This new expansion hates old people

Especially for those with vision problems. I just logged in the PTR and was amazed on how they ruined the game. Their so-called Edit Mode doesnt actually give players like me what we need to actually play. You can move everything around but everything is so small and tiny, you cannot see what youre fighting.
Players who wanted to change their UI already had options to do this. Why would you force this on everyone. Oh i know, its Blizzard listening to the elitist 1%.
This is a horrible change. Please consider reverting this back to how it looked before.

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I agree that the tiny graphics are insanely small. I play mostly on a laptop and the icons are almost too small to see to click on.

I discovered that if you go to System > Graphics > Use UI scale it makes them bigger. The problem is that it makes everything bigger: the action bars, the icons, the mini-map, eating up the screen real-estate.

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Edit: I was wrong. Finally got home and was able to check

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There is a ‘classic’ option but it’s more related to the layout - where things are on the screen than the size of things, unfortunately.

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Ahh, fair enough

Im assuming (hoping?) that we’ll be able to just use addons to create a functional UI like always.

I agree with you that a lot of the new interface is terrible. The Icons especially, aside from the size they look like something from a garbage freemium game.

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Given the simplification of things, like the idiotic removal of the silver dragon around rares, I suspect that all these changes are gearing the game for a tablet/phone model. It certainly is making the interface feel less accessible, the game less special and more generic.

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This is one area in which Blizzard should probably take notes from operating system vendors.

While both macOS and Windows are optimized for users with good vision by default, they both also have configuration options for increased contrast, increased size on UI elements, reduced animations, etc and offer these options during initial setup of the OS.

I think it’s fine to assume good vision for the base use case because the overwhelming majority fall under that classification, but there should also be accommodations for the outliers and they should be offered to the user before anything else so those users don’t have to go for a swim through settings panels.

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I’m old with vision problems and I didn’t have any issues with it.

That being said, I’m not as spritely as I used to be, so things like basketball and soccer are more difficult now than they were for me decades ago. But I don’t go asking that those games are altered to fit my current needs, nor do I ask that those playing with me limit themselves to accommodate me.

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You can also reduce your resolution size to smaller so your pixels are bigger.

ding ding ding

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I have no idea what you’re talking about. Everything is more or less the same.

lol what?

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4.2 billion people have some kind of eyesight issue. It’s one of the most common health issues out there. It’s definitely worth them trying to develop around.

For anyone having issues with the UI, they do have a setting in options to resize the whole ui. Only some assets can be resized separately. And I wish they’d change that. Especially enemy castbars. But I will continue to use Elvui. Which is much more accomodating.

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That is like saying the sky is blue and that’s why grass is green. Nonsensical.

These are computer programs. Any program designer either leverages the OS options for visibility, etc. or creates their own. It has no impact on the rules of the game or how the game is played.

What you have here is simply, poor, near-sighted, badly thought out designed implementation. If they had any forethought at all, all they needed to do is uncouple the elements of bags, the icons and minimap size from dependencies on each other.

Then add granularity to the UI interface or the graphics options. The changes happen, they’re just coupled together. All they need to do is uncouple.

This kind of change doesn’t affect the game at all. It’s simply visual. To use your poor example, we’re not asking them to change the rules of soccer or the ball. We’re asking for them to allow some players to wear glasses.

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Which is why I think WoW’s UI should have a dedicated mode for eyesight issues that’s offered at first launch, much as Windows, macOS, iOS, Android etc do.

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You can resize to an extent. But addons will still work for the UI if it’s not enough.

Though I don’t know what that has to do with mob size…

… literally 15 million downloads of Dominos, Bartender has 55 million downloads and ElvUI probably has somewhere in the middle of those.

This isn’t a 1% thing.

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Adjust your UI size then move it all around your UI size effects your nameplate size.

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It’s very, very clear that the new UI was developed by people with perfect eyesight working on huge high-def monitors. Gray on gray on transparent is not the move for one of the only elements that you can’t change, resize or move:

Imgur

The last time I swung by the beta, which has been a while, you couldn’t switch back to the “classic” UI although there was an option for it. Hopefully that will change. I don’t need things to be huge, but I do need to not be leaning in to squint aggressively at my screen.

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I agree with that the grey grey grey is horrible.

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So, you know, Blizzard giving “old people” what they actually want.

My mother is in her 60’s and she’d still use computers at resolutions monitors used in the 90’s if she could. She regularly has her browser set to like 200%.

The UI changes are really good even if they aren’t perfect. It should let a lot of people move away from UI mods altogether even while still allowing people to use them if they want.