Thundering Affix has problems

This is all just my opinion. But I actually hate this seasonal affix with a passion.

The debuff is hard to see, especially when everything else in the dungeon is super flashy and your class has its own animations. Evoker for example. Why on earth did they make it so damn hard to see / hard to decipher who has which debuff?

On top of that, the duration is way too short. If dungeon mechanics are happening, then I MIGHT be able to get like 3-4 abilities off during its buff window before I start scrambling to find my opposite mark. Even after using a Weakaura to tell me who has which debuff, just trying to decipher if the person I am looking at has wind or a dark lightning cloud above them is just annoying. The affix itself isn’t necessarily difficult to deal with, it’s just a nuisance.

Between the terrible visuals and the short duration, this affix has become more of a hindrance than any kind of boon. Sure, I get a minor damage buff but I can barely utilize it because it has such a short duration. How did they think this was okay? I must say, I enjoyed literally every other seasonal affix over this one.

Thundering is just terrible. Man, I wish they had chosen something better cause this is just ruining mythic plus for me. I can handle all the overtuned dungeons and stuff but this affix is just straight up not fun. Please do better than this.

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Totally agree, and on top of that, it doesn’t work with the other affixes like quaking, or simple mechanics that require you to split.
It’s just a pain in the as.s honestly, and I tend to remove it asap

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It makes a lot of sounds. Don’t rely on visual cues, visual cues are the worst. Turn off DBM,Big Wigs etc or at least curate them so they’re not always “pinging” you with noise.

Agreed, its more trouble than it’s worth most of the time. Not to mention all the accidental clears that happen. If they just have the “kiss” not actually clear the buff it would feel much better.

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It’s not even long enough to realize there is a buff honestly. The only way that works is if the top damage is delegated to stand there and not do the affix while the rest of the group does it for them.

Overall I’m getting feedback from friends that it’s just awful, and I agree.

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Why not? Quaking is a 3 second window to split, and Thundering is a 15 second window to clear. Are you implying that it’s not possible to pair with one other party member within 15 seconds because it might overlap with quaking and give you only 3 seconds to spread back out again? That can’t be what you’re saying, right?

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I love this affix. Safety vs greed vs skill expression. All in one. If anything, maybe the buff should do more.

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it definitely was not designed with some of these boss fights in mind. i have never encountered a problem with it yet because i always make sure to pinpoint my positioning for the clear just in case there is an “oh S***” moment but i can 100% see how it can be a huge problem for many players.

some of these boss fights require group spread. like odyn for instance as an example when he does his massive aoe. or when you have to get to a colored rune in time because the dot will kill you in under 2-3 seconds and then that paired with quaking and the storm debuff could easily destroy a key.

anything above a +15 especially if the whole group is 370-390 will require 10-15 seconds of uptime with that storming buff to be timed successfully. and if you are using that buff for lets say at least 10 seconds and then you got to spread and paired with quaking then yea, this storming buff is definitely annoying and is a problem with bad design.

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Which boss requires you to be spread for 15 full seconds?

Walk me through how this destroys a key. Everyone has to spread out to get a rune while quaking and thundering are active. Exactly how do you see this as a wipe event?

I don’t believe this is accurate, and even if it were, then the answer is get more gear. Also, this is a simple matter of examining alternatives and choosing the right one. Which gets you closer to timing a key, losing a few seconds of a buff so that you can manage the mechanics correctly and avoid a group wide stun, or squeezing that buff for every last second and wiping because of it?

I’m generally not seeing a design problem with this, just a lot of people who don’t want to have to think more than a second or two ahead and just tunnel on what they’re doing.

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i was simply pointing out scenarios where i could see this being a problem for some pug players.

And I was simply asking for clarity on how you think those scenarios could lead to a wipe. I honestly don’t understand why anyone would think Odyn runes and quaking have any interaction whatsoever. From there, it’s a question of does Thundering pose a problem for runes. I don’t see one, so I’d like you to elaborate.

Unless you see a problem with Quaking and Thundering, which isn’t limited to Odyn, so why bring him up at all in that case? And that brings me back to 3 seconds of Quaking warning and 15 seconds of Thundering should be plenty of time to manage both with no problem at all. So if you see one, I’m going to need you to spell out specifically what that problem would be.

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well if a player is not braindead, then they are going to want to make use of the buff. at least 10 seconds or for as long as they can while being in range of an opposite buffed player. and if you are in a pug and you made use of buff and all of a sudden its run to rune time and 2 people already just cleared their buffs and the other person that shares the opposite buff from yours is off stepping on the rune on the other side of the room you are basically done for, especially if you just almost make it to clear the debuff and quaking just happens as you get near, well you know.

did i really have to explain that for you? its common sense how it can pose a problem for many. anyway mr. pro player, that cant see why some people could run into an issue with this, this convo is done.

the solution for most pugs would be just to clear it instantly, especially in scenarios like this. but w/e. not my problem. i enjoy it. im just look at the glass from the half empty perspective.

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Are you not aware that this is a scripted mechanic that can be anticipated? It doesn’t happen “all of a sudden”. It happens right after shatter spears. So if you have Thundering when shatter spears happens you should clear it before the brands go out. The counter play here is understand the mechanics and the affixes and how they interact and don’t get caught flat footed trying to react to things you should be anticipating.

You only need to clear with 1 other person, and taking 1 person’s quaking is never a problem if the consequences of not taking it are worse. Making these choices correctly is part of any challenging content.

Yes, because once you communicate the problem specifically I can show you why it is a player issue and not an affix problem.

It always makes me laugh when people can’t handle being challenged on their viewpoints and then assume an air of authority as though you declaring us “done” has any impact on me whatsoever or changes the fact that you’re wrong.

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what is wrong with you? you have serious issues. if you have nothing productive to say other than to troll and or just be argumentative then the forums is no place for you.

as i stated i have no problem with the affix. i was merely commenting for the others that do have an issue with it as to how i can see it being an issue for them. anyway done biting on your nonsense lol.

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So explaining strategies for how to handle overlapping mechanics isn’t “productive”? If you can’t handle being confronted about the possibility that your ideas aren’t correct then maybe the forums aren’t the right place for you. I’m doing fine here.

Are you sure?

Your words. I can’t think of a single boss fight where Thundering is an issue. It sounds like you have a problem with it.

Instead of advocating for other people to keep playing poorly, it would be more helpful for you to help them learn how to do the mechanic correctly. Think about it for a moment. Whose commentary in this thread is going to benefit someone who is struggling on Odyn more, yours reaffirming that they have a right to feel okay that they’re failing to manage it, or mine explaining how to successfully handle the overlap.

If you legitimately don’t have a problem with it, then there’s no reason to pretend there’s a problem for someone else. Let them articulate their problem and then help them overcome it. Or just stay salty that someone disagreed with you and showed reasons why your viewpoint isn’t great. Whichever.

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I see Zothlar in this thread, not going to bother reading it because he’s clipping segments of a paragraph and adding his thoughts to it like we care (we don’t).

I agree, this seasons affix is kinda mid. I believe that any affix / spell / etc that requires a weakaura or some form of UI adjustment to use or interact with effectively is poor design.

The main issue I have with thundering is pugging with it. A lot of people don’t understand how it works. All it takes is one person to actively evade you for no reason (hunters :)) and suddenly 2-3 people in the group are stunned / ticking damage.

There’s a weakaura that fixes the problem (kinda), but again being forced to use a Weakaura to interact with a group mechanic like that shouldn’t be a thing.

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Not just your opinion, basically everyone hates it.

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Seriously? It requires a weakaura to find someone with the opposite mark within FIFTEEN seconds??

Wow, bad play is punished…imagine that. You believe there should be no consequence for failing a mechanic?

I don’t have the WA and have no trouble with this and I’m an average to above average player at best. Who is being forced? Can you actually not see the difference between a positive buff and a negative buff over your head?

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I see. Sorry everyone, this thread seems to have been hijacked by some troll who wants to argue with everyone and anyone.

This was mainly to show more feedback about how Thundering was poorly designed and feels too out of place mechanic-wise. In the raid, there is a conductive mark that is used quite frequently and it requires people to stand apart from one another or it spreads and duplicates. But the Thundering affix is the complete opposite. You’re intended to stack with your opposite mark to get rid of it and it just feels contradictory when compared to how the raid is, especially when they wanted to sell the “theme” of the raid in mythic plus dungeons. Seasonal affix, if you will.

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Thundering is the best seasonal affix they’ve designed so far.

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