I’ll back his opinion and I’ve never bothered to look at your armory. You don’t know what you’re talking about. If Blizzard implemented your suggested game changes there would be 0 people healing, end of story.
Sorry that a couple uncoordinated melee not being able to tunnel a healer and kill them in 9 seconds is ruining your fun, but that’s not how you play the game against relatively competent players.
Doing a lot of healing is great, but no matter how much more healing you’re doing than the enemy, you’re in a constant race against your own mana bar. If no one’s doing enough damage to kill the enemy team all you’re really doing is turtling.
Ill set aside 5 capture point map design discussions for those more knowledgeable than I.
As far as healer strengths or weaknesses to their own incoming damage, or what large healing and defensives they can offer a teammate, performance possible by the healing specs has a large variance. Some healing specs are too durable, some are not, some healing specs have very effective healing and defensives to give teammates, some not so much.
I wouldnt suggest blanket nerfs to Blitz or BG healing due to healers not being balanced. Another factor to consider before talk of nerfing healers should cover, are DPS and tank specs balanced? If non healing specs are too remain different from one another, dps players playing spec A will feel differently than dps player on Spec B considering ease of play Vs a healer. One dps has silences and loads of CC, another doesn’t, one spec might have tons of mobility and a really strong MS effect while another doesent.
While some specs by design, kill healers faster and with less effort, and healers facing these more effective healer-killing specs die or dont die based on healer imbalance, the design and tuning reality of the game is too complicated for blanket healer nerfs. Every spec of a given roll could have been balanced better at any point in wows existence and if that had been done for what is live now, then blanket nerfs would be an idea with some merit.
Balancing is better than blanket nerfs.
We just saw how blanket armor buffs and nerfs affected pvp when who got buffed or nerfed was just based on if they wore cloth or plate…and now a physical damage dealer like myself can nuke a plate wearer in seconds, easier than I can kill some specs wearing leather. Specs actually defence to death involves much more than armor amounts and to a degree were tuned with the old armor values effect on TTK. Large sweeping roll-wide changes will negativity effect some healers more than others.
An equally incompetent healer shouldn’t be able to survive against a team training them, yet they do. I literally haven’t played healer before queing for bg blitz and yet I hit 2k with it. Its way too strong right now. And tutrling is exactly the problem. Games often end with extremely low overall kill counts and it makes ninja capping far too powerful. The current set up heavily discourages teamfights, which is bad design for competitive battlegrounds.
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It’s funny how you waved off a guy for saying you didn’t have the healing experience to back suggesting major healing changes, yet you try to use MMR to support your opinion. Experience either means something, or it doesn’t.
Outside of that, you’re free to say whatever suits you but changing my mind on the subject isn’t happening. I only bothered posting to show opposition to your ideas and support someone who I respect as a good healer.
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Healer’s name lets hear it
In this case, its a sign of how broken healing is. If someone who hasn’t played healer can hit 2k without experience, there is a problem.
2k isn’t really a big deal, man. You’re also talking MMR not CR. I live between 2k and 2.2k MMR in rated brackets, and I’m not like a hotshot WoW player.
I’m also not entirely sold on MMR functioning correctly in Blitz. I’m routinely all over the place the few times I’ve bothered looking.
But none of that even matters, your team had as many healers as the enemy team. How does ‘healers being too strong’ come into play when it’s 2 healers versus 2 healers? You apparently climbed and they apparently fell, balance was achieved.
FYI, the “mmr” in Blitz is phony. Everyone has had their turn to play at 2k+ regardless of personal skill level.
For now it’s just designed to get people into games over anything.
Because it creates an extremely unhealthy meta where you are discouraged from teamfighting despite the goal of BGs being to create teamfights. I often win games despite out team having like 2 honorable kills because we just cap outer bases while the two healers stall mid indefinitely despite it being like 7v4. Healing also has the most influence in a game right now given its strength, so if your monitor is on, you will climb because healer mains are boosted by their role.
You still haven’t figured out that this doesn’t make sense? There are two healers on both sides, meaning half the healers have to lose. If healers are gods in the game, both sides have them. Both sides have equal opportunity to win. It’s never a free win just because you heal, the other side also heals
Are you actually theadreu on another account? You’re exactly like him. You believe something so wholeheartedly without being able to see both sides, logic, reason. Dug yourself so far in a hole you’ll never come out
Also, what’s your healers name. I assume it just doesn’t actually exist
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You haven’t figured it out you mean. A mediocre healer can keep their entire team alive because healing is overtuned, leading to stalemates. Since healers are being inflated by their role, this means if someone who actually knows what they are doing starts to play a healer, they will stomp the other healers because they actually have game sense because they play a role that isn’t elo inflated. The problem with healers being so strong is that it leads to an unhealthy meta where teamfights are actively discouraged.
So just to confirm what you mean is better healers rise in the ranks and worse healers don’t. Weird, almost like that’s working exactly as intended. How rating is intended. This also happens with DPS. Better DPS do better than others and rise in rating because it is. Weird concept
I have to assume you druid is made up and you don’t heal. You won’t give us his name, doesn’t show up on check PvP in your alts and you keep talking like you have no idea how healing works.
Your dunce cap is in the mail
A bad healer rises in the ranks because healers are so strong that bad healers get to play against much better DPS players because thats what is needed to kill a bad healer. Playing healer inflates your rank because healers are your real skill level are impossible to take out. A 1800 healer is really a 1500 dps. A 2200 healer is really an 1800 dps. Its funny how desperate you are to deny that I hit 2000 elo despite never playing a healer before because healing is brainless right now in BGs.
It’s funny you think this when nobody is agreeing with you. You lack experience in any of this, so nobody can take you seriously.
You see it as desperation because that’s all you have to cling on to. I see it as an amusing joke. Did I ever tell you about all my rank 1 toons? They exist, just believe me. Speaking of which, I’m going to go tell all the R1 players how to play. They’ll definitely listen to me once I tell them that my actual rank 1 toons that totally exist are real.
Yes because we all know that the popular opinion is always the correct one. Besides, we both know how you got those rank 1s.
As it should, Medics in real life wars are the most important people. They actually save people NOT kill them.
Killing someone is easy, being able to heal someone (mentally or physically) is hard.
Why should killing people be as important as healing them in a game?
A stalemate is a draw dude. Ive been in like 2 of those in 6 months. IE: It hardly ever happens. If 6 people on your team fights to the death at a node with a healer that wont die, its the problem of your team NOT the healer lol.
Also when im running around i have to look at 7 other raid frames (minimum) as opposed to someone that is locking me down only focusing on me.
Why should I die easily on one person. I’ve had warriors lock me down for minutes and i could not get away from them and received zero help from my team.
Then they complained about not getting heals. LOL.
And i didn’t jump on the forums and complain about warriors. Warrior did what he was designed to do.
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They don’t have friendly nameplates on. Some even go as far as turning off raid frames.
They don’t know what class you are.
They don’t know your name.
You could be standing right next to them and they’ll just assume you’re another DPS.
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I have to turn this off but only because I need to have enemy nameplates on so i can decide what to do to whom and when… my screen is just a cluster f at times. /sigh
Heh, I have both on all the time. Enemy plates are slightly smaller than friendly.