It’s been an issue for years. Even if Blizzard hadn’t fixed it yet, they would have absolutely made a statement about it if they considered it an exploit.
But again, they haven’t called it an exploit or done anything to punish players doing it. If they have, cite it and prove me wrong. Otherwise, Blizzard doesn’t consider it an exploit. End of story.
It’s not an exploit. Show me a blue posts where Blizzard has said it’s an exploit. After all, this mechanic has existed for years. Oh what’s that, you can’t because there is no such post? Then it’s not an exploit.
Blizzard defines what is and isn’t an exploit. Not you.
Did Blizzard not already deem this an exploit via the way they handled level 70’s when the expansion launched? Level 70 got nerfed in the new dungeons and they cannot turn their XP off.
Again, level 70’s did the same exact thing and blizzard handled it. Is this not different to the current situation? Am I missing something here? Regardless of the fact that this is just time walking dungeons.
No, they did not say it was an exploit. They said it the scaling was not working as intended, and changed it. Nobody was punished. This was in current content, not timewalking.
They had the opportunity to change timewalking at the same time, and they chose to leave it.
If you know something is a exploit but no one said it was but you took advantage of it to get a upper hand. It’s logical to know it was a exploit even if no one said it was. You are using a glitch/loophole to get a upper hand no one else is getting.
It’s probably because the low level scaling issue only affects time walking and other content that is not current. They will often deal with issues that affect the current endgame, but timewalking isn’t really part of that.
Blizzard calls out what they deem as exploits when they become aware of said exploit. This issue has been going on for years and Blizzard is undoubtably aware of it but has never said anything remotely similar to this being an exploit.
Please let me know when you speak for Blizzard and determine what they consider exploits in their product that they own.
True, I just find it wild how it is pretty much the exact same situation people are doing this to level fast and get their 5 time walking dungeons out of the way, exactly how they were doing it at 70 to level super fast.
Poor scaling is not an exploit. No matter how many times you repeat yourself, you have zero control over what is or isn’t considered an exploit in WoW. Blizzard’s opinion is the only one that matters and they could have easily called it an exploit by now if they viewed it as one.
Again, I’m sorry, but you calling it an exploit does not mean Blizzard agrees. Do with that what you will, but I’m done going in circles.
Well then we will have to agree to disagree. Cause taking advantage of it is a exploit. Even if you can’t see it. You are getting something that everyone else can’t get unless they make level 11’s themselves. Which is the ability to one shot mobs.
I’m sorry but that’s an excuse for mediocrity to avoid doing the work, and also objectively false. I’ve created content for games for 20 years now and for stuff like this, all you’re doing is changing some numbers in some formulas and not rewriting the entirety of the game. Just to prove my point of how simple and easy it can be, below is a small sample of XML code for a rifle ammo I’ve created in another game.
I’ve replaced the > signs with ] brackets so it will show up in the text here. If I feel that allowing this particular ammo access to headshot damage in its current form makes it too strong, I have 2 remedies. I can either take away its access to headshot damage outright, or I can adjust the final value for the headshot damage. If I feel it doesn’t do enough against player health, I can adjust that up. If I feel it does too much against the mass health (mass damage) of an object I can lower that. If I want to put it on a scale I can leave things as they are in this example of code and then put a script together to scale it, or just slap it all in the same file.
So respectfully do not feed me that patronizing line of it being too complex. If they’re having a hard time figuring out their scaling, there are other games they can look to such as SWTOR that have figured it out. Again if I as a one man team can figure out enough about a game to do entire balance rewrites, a multi-billion dollar team like blizzard has zero excuses.
Finally on this point, stat squishes just changed the formulas and overall final results one gets as a result of said formulas. All you need to do is figure out the minimum damage/healing you want something to do, and maximum, then write your formula accordingly.
Slow down and read what’s being said to you instead of clutching pearls that someone is daring to say something about your precious level 11 toons. I do NOT care that people want to twink. I don’t care that people want to use heirlooms. I don’t care that they want to maximize every last 1 and 0 out of their toons. I DO however care that they’re creating toons and locking them at level 11 with the intent of using broken mechanics to one shot everything and prevent me and others from being able to participate. THAT is what I care about. The exploit is NOT the toon existing or you having heirlooms. The exploit is creating toons with the express purpose of one shotting everything at the expense of 4 other people and actually doing so.
By trying to say it’s not an exploit you are absolutely defending it. By trying to shill for blizzard and hide behind “it’s complex so it’s hard to figure out” even though you’ve admitted they’ve had years to do so, you are defending it.
In most cases I would agree with the part of your comment in bold, but in this case you’re absolutely wrong. I as a paying customer am giving them $15 per month to be able to play the content which includes access to 5 man dungeons. My ability to play said dungeons is being disrupted by people abusing busted mechanics to the point I can’t even participate.
Not only this but we have 20 YEARS of precedent that they have NEVER intended for stuff like this to happen. Or are we going to pretend they don’t nerf max level toons when they do too much damage? In this instance it’s the low level toons doing too much damage thanks to the scaling.
And there’s the typical gaslight right on schedule. You may as well have the spinal fortitude to say “they’re devs actually working on the game so they know more than you” and go full bore on that argument from authority fallacy instead of beating around the bush. Also just because one has a title such as dev, gold, green or blue text, it does not confer automatic correctness on them, or automatic incorrectness on people who call out their mistakes.
Since you want to know some of the games I’ve worked on I’m happy to share. Star Trek Armada 2, Timesplitters Future Perfect where several of my maps were EA recommended for weeks at the time. Star Trek Voyager Elite Force, Star Wars KOTOR1 and 2, Ark Survival Evolved, and some of my more recent ones being for Space Engineers. This includes creating all new assets from scratch including 3d modeling, sound editing and creation, and implementation of said assets. In some instances this has included editing textures by the pixel. All of those games vary in terms of complexity and scale.
Point being I know what I’m doing. Scale and complexity do not change the basic principles of how something such as XML coding or C++ work as prime examples, nor does it change how 3d modeling works. The only thing that changes with scale is the size of the production, and complexity changing how many puzzle pieces there are. If it was so impossible that only AAA studios can figure it out, how do small indie teams and 1 person teams like myself exist in the space? So if you really want to sit here and try to pull the argument from authority by suggesting I’m wrong because I’ve not worked on WoW specifically, what experience do you have in modifying or creating stuff games that gives you authority to say I’m wrong?
See the ability of level 70s not being able to turn off their xp as precedent for it being an exploit. You can whine and say it’s not an exploit all you want, but it absolutely is. Regardless of what you call it, it’s not intended and we have YEARS of precedent to show us this.
If level 70s being able to turn off their xp was busted scaling, how the heck are you people sitting here defending level 11s being able to one show stuff?
Then advertise for a twink and form your own groups instead of forcibly subjecting 4 other people to it.
Again, YOU do not speak for Blizzard and do not get to define what is and is not an exploit. You can have whatever opinions you want to on the matter, but they are just your opinions and do not have any bearing on anything.
It is a exploit no one has to tell you it is. It is purely logic to know that purposely taking advantage of a broken system to get a upper hand is by definition of the word exploit. Nobody has to tell anyone what a exploit is and isn’t you just know.
And you don’t speak for them either, so what’s your point? You can have your own opinions as you said, but we’ve got 20 years of precedent to tell us if something is an exploit or not. If level 70s can’t lock their xp because it screws up scaling, why the heck wouldn’t it be the same for a level 11?
On its own, my singular opinion doesn’t change anything anymore than your singular opinion does. If enough folks of my singular opinion says blizzard is wrong and pulls our sub dollars and says they’re wrong, then they’re wrong. It doesn’t matter how good you think you did as a dev, it matters how good the players think you did. That said, it’s not purely my opinion, but their own precedents over the last 20 years that says it’s not intended. And if you’re going to defend these level 11s being able to one shot stuff, then you should also be demanding level 70+ toons be allowed to lock their xp too. There are some issues that are obviously not intended. If you buy something from a vendor for 5 gold and it lets you sell it back for 5000 gold, you shouldn’t need to hear them tell you directly with a personalized message that’s an exploit and not intended.
This is just a kind way of saying “Blizzard truly screwed up scaling. They screwed it up terribly. They screwed it up so bad they decided to just give up, throw their hands in the air, and walk away from it. It is now a joke and it’s not that they won’t it’s that they literally can’t fix it, they are incapable.”