Thoughts on making old elite PvP gear xmogs

And this is why your take on any of this is mostly if not entirely irrelevant. Because balance matters. Changes matter. How the game plays matter. All of these things matter immensely as a reflection of what people do with their time and how well they do it.

This is also why folks trying to reduce video games to “it is just pixels” is such a dishonest take. Your bank account is literally just 1s and 0s, and since money is a social construct and a societal concept that we agree matters as part of society… but it is just paper or metal in some cases. But we still apply value to these things, no matter how reductionist of a view one tries to employ.


Balance matters because that is a reflection of how the game played at one particular time or another. These rewards reflect you participating and reaching a certain difficulty threshold during those times. Ergo, the rewards reflect partially the balance of the time.

Removing this just turns everything into a participation trophy, and for that you can read the much longer portion of my reply where I referenced several articles discussing where participation trophies are appropriate and when they are not. The cliffnotes version though is that in virtually any competitive environment, participation trophies are detrimental to the participation, growth, and improvement of those who participate in those competitions - since folks will just opt for a “I can get it when it is easier” because as players get better, the game also gets easier if the requirements are decreased rather than increased (which by referring ot what Meowkitty said in another reply, they are).

If it required people to get to ever increasing ranks, like 3k+, and it increased every expansion so the longer you wait the better you have to be at the game … you could have an argument. But that would make them unavailable in another fashion and just available to those players who typically don’t care for these things.

People who push extremely hard do so typically because they like the challenge. Not to get a particular rare reward. There are exceptions but, we are talking about the exceptions to the rule in a category of less than a 1% of a 1% of the top-of-the-top players. Meaning… that is entirely negligible.

I have already explained how it does. Just because you feel it doesn’t doesn’t mean they don’t feel that way.

Everyone thinks the other side is the minority :rofl: sorry bud you’re the minority.

Again, it doesn’t matter if it’s the minority if it brings nothing positive to the game and hurts a tiny minority.

People crying about fomo is the true meme. It’s a crazy idea for a company to reward their players for paying and playing their game? Like actually nuts that it should be okay to a for profit company that you chose to unsub and not earn something?

It’s a legitimate business strategy.

You failed to establish them as participation trophies, by the way! Nor have you addressed the fundamental asymmetry here.

Shot

Chaser.

I’m fine with it — So long as it’s EXTRA effort …

Such as AFTER achieving your CURRENT season elite mog-set, then have something like after hitting over the elite-mog-rating, achieving 50 -100 victories over (or within) that value — You earn a token. Said-token will then allow you to buy a previous season elite set.

It’d boost up PvP participation too, which let’s admit – WoW PvP always needs. :slight_smile:

Absolutely nobody cares for achievments. You keep asking for the ACTUAL REWARD to come back while telling those who got the rewards the right way and time “well you have the achiev what else you want?”

Why dont you ask for the achiev to return and be happy with it and let those with the actual appereances keep their reward?

Thered a reason you are asking for the REWARDS , not the achiev. Be real

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I use to be against people getting old stuff. I still am, but I know I’m on the losing side and blizzard is going to give everything free eventually. So why not just take it and accept it. Get the old PvP xmogs. They can be worked for