No there really isn’t, unless warlocks can solo this raid at 60, while wearing cloth, and having very limited self healing.
You never played wow before have you? Once this content is last season / tier / patch whatever, nobody will bother with it. You want more proof of that? Just go log on to any wrath server and try to find ANY guild recruiting for Ulduar or TOGC 5/5H 50/50 runs, or any Pug that ISNT a pay 2 win 4/5H, and even then those are getting harder and harder to find. You wont find a pug to get Valnyr Shards. You don’t get this rune this phase, you wont get this rune unless your guild carries you through it, or they fix it to not be asinine.
LOL. Then I’m getting to level 40 and not playing until level 50 comes out. Imagine you have a free W in the form of scarlet monastery and you reject it for gnomer memes.
Yeah, flip side of that coin, is those raids of horde players 10-20V1ing every alliance they come across, where as when we go to the barrens, despite being a zone with quests for alliance, with a neutral outpost, and “contested” in the lore, horde aren’t flagged. And will sit there at ratchet and 20v1 every ally that comes past the bank. 4,5,6, maybe seven corpse runs later you are far enough way they leave you alone.
Yeah, the devs that thought up this rune acquisition method was/were a spergy moron.
Sure it makes sense flavor wise, but its bs for everyone involved.
I won’t say it is wrong because I don’t think it is wrong - truly.
I think Blizzard is backpedaling on the topic of locking a rune behind a raid because people are upset about it. Two things: 1. WoW players have a particularly loud history of complaining that stuff is too difficult/tedious to get certain things. Therefore, they go to the forums and complain. 2. Blizzard has a tendency to cave into these complaints, they make the game ‘easier,’ and then the game becomes “every body wins.”
As I agreed in another post… tedium =/= difficulty. However, if anything, I think it would be “better” to lock a few runes behind bosses, raids. Locking a majority of the runes behind chests, or mob kills, is rather too easy IMO. Make it a bit more difficult.
Heck, for a priest rune, I needed to group with a bunch of other priests to kill an elite mob for one of the runes in Tirisfal. For my lock, I needed a few locks to thaw out a mob for a unique rune. This is much better than simply just having runes at the end of a cave in a chest. If anything, it adds flavor. Heck, look again at the priest and how they have to kneel/pray to unlock some of their runes. Class flavor!
I think running some of the runes like a complex quest is “better.” Kill 2-3 different mobs in different zones, then create an item using those items, and kill a different mob, or whatever… give it steps. Don’t just give the players all of the runes…
Sure, give the players the first 1-2 runes as an easy introduction to runes… but if every rune is ‘easy’ to obtain, then this really isn’t Classic+… it is simply Classic with some easier mechanics.
It makes more sense in a way since its already a massive dungeon with like 9 bosses in it so all they need to do is adjust the bosses to be more raid like.
If it was cath it would be a raid with what 2 bosses? and that’s if they make the optional boss fairbanks mandatory.
so the only way I could see them doing that is if they remade the whole SM dungeon into one massive one where you fight all the bosses from the graveyard through cath.
While I think it would be easy to cheese just make the entrance to the cathedral the entrance to the raid it tosses you into the raid graveyard once you kill that boss some sort of portal opens up that just teleports you to the raid version of the library and so on gnomer is just the easier way out.
In all honesty if it was up to me. One rune per class would be locked behind raid per new raid. Because there should be a reason to do the raid. With seasons we have the problem of the content being trivialized. If you decide to raidlog BFD it will be trivialized next level jump making the gear either outdated or just a one shot farm.
I don’t think a single person has asked for easy - they have asked that it not be locked behind 5 raid bosses. Aggrend himself tweeted that the design of this discovery was a mistake and broke several design rules they had set for themselves.
Long, involved, challenging quests that involve traveling cross-continent and multiple steps or puzzles is absolutely wonderful. Locking it in a raid is unacceptable. Not everyone raids.
I think you are missing the point on what people have a issue with, It is not that a rune is locked behind the raid it is what rune is locked behind the raid and that it is the only rune locked behind the raid.
again I think if say you needed to do this quest to unlock chaos bolt for lock, skull bash for druid, cobra strike for hunter etc etc. where they are runes but not a spec defining one and it was equal that all the classes needed to do it for one I think people would have less of a issue.
Or if say warlock was the only new class/spec combo cause then it would make more sense that well this is a big deal so you really need to work for it.
However shamans, rogues, and mages do not and have far easier requirements to play with their new toys.
The reason why I think there is an outcry about Meta is because of how free the other niches were. Shaman tanking, mage healing. If the other tank runes for shaman and rogue were also locked behind the last boss of BFD, the sentiment would be different.
if blizz announced they were making druid a pet class and then locked it behind the raid I think we would be right there with you, However pulling a random example that does not exist to compare to something that is does not really make a good argument.
No no, I don’t miss the point. I completely agree… the game should lock other runes behind ‘higher difficulty’ raid content like raids, world bosses, etc…
I just don’t want the game to be a ‘hand-out,’ because before too long… I can foresee people demanding things like Thunderfury be redesigned so that it is easier to obtain.
I mean, people did complain about not being able to use or obtain legendary items and then they became a bit of joke… too easy to obtain… and then, IMO, legos just lost all sense of notoriety.
No, I am not intentionally misunderstanding the post, or the reason why people are complaining.
I don’t like Blizzard’s response. Instead of removing the raid lock requirement, I believe Blizzard should lock more runes behind raids. That would address the general complaint of “Why is this the only rune locked behind a raid?”
If they do this it would be either a cosmetic rune or a pure upgrade rune. Not a role for a class rune or something needed to preform the role effectively.
Agreed. Seriously keep all the other steps but remove the dungeon and raid part and it’d be perfect. IF you need it to have something to replace the dungeon and raid have another outdoor content thing in between the first and final step.
Druids weren’t advertised as getting pets on SoD. Locks were advertised as getting tanking. It was literally one of the blizzard previewed runes before the datamining.
You still don’t understand then. A game defining rune for a class, for an entire role should not be locked behind a raid.
The only reason why I played discovery was so I got to be a warlock tank again. I drive a semi truck I do not have the time to do a full rate and this is totally unfair to me. I don’t mind doing multiple steps over the course of a week but it’s unfair to me and everybody else that have to work the hours that we do to get a prize such as warlock taking. After this dude I’m thinking about just completely quitting since Blizzard doesn’t want to think about everybody and only those select few who have no life
If not behind a raid, then how should the rune be locked? I don’t think that every rune should be just given to players… sure, the first 1 or 2 as a introduction. But barring that, give the game some challenge to unlock a new feature or role.