Tier 10 & 11 Delves Should Drop Gilded Crests

Isn’t Stonevault at +8 also recognized as being monstrously overtuned to the point of absurdity? Then again, so are all the other +8s at this point.

I’ll grant you the group aspect does make them harder, but I’m talking in terms of personal accountability. If we do a side by side comparison in terms of what is expected of the individual, it’s not much different.

There’s no safety net in T11 delves. If you screw up, you die. Mistakes are least recoverable in most +8s.

Dropping gilded crests every run from delves shouldn’t be an issue if it follows the same payout that runed crests give from completed runs.

At the end of the delve it would still be lower than what a depleted keystone would yield (5 crests). This is such an easy thing to hop on board with.

If delves did drop the fancy higher crests - I assume they’d only drop one from bountiful delves ever other in-game night cycle.

1 Like

NIEN!

No timer for Delves

No higher rewards than a T8 rewards with Delves. T9-11 and Zevir bragging rights only!

Trying to turn this into an easier farm to progress M+ or Raiding at the hardest level of content undermines the point of Delves entirely. It pushes players into it that it wasn’t meant for and that will ameloriate the point of them completely. Sorry I posted this twice already but I think these people need to go play M+ to get their guilded crests or raid instead.

1 Like

This also wouldn’t be a bad solution either - limit it to bountiful.

1 Like

I will say this, if 11 dropped gilded crests I would at least have a damn good reason to run them. As most of you probably do, I don’t bother with anything over an 8 because there currently is no greater reward offered. Gilded Crests would solve that issue and make Delves an even more popular form of end game content. To prevent them from being overly farmable I might even say just in Bountiful Delves.

1 Like

Wish.

Granted.

If they are wellfare at 8, then they were wellfare at 9 as the only difference between the two was a 10% key scaling difference

This inability for people to use critical thinking on their own frightens me terribly

Just increase the drop rate for map.

10 gets a good increase

11 gets a bigger increase

Because maps = 3 gilded.

The spanner in the works here is crafting. 90 gilded is a 636 item regardless of if you have myth track or not. And if you can farm 2-3 gilded from bountiful / regular 9+ delves people are going to do it, even if they didn’t have access to hero track gear besides their delve vault.

It’s 15 crests less efficient, admittedly. Unless you make a 2h weapon then it’s extremely efficient.

Really? I had no idea.

Sadly, I’ve run 100-200 Delves across my toons, and I’ve only seen 3 maps (maybe 4).

Stonevault at +10 and above is what you are referring to as monstrously difficult. Even now, it’s grossly overtuned and the trash packs leading to the final boss room is a nightmare to handle.

The huge rock add needs to have its aoe reigned in and have a slight reduction in health. Additionally, it’s baffling that there are three of them that you have to take down. It isn’t fun.

A side by side of personal accountability is not a great comparison given that delves and M+ are designed fundamentally differently. There is not a mountain of mechanical complexity across enemies in a delve. The same, however, cannot be said for M+.

1 Like

Delves mere existence is a blight to the M+ crowd. if they gave anything vaguely resembling high end rewards you’d have a crowd of them storming Blizzard’s office demanding total removal “to save Mythic+”

2 Likes

Just as M+ once was a blight to the mythic raiding crowd. They too had their rewards gimped for a long time, and for the very same reason.

3 Likes

This doesn’t make any sense. It’s pure casual content. If anything, it’s a supplement to M+. If you’re interested in gearing and preparing yourself against basic ground mechanics and interrupting, then delves are an excellent place to start without hampering an organized group.

I think what people are actually wanting is harder delves with commensurate rewards. In other words, solo and/or flex content they can use to earn worthwhile gear without having to deal with too many other people.

Focusing on the individual experience would allow Blizzard to bring a lot of mechanical complexity, if they so chose. They could start ramping the delve experience up until it’s operating at Shadow of the Erdtree levels of BS, and I’m absolutely hoping they do.

4 Likes

It was very hard (reminded me of mage tower). It took me 65 minutes of planning every pull and using every bit of my class kit. I enjoyed that–it was a true challenge, and made me feel like I got better at my class. With that being said, some delves are much harder than others. I did it on spiral weave. I will have to gear up some more before I can do it with no deaths. Which will take gilded crests :slight_smile:

The main thing about delves to me that kinda… Prevents the access to myth track / consistent gilded crests is a lack of need to be able to effectively optimise your class, partly due to the simplicity of overall mechanics and partly due to the design being as role agnostic as possible.

The whole delve experience is one of attrition. You will eventually win if you don’t die. There’s no DPS check to beat, no enrage timer on the boss, no add you can’t let finish it’s cast, no need to plan CDs etc. That’s what’s missing from delves, and given how they’re designed and who they’re designed for, it’ll likely always be missing.

Same here friend.

:tired_face:

1 Like

Delves should drop orange level gear instead of purple. We earned it.