This PvP gearing system

Yeah but you end up with a valueless conquest bar that still needs to be filled to avoid halting your progress. You end up with empty work which doesn’t feel nice.

If I get the drop I want in a M+, I don’t need to keep running dungeons the rest of the week or I fall behind and stall future M+ caches.

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Imagine every boss in your raid only dropped the same slot each week in a predetermined order?

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Oh no so you have to pvp every week? How dare Blizzard. Also unlike other expansions, if you miss a week they aren’t shaving points off. You can cap 1000 points the next week.

“I” don’t have to, I play them just for fun. But that doesn’t mean I can’t empathize with other people. Some people ask for too much. I think there’s a compromise somewhere.

I feel like you are arguing for the sake of argument.

If grinding out multiple conquest bars with no upgrades does not feel bad to you, fine. I am not arguing you should feel otherwise. However, many people seem to feel differently than you do and are hoping for an improved experience for PvP gearing.

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If you’re an active pvper, 500 CP in a week comes easy.

You must be new here. :sweat_smile:

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I agree, but that doesn’t solve the issue. Only week I haven’t capped was one I was on vacation and not playing. Was “double-capped” before the next week was over.

Like ok, did you see what I said above about offering choices on Azerite weeks? It’s nice some weeks we can pick cape or gloves, but is a no-brainer. Not having 3 Azerite pieces is a pretty staunch handicap that slips outside the scaling system. Where’s the harm in offering more than one slot choice? That’s what I mean about a better compromise.

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You said yourself that you do not care how gear comes to you and this current system feels the same as the vendors did, so why are you arguing so hard that we should all prefer this new system?

The issue for me is not that that you can’t get gear upgrades, it is how it is done, the mechanics of it, the user’s experience, the interface design, how it feels to play.

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I’m not saying you should prefer it.

How it feels to play? It’s the same as it’s always been. Queue into a BG or arena and fight other players. One team wins, one team loses.

i imagine the devs could do some interesting balancing of certain bosses if they know that everyone will have X loot by the time they reach a certain boss. it would eliminate the fun suspense of getting loot from the boss, but i doubt it would but horribly upsetting. if anything people might be on board because it standardizes their upgrade schedule and eliminates the guesswork.

I capped last night and still had time to down the first 4 bosses of the new raid. 500 in a week is easysauce even grinding random bgs.

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It’s pretty clear the “PVP Gear System” was designed to gear people who only PVP. The M+ system fits into the rest of the PVE gearing system, as does raiding and world questing/emmisaries. That the PVP system doesn’t mesh up at all with the others is why it sticks out like a sore spot.

Ion even tried to compare the two, that PVE is random drops. Well not really. If you need a versatility/mastery offhand run M+ Waycrest Manor over and over again. Or pug a raid boss and use a bonus roll each time. You can target what you want that way in PVE. I think a bit more flexibility is needed for PVP.

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They do offer a couple diff pieces some weeks. Bis trinket is from pvp. They finally added rings/trinkets to the rotation. I get what you’re saying about diff trait pieces in a week but ehhh not sure they’d ever do that. They did say all the traits will be available, I didn’t cap yet this week so not sure about that one. Anyway work time. Have a good day all!

You missed my point. I meant I might have gotten more upgrades if I only did BG’s and nothing else. My gear would have been so bad, even the random drops would have helped.

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Agreed . I keep playing around in other games just so i wont be so bored . The system is terriable . Period.

#WTBVendorsNow

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I guess we’ll see. But here we are again at the “what are the rewards exactly?” Particularly this season, not all trinkets are created equal. Does week 4 offer a Maledict? Kind of important to know! Anyways have fun at work don’t look at forums on your phone.

Again, just like other expansions. Your gear was bad upon dinging max level. Queue up Bgs for low gear, use cp for conquest gear.

Except it’s all RNG (except conquest which is one low level item). So you’re not guaranteed any actual upgrades. My priest has a few 400s from good ol fashioned pve, 1-2 PvP items and the rest 350s from was.

I think I’ve gotten 3 staves? When I’m going to get the conquest one in about 50 more cp… Where my trinkets and rings are particularly bad at 330ish.

Hence the title of the thread. A bad system feels bad. Grinding out an honor set felt way better than this hot steaming pile of RNG grabage. (The conquest/box system is just as bad).

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This is the real reason here. You touched on it.

Blizzard wants more people to take part in parts of the game rather than seclude themselves to 1 or the other. This is why they got rid PvP gear with PvP stats and vendors.

The problem with vendors is that if you didnt start week 1, you were behind. If you started later, or thought maybe i will try this, and jumped in randoms, ranked, etc. you would get blown up. Instead of the player thinking I could have done something better, gear gets blamed. Not to say its not partially the reason.

What that scenario does is eliminate motivation to continue. They dont want you to get discouraged at the fact you are out geared. So remove PvP gear, make all gear the same. Then remove vendors so PvErs dont get further behind by grabbing a hole in their gear rather than a weapon per se.

In reality they can implement both systems at once. Instead of a quest where you get this illusion of choice between 2 pieces, give us a token for a piece. You take that token to a vendor. Now you get to choose which piece you want for that token which is specific to a slot.

Get a weapon token after capping, take the weapon token to a vendor. Pick the weapon with the secondary stats you want. Simple, easy, everyone is happy.

You can keep the RNG the same everywhere else and not many would complain. Customization, Secondary stat prioritization, and experimentation is what is lacking in the system but what Vendors had.

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