This epic video proves why sharding will kill the community that we all want in classic

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This type of a thing happened only a few times ever, and never on most servers.

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yes and think if half of them got sharded…

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NO Sharding!!!

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HAHA! YES DUDE, NO SHARDING!!!
This is Classic Servers!

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Good luck with that on the modern server infrastructure.

But, good thing that they’re only having sharding during the limited launch window when way more than 300 people are all going to be logging into the same place at the same time, isn’t it?

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This is what an mmorpg offers that really no other type of game can. And to take that away with sharding is…ludicrous.

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Good thing they’re only using sharding during a limited launch window, isn’t it?

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Why are people freaking out so much about possibly having temporary sharding for a couple weeks at launch?

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Why are people freaking out so much about possibly having to group up and/or compete over quest objectives for a couple weeks at launch?

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It’s kind of backwards don’t you think when “modern infrastructure “ is worse than the infrastructure of 14 years ago?

And more than 300 people at the same place at the same time? Overestimating that a bit aren’t you? There are six starting zones and there will be more than one realm. And even if there were 300 plus people at a time in the same area (while highly doubtful), a queue for that limited initial rush is a much better solution.

Since we are speaking in terms of “limited time” here, why sacrifice community for what won’t even be an issue a few weeks or a month down the road? It isn’t worth it.

I think this mainly has to do with people not wanting to be bothered to have to deal with other players in an mmo, instead of served stability. How dare us have to have massive amounts of people in a massively multiplayer game. How horrible it must be to group up and help fellow gamers out. The new mmo mindset of players is what had ruined them to begin with.

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The same question can be reversed and posed as “why is it so problematic to have enough boars to go around?”

Don’t kid yourself, these shards will be jam-packed. You’ll still group. You’ll make your random friends and coalesce into guilds. But the valley of trials simply will not handle 400 or more people trying to get their first quests done, and that’s the kind of numbers we’re likely looking at for much of launch week.

They will be jam packed and suddenly, poof! Wait, where did everyone go? Awesome community building, immersion there.

It’s hard to group up when people keep appearing and disappearing. And people constantly being sharded significantly reduces the chance of seeing the same people time and again as you quest and level. Sharding is a community breaking, joke of a system.

I don’t have time right now to go into some of the things I have had happen to me in live that ruined it for me and why I despise sharding with a passion. All I will say is from first hand, past experiences, there is a reason I loathe it.

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The players you encounter in the starting zones will be the same players you see down the road around the same level. Sharding has the potential to destroy this.

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cool video!

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There’s a subconscious element to sharding that some people forget. When you see players randomly appearing and disappearing, how does that give you the feeling of being a part of a living, breathing word? The answer is of course it doesn’t. It will have an immediate, lasting effect on how players view the world and the players around them. Those effects aren’t a mystery. Just look at the Current game as to how players regard other people. They may as well be bots. That very same mindset will be created in Classic, and that’ll happen at launch day when people see these things going on.

I can tell you firsthand when I was playing the demo that when I saw players disappearing or I was watching a stream, and I was standing in the exact same spot and no one was there it completely sucked me out of the experience. It took away the very reason I play an mmorpg. If Classic starts off going down that road it will never recover. The players will never recover from the experience and neither will the game.

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If all it takes to kill a community is a week of sharding, your community was weak and pathetic anyways.

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I hate this every time it happens, not to mention to the node I was about to harvest that just randomly disappears.

Another thing that is annoying is following around a raid in the open world, they get even a little ahead of you and they disappear. You can’t target a person to see where they are in the world. You have to keep opening up a crappy map you cant move without addons…which 8.1 broke.

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The best way to ruin a community is to prevent people from assembling. edit: look what happened in WOD with putting people in separate outposts
Freedom of assembly is a right in civilized countries and should be in Classic WoW.

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The tactic of an authoritarian coward is to pretend that every offense and every inconvenience we see in sharding is “small potatoes” as in it’s not a big deal. The problem is Blizzard’s history with sharding every event they gauge as destabilizing. That’s what we’re against as well as the ability to lose mobs to the masses who start the game all at once. That’s what we want. Yes they say “it’s only for the first week guys” but if we give them one chance to shard then they’ll take more steps to shard in the future. That can never happen. We must oppose this plan of theirs until they are on board with our wishes.

NO SHARDING!

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