I’m tired of you guys trying to make this a single player game. It’s the World of Warcraft, not Zelda or Final Fantasy.
Why do I need to play an entire single player game to start playing the actual game? Put things back to how you had them in classic and let us just play the game how we want to.
You made a bunch of quests and an epic story? Great. Don’t force me to do it by locking covenant powers, renown, etc, behind it. I want to PvP and do raids. Not play an entire single player RPG beforehand.
Raid or die gave WoW the title of most toxic MMO for a very long time, some say it still is… games like ESO and FFXIV has shown that with the right consequences you can have a welcoming accepting community.
Currently playing SoM Classic and its about as single player as you can get. I havent spoken to another living soul in days. Not sure what about classic you want in the current game that isnt there already.
If you want the leveling difficulty the need to have others then play classic. Leveling we have now is not going away anytime soon. A lot of people would rather play by themselves than with others while leveling. I don’t need to play with others just to level.
There currently is… objectively no difference in terms of solo/group play ratio in the game on a Vanilla vs. SL comparison.
Vanilla had/has PLENTY of solo stuff that you “need” to do to progress.
SL still holds ALL major progression and rewards behind some type of group play.
I think they hit the MMO part, but the standard RPG part has been kind of lacking lately. Scaling, sharding, cross realm, etc.
To the OP, I think they did a pretty good job of making this an enjoyable single person game. That’s how I’ve been playing it anyways. There is definitely room for improvement in that department though.
True, but it’s a lot of fun. Did quest with a Troll hunter for a little while. But yeah stuck on one quest near Durotar. Where you have to kill the goblin dude that’s surrounded by void walkers, and other npc’s lol. Can’t solo that one.
You mean, where people overleveled the content and went back to do those quests later, which they could do before level scaling?
There were elite multiplayer quests in vanilla/classic. There still are elite leveling quests in the game. There was never a time when ALL the quests required multiple players.
And right about now, when most leveling zones are deserted except during the most popular times on the busiest servers, and levelers are not permitted to use the group finder to make groups, that would pretty much be an end to leveling if you tried to force that on the few new players in the game.
You have a FF MMORPG. Much better than WoW actually.
Someone at PC gamer made an interesting article as to why some MMORPGs do and most of them should cater to the people who play alone in an MMO. You should look it up.
“Actual game”, read yourself. The huge problem with WOW and people playing it is because there is no reason to care about the game, so people dont. There is no reason to immerse yourself in the game, so people dont. Most of them go play other games that respect your time and interest in playing, as WoW used to.
Venting is fine, but venting does not include spewing untruths and feelings as if they were facts.
You guys are missing the point. They have this dumb story that you’re forced to play before you can start enjoying end game. Wow used to be about playing the game how YOU want to and then you get to enjoy the end game. Blizzard is treating us like mice
It was mostly a single-player game in Classic. I leveled to cap 100% solo in Classic WoW.
Damn right, it’s great. That’s the game.
I agree to some extent. I feel like gear and player power should be basically like the heirloom system and after level cap, you can just “level” your existing gear up. The point of questing, PvP, dungeons, raiding, and every other activity should be nothing but cosmetics, pets, mounts, titles, achievements, and toys.