This epic video proves why sharding will kill the community that we all want in classic

weak and pathetic for knowing what we want and what we don’t want? The entire reason Classic exists at all is from constant pressure and begging by players IN THIS FORUM. There’s already a game made for your kind that uses sharding all the time- go play that game. We are explaining the kind of game we wish to play. And if it doesn’t meet our standards we’ll go play a different game that does.

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At least some (if not most) retail players see all those other players in an MMO as nothing but obstacles in their way or random a-holes.

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The title of your thread is: “THIS EPIC VIDEO PROVES WHY SHARDING WILL KILL THE COMMUNITY THAT WE ALL WANT IN CLASSIC”

How does the video prove that a week or two of sharding will kill the Classic community? If a very limited amount of sharding at launch does somehow kill the community (it won’t, you’re being overly dramatic) then that community was weak and pathetic like I said.

Those people don’t want to play a MMO then. WoW isn’t a single player game. Granted classic wow is in no way a hardcore game however there should still be substantial interactions to punish idiots.

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You’re correct.

People with that kind of mindset want to play a solo game in an multiplayer world. Their biggest concern is their own convenience.

Some of them seem to already KNOW that their behavior will earn them a bad reputation and a well deserved spot on the server blacklists and have made it clear that they will report anyone who calls them out for their behavior or even mentions them in a less than shining manner.

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“Only for the first week guys” is not a good answer either. It will do a tremendous amount of harm in that first week. That’s when players get the first taste of the game. Can you imagine your first impression of an mmorpg is watching other players disappear in front of you? To see people chatting in general chat about something going on, you go there and…no one is around? Those are lasting impressions. Those things govern not only what players experience in those moments, but what they expect going forward. First impressions are huge.

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Mogar, I have a serious question for you that I’d like you to answer without trying to troll me in some way.

Do you think that launching with server-subsets would be better?

e.g., Stormrage 1, Stormrage 2; Stormrage 3, etc. etc.

Then merging them all into a single server called Stormrage after the initial surge of tourists checking out the game dies down. Basically, stable shards that solve Blizzard’s concerns while leaving out the phasing between shards in-game.

The alternative to this, or sharding is to have many hour long queues, or to launch with way more servers than would be necessary long term, thus spreading the population very thin.

Actually, there’s another option; you can try to convince Blizzard to launch a limited number of servers with none of those options. Let everyone in at once, 2000 people in each starting zone.

It honestly doesn’t matter to me, as long as the server populations are healthy long-term (which is why I understand Blizzard’s reasoning for sharding, I’ve been playing on a dead realm for years and it’s not a good experience at all).

There are a lot of MMO’s available and if this game isn’t the way we want- many of us won’t play it at all. The worst thing about sharding is that you don’t even know when your zone is being sharded. It’s a phantom that makes players believe the server is dying or is dead.

We are not so weak and pathetic- we got Blizzard to finally concede and create a legacy server. You can have your fantasies all you want LOL but this community is 1: not weak and 2: has a lot of money to spend on the game since we (most of us) are now adults with careers now. You can’t see the problem and I feel sorry for you. Maybe you should go around reading the other posts before calling us and me “weak and pathetic.” Your insults are meaningless

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We don’t care if there are queues or server crashes dude. Get this through your head. WE WANT THE VANILLA EXPERIENCE

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Well Lore said that “…we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.”

Hopefully they can find a way to not use sharding. As far as I know it has not been announced either way.

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Were you there at Vanilla launch? Do you know how many people were in the starting zones? I do, it wasn’t the insanity that is going to be Classic launch. What you want is probably a private server launch experience, your lack of Vanilla achievements tells me that much.

They reached 100,000 concurrent users across 40+ servers on launch day. Do you want them to launch 400 servers for 1,000,000 concurrent users at Classic launch to mimic the VANILLA EXPERIENCE? You’re going to get some form of sharding, deal with it.

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There are other ways to handle the initial rush.

One way is the previously suggested subservers, or “stable shards”.

Another way is to release Classic and a major BFA content patch at the same time. That would help alleviate the initial rush as many of those who play retail will likely choose to partake of the new BFA content rather than diving immediately into Classic.

I like the fact that you’re trying to come up with solutions based on the reasons Blizzard has given us for their desire to use sharding in a limited fashion.

It’s a much better strategy to get them to change their plans than screaming "NO SHARDING, IDIOT BLIZZARD PRIVATE SERVERS DON’T NEED SHARDING UPGRADE YOUR DAMN HARDWARE, $$$$$$MULTI-BILLION DOLLAR COMPANY$$$$$$.

They’re probably not going to launch with 400 servers, 2000 players in each starting zone (unsharded) or 10 hour long queues to get into the game.

only if the BFA players who will actually try it are substantially larger than the returning players, i mean it would have an effect for sure because there will be some that would choose one over the other.

How do you think this would play out in the media if there actually was server issues like massive queues , unplayable lag, and/or server crashes? It would be seen just as negatively as having sharding.

face it, no matter what Blizzard chooses to do , sharding/no sharding they can’t win, unless they somehow magically figure out the exact correct number of servers and server population to avoid all of this.

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The servers are way better than they were years ago… Sharding will ruin WPVP

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Hey bud, the servers available at launch were not the only servers to ever exist. When Blizzard opened new servers thereafter, players flooded to them and they were GOOD FUN! I’m sorry you forgot that happened over and over

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The exponential, multiplicative nature of data transfer in an MMORPG means that even if your hardware is 10x better, that doesn’t translate into being able to handle 10x more players.

How did ATLAS launch a few days ago turn out? Why do we not yet have epic WWII games with 2000 people in a single area fighting an enourmous, epic battle?

I fail to see your point.

You are very welcome to write a piece glorifying Blizzard when they release the game without sharding. I can see the headline now “Classic Community Ecstatic to play Non-Sharded Servers”

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I like how you think people will bond waiting in line to kill a level 3 quest mob in the starting area. You never played vanilla. Lots of people here crying about sharding on launch never played vanilla yet all of a sudden know what it was like.

Let me fill you in: you don’t know. There weren’t 100+ people in the starting area because there were dozens of launch servers and WoW was not immediately popular on launch. No one formed lasting guild relationships killing kobolds in Northshire Abbey. All of that was done over time, usually mid level dungeon grouping.

Never mind the fact that this is 2019 not 2004. Most people are going to have guilds pre-formed going into Classic.

Stop pretending to know what it was like back then and that it applies to the pragmatic considerations of today. You’re clueless.

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