Yeah, the problem isn’t a lack of classes that can tank (half of them currently can) but a lack of interest in playing the role.
Was it really that bad so early? How many dungeons did you do? I started my Vulpera about a week after 8.3 dropped, and the runs have been fine. I’m playing a rogue and am now 66, but everyone has been following the tank and letting them do their own thing.
Not by much, the people probably switching would be switching from dps mostly. It would be negligible difference. If we wanna tackle the problem of queues length, just remove faction barrier. That would speed queues up.
thing with a lack of tanks is that the good tanks will usually run with groups that are as good as him so they don’t spend their time playing with less skilled players
for example, during this week quaking in m+, my prot warrior died more often to idiots stacking it on me then versus mobs
I don’t think more new tanks is the solution to the problem. It’s the player base attitude to the percentage of people trying to tank. Thus turning them away from tanking except with maybe their own clique/friends/guild.
Tanking/Healing in general is a show waiting to happen in PuGs and I don’t blame people not wanting to experience that again - - games are meant to be fun, not get abused by anonymous neckbeards.
i guess you’re right about dps playing dps, but how would removing faction restrictions help? I dont see any difference between alliance and horde queues.
Would it not just increase the amount of people queuing at a certain time, speeding it up?
Agreed. I mean tinkers could heal as well with all sorts of fun gadgets and potions.
i think it would remain about the same. sure more tanks would be in queue but there would also be more dps too.
Then stop running heroics and get into actual content.
If the content is faceroll, run harder content.
Shaman is perfect to add a tank spec for. All they have to do is give them the usual taunts then their main protection would be to literally cover themselves with the elements like a full-body suit of armor:
Lightening (instead of fire, better suits Shaman) Shield: protects against magic.
Earth Shield: protects against melee.
Water Shield: protects against AOEs and DOTs.
Air Shield: all round protection but weaker than specific shields.
Ability to swap between shields instantly, no CD. No timer on the shields other than needing to be refreshed from being weakened due to damage. Tank Shaman have no pets.
I’d roll one in a hot second.
Just like DH is restricted to Blood elves and night elves, a tinker class would be restricted to gnomes and goblins.
i think the only way to get more tanks in the queue is to offer a significant reward. idk maybe items they can turn in for any reputation you want or something. The current reward for tanking is not enough.
Um… no. Turn off the tiny brain get gud mindset and listen to the argument being made instead of offering non-solutions that don’t address the bad game design of retail WoW.
Also, treating Mythics as the only actual content is hilariously ignorant. You don’t get to dismiss complaints that apply to 99.9% of the game just because it isn’t 100% of the game. That’s a terrible argument. And that’s not even getting into any criticism of Mythic+…
ranged tank is a nono. There is no way to balance that. They would take no damage
The problem is a player problem, not player choice. Thanks to players making learning the tank role a quagmire of toxic crap most dedicated tanks prefer to stay out of pugging and a priest tank or whatever would eventually do the same.
All good, but I’d add warlock too. They almost did it at one point then chickened out. I miss my wings, Blizz.
I would like a DAOC style bonedancer
You’d have to drop a spec from the mage class first. Same goes for giving shamans a tanking spec.
I’m against 4th specs. I was before I played a druid and I’m twice as against them now that I leveled one up to the cap for the KT racial armor. They just feel incomplete because they’re stretched so thin over so many different specs.
3 specs is a very good place for a class to be. DHs pretty much prove that 2 isn’t enough, and 4 is too many. So if mages or shamans want a new spec they have to drop one of their existing ones. …and we all know how well that will go.
All I heard was ‘Druids are the best.’
The number of tanking class/spec options is not the issue.
The issue is that tanking has had a nerf to fun factor in Legion/BFA where Blizzard have removed certain mechanisms that allow a tank to shine (particularly vengeance/resolve).
Unfortunately, tanking is just very static currently.