so as I was leveling an alt, I realized how much I actually HATE rez sickness. and all it does is punish newer players and people leveling alts.
What purpose does it really serve anymore? if I get myself in a situation where I need to rez at the graveyard, then things have probably gone sideways, why add the extra punishment of basically forcing me to stop playing the game for 10 minutes while it goes away. how does it benefit the game to stop anyone from continuing what they where doing for 10 minutes?
now I get that there “might” be ways people could abuse it, quick travel back to town etc… so what… oh nooooo someone might turn in a quest a couple seconds faster (while paying a sometimes hefty repair bill in the process) oh nooo someone might be able to avoid getting corpse camped, how horrible.
Now i’m not saying we should get rid of the durability damage, if anything without rez sickness we could even look at increasing the damage to increase the gold cost for anyone using it as a “shortcut” but making people sit around for 10 minutes basically useless is a bad mechanic in the modern game.
It is a pretty frustrating mechanic, especially if, say, you fall off a cliff or something, and it’s virtually impossible to actually get close to your body, so you just have to take the res sickness and stop playing for ten minutes,
I honestly don’t know why it’s in game. I’m sure there was a reason associated with RP or immersion, but this game doesn’t really care about that anymore. Now Rez sickness is just a pain in the bum.
Or you could choose not to rez next to the players camping your corpse. You could find a place far enough away to rez, hearth, disable warmode and never have to worry about being camped again.
The rez cd still serves a purpose. Without it players in raids could simply mindlessly charge outdoor raid encounters and win by attrition.