walk around this one.
Such as…?
there are 2 different timers too from what I’ve read. One reduces your outgoing damage every two minutes and the other spawns an increasingly annoying add every 30 seconds. Add that to the way it scales up already and you have a 3 fold timer that means your absolute maximum time in there is around 200 minutes (though realistically it’s probably closer to 90).
Something tells me you don’t understand why we wanted the tower to begin with!
Lulz. Then don’t complain until the final numbers are in. As it stands the timer is very generous and meant to avoid cheese while still allowing for exploration.
Who is we?
All they had to do was limit heroism use to like 1 per floor or something. Like… timers are so lazy and ruin everything.