I love it.
Yeah. So maybe like the Warband XP thing? You know when you max out a character you get an experience boost, you max out another, the boost increased? Something like that. Allow you to get crafting XP faster. Yeah?
The Dragonflight talent trees always had a route to level up without doing work orders. In fact leveling up that system wasnât even required since most of your skill came from the knowledge points. Just because people complain about something doesnât mean they are complaining about something significant.
They have now made it essential to level up and have blue profession gear to make good crafts. They have made it into a money pit.
As much as I dislike professions I might end up making a profession alt army
There you go. Long term goals
And long term profits hopefully!
yeahâŠsomething along those lines would be great.
Just some kind of catch up. Alts are already way behind on everything. Its ok but the work and time required for profs now just kills it for alts entirely.
I dont knowâŠmaybe this is Ions way of keeping us from having professoin alts entirely and thats the point of it
there is a catch up mechanic for alts - you get more patron orders.
What do you mean? How does that work?
Id love to hear that I can get my alts engineering progressed faster than itâll take my main to get there
Uhh⊠no, they really didnât.
Almost every guide out there for professions during Dragonflight told players âGet to 50 so you can unlock your weekly quests, then youâre more or less doing crafting orders to rank upâ.
And while it was technically possible to rank up beyond 50 by spamming the skill level 50 recipes or making some of the more expensive items for yourself, doing that wasnât ideal since all the expensive items required a limited currency to make and most of them were also bind on pickup, so you couldnât sell them on the AH to recoup your costs, vendoring was your only option.
Again, a lot of people complained about this during Dragonflight, understandably so because it was a poor system change. The Patron order system fixes the two main issues players had with the new profession system. And hey, guess what? If you donât want to craft patron orders, you donât have to. The game never forces you to accept a single patron order, so ignore it if it makes you feel better.
I however like the patron order system and will continue to use it when there arenât player-made crafting orders I can fill instead.
The community always asks for something and then complains when they get it.
a catchup does mean faster than your main - only it allows you to get caught up to close to where your main is.
And if you are willing to spend gold it takes not much time at all to level up a profession.
My poor enchanting now is suffering from the lovely âmultiple levels of resourcesâ. The most expensive profession in the game, just got 3 times more expensive.
Let alone they donât even provide enough green drops right now. So I have nothing to disenchant to even get more material even if I wanted to.
Responses like these are pathetic. Deal with people having a different opinion than you like an adult.
Honestly I went in feeling like I was going to actually do the professions this time and get a head start and keep up with them.
Yuck. Leatherworking sucks.
what im talking about isnt just the prof levelâŠits all that specialization part that takes a bit to get worked up with the Knowledge
Getting to max prof level isnt too much of a problem
Iâm enjoying the gathering professions. I donât like the changes to the crafting ones.
The expansion is great, though.
ok and that is what I was originally talking about too - you get more patron orders on characters who missed a week or more. That gives you your knowledge points you missed. We are only on week one so of course you canât see it.
However, I was in early access and one character got 3 work orders that I couldnât do. Instead of the 10 all my other characters got this week - that character got 13.
A large portion of the playerbase completely skip professions due to how overcomplicated the system has become.
Many opt to just buy their gold ( letâs be real ) instead of spending an arduous amount grinding to get profs up , not to mention 90% of it wonât generate much profit since the few who farm/generate gold for a living study the min/max of optimal gold generation long before the game released and rushed to cap in EA getting max ranks on craftables.
The most ludicrous/profittable methods are often speed run and monopolized by those who only play the game for gold , leaving the rest of the playerbase who do not wish to dedicate their entire gametime to moneymaking a far less incentivized path with professions.
This means that most often than not leveling a profession is just a gold/time sink early on if you arenât ahead of the curve and the complicated nature of professions, although interesting, losing itâs appeal over time and just becomes timegated chores that only a select few who view profession as an endgame path enjoy.
Not to discredit anyone who does enjoy said endgame of course, itâs just that professions arenât side activities anymore which often means you have to choose them over other endgames ( at least early on) if u want it to actually be meaningful.
Sounds like money to me.
lmao.
But yeah seriously, all of my time so far has been professions.