So you’re telling me holding back the 1.10 loot isn’t going to change how people play the game, what loot people go after, and how much dps people can do?
We can officially say that ziryus you have moved past obfuscation and straight to lieing
Does time gating change how people play? Of course, if you can’t zone into an instance you can’t play it. Does it change what’s in that instance when you can, no it does not.
They want to pick and choose the parts of Vanilla that they prefer and turn it into a FrankenClassic. AV from this patch, talents from this patch, gear from this patch, raid from this patch, etc.
Never said it was, never even implied it was, that must have been what you WANTED me to think considering what I said lol.
Yes, I have. And it IS fun… for a little bit. I enjoy it but after spending 6 hours in one AV for the 5th time it starts to get a little ridiculous.
And 1.12 fixes this. Games are still lengthy, but not over the top. People acting like it’s some sort of late TBC rush drek strat every game is being just as disingenuous as people saying no one wants to play classic because it’s a 14 year old game. It’s not like that at all. And if you think it is, then you clearly don’t know what 1.12 AV was actually like.
Most of us never wanted a pure 1.12 for various reasons.
We would have preferred an earlier version of alterac vallley that is less like retail.
You don’t have to go full 1.5 but somewhere a happy medium between the two.
We wanted pre 1.11 threat because it would help keep some of the stronger classes in check and help keep hybrids viable.
Among other such changes.
Are we getting 1.1 MC at release or 1.12? Are we getting the original Ony when its time gate comes up or 1.12? Are we getting progressive class balance patches? The list goes on.
I don’t think in any point of Vanillas 2004-2006 timeline did all of those things align. No one has every walked into Naxx and done it with pre 1.11 threat, since naxx shipped in 1.11 and would have had the threat changes.
The closest way to deliver an authentic complete package is to have a flat 1.12 everything. That is when the stars aligned in Vanilla in 2006. 1.12 AV, 1.12 threat, 1.12 talents, 1.12 everything.
1.8 AV, 1.X threat, Naxxramus….that never existed… That’s not even Vanilla. No one in the history of WOW has ever played under those conditions.
You did actually imply it was… because you were making the point as if since 1.12 had turtling then it was a similar enough experience to 1.5-1.10 AV… when it isn’t even close.
I enjoyed old AV for a long bit xD.
I didn’t need to spend 6 hours… I could be in there for 30 minutes and leave… and come back later when I felt like it… I still got tons of honor. Pretending like you needed to stay is disingenuous.
You treated it like a long ongoing war you could enter and leave at anytime.
I think at this point if someone thinks time gating in an effort to create an authentic release schedule is “changing content” they’re being either extremely dense or a troll.
Best part about it though, is no one has to play Classic. Your free to go to whatever “authentic” private server you want, one that won’t be shutdown or closed. One that isn’t infested with bugs galore and other problems that plague those servers.
Show me what part of 1.12 had progressive release of content, and holding back of loot from 1.10?
That is going to be a very different experience for anyone who played 1.12 and never existed.
You are being a troll at this point. You’re like the guy who is arguing calling America a country isn’t right since it’s “proper name is the United States of America”.
No one in the history of WoW has played a version of the game that had 1.12 patch but didn’t have access to Dire Maul or Zul’Gurub either. We’re already past the point of having 1.12 everything.