This new crest system

They find it an interesting challenge to design convoluted things. There are players who thrive on complicated and convoluted systems.

This is one.

…So you keep the valor system and add the secondary tokens in addition to that.

So running low level keys gets you valor points but doesn’t give you extra valorous badges of upgrading, which you need to upgrade Gold Star gear, but valor points will upgrade basic bronze circle gear. And if you want to upgrade mythic raid quality gear you need the supremely valorous badge of wasted time.

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You can trade higher tier crests for lower tier ones

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Like usual for Blizzard, it’s one step forward, two steps back.

The idea of expanding upgrades to raid and world content was a good one. But it should have just been done via providing a means to get valor outside of M+ and, in the case of raiding, creating some equivalent to the M+ score requirements for upgrades. It didn’t need to be any more complicated than that.

Instead Blizzard introduced a bunch of currencies that don’t serve any purpose except to waste bag space and confuse people, and make farming more tedious for M+ players by forcing them to grind out their 1% drop trinkets in 17s instead of 2s.

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If you have a piece of Veteran gear at 4/8, how many wyrm crests are needed to upgrade it to 8/8?

Trick question, Veteran gear and Wyrm crests have no relation. Time to memorize a bunch of arbitrary terms, their relations to one another, and their corresponding ilvls. Whip out your charts.

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Something I like is that it does actually give players a way to level up their gear no matter how they play.

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So you’re just angry that they changed the name?

Who said anything about ‘angry’?

Is the system needlessly convoluted? Yes.

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They really should have just stuck with flightstones by themselves and raised the cap you can have. Better gear=more stones and leave it at that. I don’t see why everything has to be so confusing. It’s really not that hard to come up with a simple system that works for everyone.

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you can already just buy gold and pay for carries, the ship has long sailed on anything but the highest levels of competitive wow

if you are trying to be competitive in any serious way in this game and are not trying for a world first you are setting yourself up for pain and anguish

This game took a hit with me when they jumped into the gold selling market. I do see they went with a if you can’t beat them, join them mentality.

They should just boost the amount of loot dropping in raids to make it comparable to M+.

In M+ 40 and even 60% of the party members can get loot at the end of the dungeon.

In a raid you are looking like 20-30% of participants get loot per kill. If they matched raid loot drops to 40% of participants it would save raiding.

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I agree raid loot rate should go up, at the very least tier should be in addition to the base loot.

But there are some nuances here. Mythic+ end of dungeon gear caps at 405 no matter the level, and requires a time gated currency to increase beyond that. Half of the raid on heroic drop higher gear than that, not to mention mythic dropping 415, 421, and 424 directly as drops rather than waiting for valor (415), the weekly vault (421) or being impossible to get (424/431 from Brood/Raz).

So the entire gearing aspect needs compared not just looking at 1 piece.

I am a little worried with season 2 since the crest caps are SO high that grinding keys until your eyes bleed is going to be very lucrative. Almost like uncapped valor on day 1.

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M+ awards majorly inflated ilvl loot from the vault, even if you don’t time the run. Nothing you do in the raid will ever award you inflated ilvl loot.

Anyone who still asks about this needs to be banned from forums. Blizzard explicitely laid out the reason why in the original blue post. Players have been reiterating that reason as well. You guys form opinions without even reading the given context.

Valor was only for M+. While it could have been applied to other content, the issue of grinding low content for gear to then upgrade it to mythic level would still exist. You shouldnt be able to essentially get mythic level gear fron lfr and open world content. Nor should you be forced to spam content much lower than where your skill lies as the most efficient way to upgrade gear. The crests act as a gate for this and thats their sole purpose. The new system is just valor + a gate where you unlock the gate by doing the appropruate content.

Oh noooooooo, an incredibly long, slow grind could be substituted for being pushed into content that people don’t want to do, oh noooooooooooooooooooo~

be careful with this statement… the p2w complainers will flood into the chat

I’m confused on how the system works.

  • Flightstones can improve gear up to 398 ilevel. At that point am I done?
  • Or can I use crests to continue improving the flightstone gear beyond 398?
  • Or do I need to find alternate gear to use crests on?
  • If so, where do I get the gear to use crests on?

None of this is made clear in the official stuff posted so far. At least from what I read.

That the answers aren’t obvious suggests that the new system is overly convoluted and unintuitive. At least valor was easy to understand.

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Which is a big timegate on acquiring high item level pieces considering it’s a max of 1 per week.

Raid drops don’t have inflated item levels because they drop already at the “inflated” item levels. Instead of waiting on the weekly vault for your 415/421 the bosses just flat drop 415/421/424 directly from the kill. So there is nothing to “inflate” to.

Mythic+, due to no lockout, is what drives these surpressed/inflated drops so full 421 isn’t possible with no gate if you grind hard enough. Unfortunately or fortunately depending on your point of view, in season 2 since crest caps are so high upgrading to the 415 equivalent will mostly be a matter of how hard you can grind.

Except you dont have to do the content you dont want to do. One of the side effects of people grinding low content for gear is that the people actually playing at that level are unable to actually learn and progress. They get carried through (which ends up having another domino effect).

The crest implementation allows everyone to freely do content appropriate for their level. You can now do low level M+ with less of those elitist that would rush keys and make the overall experience less enjoyable as you try to learn.

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