This is it. Even with new tanking classes added it’s an issue with the act of tanking. It gets stressful at higher level content like high m+ keys. I pushed keystone conquerer in S2 and keystone master in the other seasons. 15+ was previously stressful to me, I guess we will see how this season goes.
The first two or three weeks of every season I have loathed as I learn how the new seasonal affix works, how it changes my routes, my pulls and the inevitable whining from dps about not being perfect.
Seriously? We have more classes tanking in leather than we do in plate, and you’re gonna try and use the ‘mighty’ excuse as a reason not to add new tanking specs?
I see no reason why a telekinesis mage tank couldnt work. Or a fencer/duelist style rogue tank. I think we’ve already more than proven with demon hunters, monks, and druids that you dont have to be decked out in heavy armor in order to tank in this IP. Shaman tanks should be added to fill the mail role, and mages to fit the cloth role. Warlocks could also do the cloth bit, but personally I’d rather see a healing spec for locks that branches out on their drain life/drain soul/funnel health abilities and behaves more like a discipline priest, sucking health out of enemies to heal allies.
Every class in the game right now that has 3 dps specs should be given either a healing or tanking spec. There’s no reason that any of them couldn’t qualify.
I love healing on a druid. I’m relatively good at healing on a monk and shaman. I absolutely hate paladin and priest healing. Some players do not like the style of one or more classes in regards to a certain role.
This same concept applies to tanks: I like tanking on druid, but it’s subpar right now. I tank decently on monk or deathknight. I hate tanking as a warrior, demon hunter, or paladin.
Some classes and their styles fit how a person enjoys playing. Some dont. More options means more players who are particular about how they want their character to play being included into that role.
I’d definitely be more apt to tanking on my shaman if it were an option. Mage as well: I currently HATE how frost, fire, and arcane all play (used to love frost, now it just feels wrong, never liked fire or arcane). My mage, as a character, I love - but I hate playing it because the specs just dont feel right to me, and largely I prefer not to do DPS specs in group content. If my mage could tank? Yea, I’d definitely be doing that. It would get me more time on that character, and more time tanking overall, which means on my end at least the tanking shortage would lighten up a little. Apply that to thousands or millions of players, and there’s certain to be an impact on the role balance.
Fun is a subjective term. Some people love tanking as a warrior, some hate it. Some love tanking as a DK or paladin, some hate it. More options means more inclusion for those who dont like the current options, or dont like most of them at least.
Despite warlocks having been relatively tanky in the past and being used in some content as psuedo-tanks, I actually want to see a warlock healing spec over a warlock tanking spec.
Warlocks currently have some of the tools needed already: Life drain, health funnel, drain soul, health shards, etc.
A warlock spec built around draining life from enemies and funneling it to allies would fit like a glove. It would probably play very similar to discipline priest, aka ‘dealing damage’ to heal, but the theme would be drastically different.
Us warlocks are a selfish sort, I don’t see us willingly healing someone out of the goodness of our hearts. But I have thought that a healing spec would be interesting. Warklocks could even have an AoE heal that would be about putting a large health shard out that does a pulse heal.
I dont see it as being selfless to heal others when you’re healing them by ripping the blood and souls out of your enemies. It’s more of a secondary benefit =P
A pylon-style giant healthstone would be cool. I was also thinking things like mass lifedrain on aoe packs, and having the ‘life’ pool up as a puddle of healing blood on the ground that restores allies standing in it. Funneling health to allies, and then recovering it to restore yourself would also work.
As someone said Rift had a rogue tank that was evasion based, initially. It was really good right up until something got through. Then ugly. Eventually, IIRC, the just upped the armor value and decreased the avoidance traits. Still a fun tank though.
a Hunter tank could use a “fight as one” mechanic.
the hunter and pet would move in sync. less pet AI more player control.
if a Deathgrip or other ability is used on one it would pull the other. maybe have a chain linking them.
They would also share a health pool. if the hunter pet dies so does the hunter. The pet can retain its AoE immunity because the hunter will still take the damage and thus the total health pool would be affected.
Shaman Tank could use a shield empowered by the elements.
…you’re posting this on the most recently added tank spec, on which you say you never tank for pugs. The number of tank specs has literally doubled since release (not even counting that some of the originals weren’t viable for many patches). What makes you think the 7th tank spec would be any different than the 4th, 5th or 6th?
We get a new tank every other expansion with each added class. What the game needs is more ranged/casters and healers since weve only ever gotten one new class that can heal, and none that are ranged classes.
Until the green fire quest they used regular orange flames. Now they have some green fire guys who did the quest line. Im not against the idea of having more than one, we do have two holy healers.
More tank specs isn’t going to help. Tanking in current era WoW is a miserable experience with Pugs. Period.
I mained a tank in vanilla-wotlk. I main a tank in FFXIV. I mained a tank in LotRO, EQ, EQ2, etc.
I won’t main a tank in retail WoW. Why? Because it isn’t enjoyable. Everything is about rushing as quickly as you can, pulling as efficiently as possible, and trying to contain the spastic dps that are along with you.
There is no skill in actual tanking, holding threat, managing cooldowns, etc. You can faceroll the keyboard and hold aggro. But the pugs you do the runs with? They’ll make you want to tear your hair out. You’re either pulling too slow, too fast, aren’t keeping them alive(because they are standing in stupid), etc.
The reward for being a good tank is to get constantly crapped on. The community is the problem and they game fully support the community being toxic.
I feel like blizz are starting to make content that doesnt require tanks any more. For instance, you can get away with doing visions with 4 dps and a healer, so long as the dps has decent self sustain (I’m looking at the big stinky DH in the room). Even some mid level mythic plus can be completed just fine without tanks. I dont think they will ever totally do away with tanks, but they’ll may make them less needed due to people not wanting the responsibility/ wanting to tunnel vision dps everything.
No it isn’t. Half the classes in game can tank. Adding tank specs to classes that don’t have them won’t increase the tank population in any meaningful way.
except it would. because after a 2 hour que a dps would rather tank if it meant they could actually play something other than the waiting game or watching Netflix while they wait to get in.
You’re overthinking it. Hunter doesnt need to have a chain linking them to their pet, just make it a mounted combat spec. You ride your pet into battle.
Would also fit the theme of nelf huntresses from wc3