I find it sad they would heart a post like that. Can’t they I don’t know try not to further the divide between the two camps in this feud? But I guess not they have to show their side and make the other side even more upset.
I don’t mind LFD, just remove the teleporting since finding groups is the issue. Not getting there unless you’re on a PvP server but if you don’t want to wpvp then re-evaluate why you’re on a PvP server in the first place and if your reason is friends/guild, cope or move to where you and your friends/guild should have gone from the start, a PvE server. Maybe your friends enjoy wpvp though and you’re the odd one out that doesn’t but still chose PvP to play with them, lol…
You say it hurts your experience. A lot of you anti RDF’ers do, but then never explain how it hurts your experience. HOW exactly does a feature designed to help people engage in end content and be more social “hurtful” to YOUR game experience.
You are absolutely correct on that one. I think it’s regrettable that they opened so many servers and I’, not sure what their thought process on that was. I guess they didn’t anticipate everyone consolidating on to a few megaservers.
The ‘meta narrative’ is that all the good players went to PVP servers, which caused all the good players to go to PVP servers, so all the good players are on PVP servers. It’s just more proof that 90% of the playerbase doesn’t want PVP, and private servers have ruined the Classic experience from the start.
Glad we’re all here to play this game catered to you and a minority of players. LMAO. Literally every argument against RDF has actually nothing to do with anything meaningful other than “I don’t like it.”
Please explain, for the second time, HOW it hurts your experience? What specifically does it impact for your game play? Like, I can list all manner of helpful things it does for my gameplay, the benefits it has for the community, and how it has a beneficial impact on the expansion.
But all the arguments against it seem to boil down to…“I don’t like it.” without any real explaination of how it actually hurts the game, community, and player.
The issue is that neither side of the argument is even listening to what the other side has to say.
There are good arguments both in favor and against RDF.
You only respond to the shallow posts and don’t engage with the more substantial posts that have arguments that disagree with you.
Here’s why I personally don’t want RDF and the reasoning behind it:
It makes communicating with others irrelevant.
You can argue that you don’t talk to people in dungeons even in TBCC, but just the process of making the group is still more social than RDF will ever provide.
It makes the dungeons feel less rewarding.
Instant teleportation to the dungeon, instant grouping, dungeons made easy for the purpose of RDF being able to work… it all leads to instant gratification and the deterioration of what made original WoW so great.
It might just be a small thing and nowhere near as damaging as LFR was, but it’ still a stepping stone to retail where there is no more journey, only a constant showering of undeserved rewards.
It makes guilds less valuable.
Guilds are a great way to form dungeon groups, even if only partially, it brings players closer together in the social circle that is a guild. RDF reduces the need for a guild.
Overall, the way I see it is that there are good and bad things when it comes to RDF, many believe that RDF pros outweigh the cons, many others believe that RDF cons outweigh the pros.
I personally think the pros and cons are about equal but would rather not see RDF for one simple reason…
It means that Blizzard will be willing to not introduce LFR in the future of Classic should it go to Cataclysm.
You could say that it is a stepping stone to branching away from retail, and I’m all for it.
That may be your take, but my personal experience was completely different during Wrath when it was released(RDF). As I have said on other posts, I still have and talk to friends I made in Wrath through RDF. My server at the time Medivh, was a very social server and we encountered the good with the bad, but RDF didn’t make the game less social, players did. And my personal experience in TBCC? Horrible. Was like Chrstams the first time I played compared to now. Again, not because of any features of the game, but because of this “community”.
Interesting. I get that, but again, I feel like that hasn’t been the experience that I had or the plethora of rl friends I have that play/played. Of course dungeons at a certain level become irrelevant to the end game content, but I would counter that by Blizz adding badges to the RDF runs, it actually kept the player base more engaged with the dungeons for longer during the xpac. Not only that but it allowed newbies (at the time, anyways) to encounter the seasoned players who were just running for badges to learn how the mechanics worked. So sure, did people abuse it, yep. Were people sometimes toxic about it, yep. But I can find that here in TBCC as well, and imho it’s even worse. It ultimately kept older content relevant for the xpac, gave us ways to achieve other things, like heirlooms, helped our alts level faster, and quite honestly gave everyone a springboard to the endgame content, where most of the story is.
My guild in Wrath literally everyday would form RDF groups for alts/new members/badge runs. Every day. Guilds used the RDF. It didn’t make them less important, here’s why: Dungeons aren’t end game content. They just help open the door to it. You still need guilds for all of the important things, this just frees up more of the guild to do what it wants. If you need to go farm herbs? You don’t have to stop to get the guild run going, Johnny-wants-to-be-a-druid can go run RDF. Three members need gear, but can’t find a tank heals, boom! Guild run and the tank heals gets badges. And the guild has more and more to choose from when it’s raid time. Johnny-wants-to-be-a-druid can instead hope on his rogue, Sherrie-the-shaman can pop over to her Lock. It gives the guild more options and more time to build that endgame core, uh, in my opinion, humbly.
TBH, I thinks that’s the closest thing I have seen to a legitimately good counter point to the RDF. I think LFR is what ruined the need for guilds, or socializing, not RDF (while I also recognize that RDF was a stepping stone to that)
I can’t argue against your personal experience, I can only give you my own personal experience as someone who played original TBC and WotLK as well as private servers for both TBC and WotLK in the past before Classic came out.
My main takeaway is that I did a lot more dungeons in WotLK because of RDF making it much more convenient but it was less meaningful, especially on a social aspect.
To that I would say, quality is often better than quantity. The goal shouldn’t be to make Dungeons the content you just do to farm, it should be the content you do for fun, like all content really, and if the reward that comes with it is nice, than it just makes it better.
So to that I say, yes, RDF made the reward more valuable in a way, making the content more relevant, but it made that same reward feel more shallow, at least to me.
I would argue that it didn’t really help newbies to see seasoned players just smash through the dungeon. To that I would say it’s 50/50 on the pro and cons. You can find a dungeon faster with RDF, but you’d learn more from a dungeon group you found in LFG.
Quality or Quantity.
I agree with this point specifically, it’s one of the best argument in favor of RDF.
There can be a middle ground for this though, we could ask for RDF to be available for Vanilla and TBC dungeons but not WotLK dungeons to make it easier for people to see the content they would otherwise not be able to see. Because, as it stands, those vanilla dungeons are simply never being ran at all.
Heirlooms though, that’s a completely different topic, let’s just say I don’t like them at all.
I had a different experience when it comes to what my guilds were doing, very rarely would I see people form groups for RDF compared to groups being formed for TBC dungeons.
The thing is, if dungeons are no longer part of the “important things” for a guild, then wouldn’t that make guilds less valuable? If all that is left for a guild to organize are raids, and to some extent PvP, then doesn’t that reduce the social aspect that a guild brings to the game?
It’s the same conundrum with LFR really, if all that is left is harder version of raids, doesn’t allowing players to do easier version of said raids without their guild taking away from the importance of a guild as a social circle?
Well no what’s trolling is doing something just to antagonize others, particularly when it’s opposing something beneficial for the game the majority of players want. And now in the case of LFD people can’t even pretend #nochanges is the reason.