Partly because splits allow them to effectively over gear the first 5-6 bosses, I’m pretty confident that as we see more non splitting mythic guilds progress the raid it will be more linear, at least until tindral.
For reference we’re on 1, 9, 10, 17, and projected to be about 35~ on nym, as a guild that doesn’t split raid.
The raid actually hasn’t been cleared yet on mythic, it’s kinda average so far in terms of total progress time for that difficulty. Normal always dies day 1, heroic usually dies day 1-3 depending how tightly tuned the last boss is.
I don’t do mythic much anymore, but there is something inherently contradictory when the Normal raid has an ilvl requirement that’s substantially lower than the ilvl gear given by mythics, which people do habitually.
What I mean to say is that if you and your raid are spamming mythics, ever chasing that proverbial carrot on the stick, then Normal-difficulty raids wouldn’t be for you…
The Normal-difficulty is for those who do not do mythics, that are appropriately geared. For the boss.
I will continue to insist that mythic dungeons and keystones fundamentally changed WoW in the worst way. But people don’t want to have that conversation because “hey, new loot!”
I don’t want mythics to not exist, because so many like doing them. But it just needs to be better compartmentalized.
Otherwise you get massively overgeared people who spam mythics who then complain that the normal level raid is too easy. Which then either will lead to an unsub (i presume) OR Blizz going “okay lets make normal raids harder,” which then puts out the people who don’t gear up via mythics…
No, they’re not, but maybe tuning the raid around the gear progression of non RWF players is a better place to be. There’s no linear progression for them but there is for others.
Its not just the raid, the entire season is ez mode.
Whats frustrating is the raid is basically just holding trinkets hostage and thats it.
Hell M+ this season is insanely easy, i jumped in week 1 into 14s and 15s.