I thought about that but some hunter pets would not make a good mount.
but I guess not all Hunter Pets need to be Tank compatible for it to work.
Yea, just limit it to a specific type of hunter pets for that spec.
I Understand the logic behind adding more Incentives to playing tank. But I really don’t think that’s a good long term solution. The Incentives for playing tank are already great.
If you have any connection to a guild, you’re going to be brought along to more raids and mythic plus that you can handle.
Playing tank is already very rewarding and incredibly lucrative. Improving the rewards further is going to tip the scales towards utter madness.
They’re talking about pugs and soloers. I get your statement if you play the game socially.
The queue-only folk are what we’re talking about.
Should we really be balancing this game around the “Queue Only” population?
I’ve heard many players say “I Don’t raid, I don’t group up, and I don’t Guild”
And that always makes me wonder why they even play an MMO.
At the end of the day, the Primary endgame in WoW is social, cooperative, non-queued content, like raids, Mythic plus, ETC.
Balance should be focused on the Highest level and trickle down from there.
This is where a big “crux” of my argument comes from. If you’re recruiting as a guild, or doing any endgame for that matter, most of the people you play with on a daily basis aren’t the kind of folk who Re-roll their class, ever.
Lots of players who have been plaything this game for YEARS, are dead set in their class choice. So giving some of these players new tank specs to try out would help to rebuff the tank population, even if it’s only a little.
We have plenty of tank specs… that’s not the problem. The problem is a bunch of other dynamics combining to make PUGs on average spectacularly crappy, which drives tanks to hide in guilds and tightly knit circles.
So in reality, we need to find a way to make PUGs less crappy. I don’t know what that’d look like for raids, but it’s pretty easy for dungeons: give heroics some teeth again and restrict the flow of high-ilvl gear from solo sources. If people have to work their way up through the dungeon system to earn gear, there will way fewer entitled and incapable types expecting just just skip straight into whatever difficulty of dungeon happens to reward them better gear, players on average will be more experienced in dungeons, and PUGs will be less crappy, especially when you get into mid and higher M+ difficulties.
If you are gearing a tank over a dps then you are doing it wrong… Tanks should be last to get gear.
And gear isnt what is meant by rewarding… Tanking as a role generally for most isnt rewarding and adding a ton of tank specs wont change it. For 90% people want to top meters, tanks in general will never top meters corruption excluded.
This perspective makes me think you’ve never tanked.
Tanking isn’t about topping meters.
DPS Enjoy meters because it gives them a clear metric of how good their throughput is, how good THEY are. And people love to be reinforced for their skills.
Tanks have a similar throughput metric, but it’s SPEED, not dps.
A good tank that keeps calm, knows every pull, every mechanic, and when to use their biggest defensives is going to clear content much smoother and faster than a lesser tank.
Incentive works wonders and it’s everywhere; there is a dungeon satchel bonus for healers and tanks, battleground Call to Arms for bonus Honor, Warmode bonus for experience, etc. If you add more rewards, it entices players to do the activity. It’s that simple. Look at the amount of players who say ‘I only tank when the satchel bonus is up’ for instance.
There are already more tank specs than healer specs, and yet there’s a tank shortage. Every new class that has been added can tank, and yet the shortage persists. Adding more specs is clearly not a solution. People don’t tank because they don’t think it’s worth the trouble, i.e., the burden of leadership, the pressure, the stress of dealing with other players, etc.
If you want more tanks, you have to make it worth their while. Bonus gold, bonus AP, rep token of your choice, or 1 additional piece of loot for completing Mythic+, LFD or LFR as a tank spec for example; these are just a few ideas to boost participation.
I’m not sure what you meant by this. More rewards would just encourage players to try tanking who previously didn’t think it was worth the bother.
Your ideas for incentives would work. It would encourage people to tank Pugs. Or at least try to.
The problem is that you would have just as many players upset that their class simply can’t Tank, and therefore can’t benefit from these rewards whatsoever.
Many players who have been playing classes like Shaman and Rogue for years, If not more than a decade.
Those kinds of players don’t want to reroll from the class they have such a connection with.
These players wouldn’t start tanking because they have new incentive. They wouldn’t reroll to a class they don’t enjoy as much, just to get rewards.
New specializations would give them access to tanking, and it’s lucrative rewards.
Your strategy is very well thought out, however. I think employing both ideas would yield best results
Would they? I know plenty of people who don’t tank on classes that are able to tank.
I will gladly sit in a DPS queue to not tank something for randoms. I only tank for friends and guildmates.
You hit on the crux of the issue: What people want are tank queue times, without the tank responsibilities.
Seems like a self fixing problem. I’m not really sure there is a good solution beyond pushing dps checks that each dps has to solo more often. That would weed out a lot of the carried dps but I’m not sure that is a net good.
I quit tanking after years of negativity from other players in PUGs.
Healer dies? Tanks fault.
DPS dies? Tanks fault.
DPS pulls something and dies? Tanks fault.
Waiting for healer mana, dps pulls, dies? Tanks fault.
DPS dies from not getting out of fire? Tanks fault.
It got old. Really, really old.
just play a brew master bro they are op.i was watching a heroic raid last night and they were taking like zero damage.
Actually i only tank i have never dps’d except a rare blue moon what i am referring to if your wanting to add more tanks to the game to get more players to tank im saying majority of the people wont switch simply because there is a hunter tank or xyzwhatver spec tank now present in the game. Numbers of tanks in general didnt really grow when they added DH’s
Thats because most of the seriously endgame players, have been playing this game for over a decade now, and they aren’t about to reroll.
which is why I’m suggesting giving existing classes tank specs. To give existing DPS players new options.
At one point warlocks had a bunch of things based on the idea that “Illidan is cool and people would want to play something like that, but it’ll never be an actual class, so let’s give all those abilities to warlocks because they’re the demony class, whether it fits a cloth wearing int class or not”. Then Legion happened.
Oh you sweet summer child. You honestly think people who complain about the tank only do it when the tank is the one actually making the mistakes?
Tanking for pugs includes a LOT of taking the blame for other people’s mistakes; that’s probably the #1 reason it’s unpopular. (Although the fact that you have to do homework for a video game and can’t just go in expecting to learn by doing, even for queueable content, contributes too.)
Tell that to all the ret paladins, boomkins, cats, windwalkers, frost and unholy DKs, arms and fury warriors and havoc DHs. Many players will not spec swap just because the queue is long; if they did, the queue wouldn’t be so long. You don’t seriously think the DPS queue is just mages, locks, hunters, and rogues, do you?
no, but they are the only ones who don’t have a choice/ option in the matter. thus by default they don’t have the choice. Sitting in a cat dps que for example is no issue. because i have the option to tank or heal if the ques are long. could run in do 5 tank ques. finish that and then sit in a dps que for an hour and still have more easy runs complete than a DPS who got stuck in que.