Isn’t Stonevault at +8 also recognized as being monstrously overtuned to the point of absurdity? Then again, so are all the other +8s at this point.
I’ll grant you the group aspect does make them harder, but I’m talking in terms of personal accountability. If we do a side by side comparison in terms of what is expected of the individual, it’s not much different.
There’s no safety net in T11 delves. If you screw up, you die. Mistakes are least recoverable in most +8s.
No higher rewards than a T8 rewards with Delves. T9-11 and Zevir bragging rights only!
Trying to turn this into an easier farm to progress M+ or Raiding at the hardest level of content undermines the point of Delves entirely. It pushes players into it that it wasn’t meant for and that will ameloriate the point of them completely. Sorry I posted this twice already but I think these people need to go play M+ to get their guilded crests or raid instead.
I will say this, if 11 dropped gilded crests I would at least have a damn good reason to run them. As most of you probably do, I don’t bother with anything over an 8 because there currently is no greater reward offered. Gilded Crests would solve that issue and make Delves an even more popular form of end game content. To prevent them from being overly farmable I might even say just in Bountiful Delves.
The spanner in the works here is crafting. 90 gilded is a 636 item regardless of if you have myth track or not. And if you can farm 2-3 gilded from bountiful / regular 9+ delves people are going to do it, even if they didn’t have access to hero track gear besides their delve vault.
It’s 15 crests less efficient, admittedly. Unless you make a 2h weapon then it’s extremely efficient.
Stonevault at +10 and above is what you are referring to as monstrously difficult. Even now, it’s grossly overtuned and the trash packs leading to the final boss room is a nightmare to handle.
The huge rock add needs to have its aoe reigned in and have a slight reduction in health. Additionally, it’s baffling that there are three of them that you have to take down. It isn’t fun.
A side by side of personal accountability is not a great comparison given that delves and M+ are designed fundamentally differently. There is not a mountain of mechanical complexity across enemies in a delve. The same, however, cannot be said for M+.
Delves mere existence is a blight to the M+ crowd. if they gave anything vaguely resembling high end rewards you’d have a crowd of them storming Blizzard’s office demanding total removal “to save Mythic+”
This doesn’t make any sense. It’s pure casual content. If anything, it’s a supplement to M+. If you’re interested in gearing and preparing yourself against basic ground mechanics and interrupting, then delves are an excellent place to start without hampering an organized group.
I think what people are actually wanting is harder delves with commensurate rewards. In other words, solo and/or flex content they can use to earn worthwhile gear without having to deal with too many other people.
Focusing on the individual experience would allow Blizzard to bring a lot of mechanical complexity, if they so chose. They could start ramping the delve experience up until it’s operating at Shadow of the Erdtree levels of BS, and I’m absolutely hoping they do.
It was very hard (reminded me of mage tower). It took me 65 minutes of planning every pull and using every bit of my class kit. I enjoyed that–it was a true challenge, and made me feel like I got better at my class. With that being said, some delves are much harder than others. I did it on spiral weave. I will have to gear up some more before I can do it with no deaths. Which will take gilded crests
The main thing about delves to me that kinda… Prevents the access to myth track / consistent gilded crests is a lack of need to be able to effectively optimise your class, partly due to the simplicity of overall mechanics and partly due to the design being as role agnostic as possible.
The whole delve experience is one of attrition. You will eventually win if you don’t die. There’s no DPS check to beat, no enrage timer on the boss, no add you can’t let finish it’s cast, no need to plan CDs etc. That’s what’s missing from delves, and given how they’re designed and who they’re designed for, it’ll likely always be missing.