Go test it out if you don’t believe me. It gives you how long before you can kick someone under both situations.
When you first enter a dungeon or lfr you have 2 minutes at least.
When you dc, 60 seconds at least.
“If a player DC’s, they cannot be kicked for a full minute to give the player a fair chance to reconnect.”
They also seemed to have stealth changed the “can’t kick in combat,” because that’s been a thing since at least DF. I don’t know if a bug or an intentional change. But it’s definitely not an exploit nor an addon.
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The grace period is first 2 minutes of a dungeon or first boss death, whichever happens first. As I have already told you before. There is no 1 minute since going offline grace period. I have personally witnessed people being vote kicked for being disconnected for only a few seconds.
Only if the vote kick menu is opened BEFORE the fight begins. Once combat starts the game gives you a system message stating that vote kicks cannot be initiated during combat. This happens with ANY combat, boss fight or not. It has been this way since mid MoP, before then though, yes you could vote kick at any time… people used to vote kick chain pulling Tanks who wouldn’t wait for their healer to restore mana… it was heavily complained about when the combat lockout was added to vote kick all the way up until Legion when Healers nolonger needed to worry about mana as much. Blizzard to this day has not reverted the change.
No, no they didn’t. i have gotten the system message as recently as TODAY. The only way that has ever legitimately existed to bypass it has always been to open the kick menue before combat starts. And it has been this eay since MoP, not DF.
Yes, they did. There’s a window in between starting and the end of boss where you can absolutely kick people and it’s been there since at least DF. We’ve seen many topics on it.
No, it’s not an exploit. Either a bug or an intentional change.
I think its bugged because sometimes it doesn’t work and sometimes it does.
Either that or their are hidden requirements we can’t see.
Tbh they just seem to be wanting to argue and be right lol.
I refuted what they said with a link and they ignored it to immediately call you wrong 
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I saw their message first and yours got lossed in the sea of replies from them… plus your characters look the same so easy to think your both the same poster. Also, in 20 years of playing I have not once seen the game actually prevent a vote kick during the first minute someone has disconnected. I have however witnessed numerous times in the last 2 months even people being vote kicked within seconds of being disconnected. So if there actually is supposed to be a hard coded Grace period for disconnects it is absolutely bugged.
I wouldn’t doubt it. They haven’t released patch notes for the vote kick system since wrath lol.
So I could see countless hotfixes, changes and stealth buffs and nerfs or just straight up bugs.
30 minutes is ridiculous honestly especially when it’s not your fault. It should only be 30 minutes if you drop a group
Except if you kill at least one Boss like it used to work.
So you disconnected, but it is their fault. I can’t recall the last time I disconnected that was not a server crash. Is it possible it is something on your end?
When it was first introduced in Wrath (I checked the patch notes to be sure) it was 15m. Personally I think that’s a reasonable length nowadays, especially given that no queued instance is likely to run longer than 15m.
Problem is the deserter debuff sux if you’re innocent, and well worth it if you’re not
“Just got my BiS Trinket for the season… well worth a 30min debuff!”
What’s the point of the debuff if it only punishes the innocent?
the op said they dc when they port in which happens. they also said 10 sec later… people just kick happy. people just toxic
It was always an issue. People leaving the dungeons just didn’t care that it was an issue.
I’d feel better about people not being an a-hole, but I digress. I’ll support holding you captive, especially if you’re a tank or healer trying to do this behavior, and it ends up taking longer than needed to clear the dungeon because of the way the scaling is and the fact you need tanks and healers and they’re barely played when compared to DPS, especially since there’s like 5 times more DPS specs than tank and healer specs.
Again, I don’t mind playing the bad guy here and holding people captive. You can leave still, just take the punishment then and be on your way. If it were up to me it would be an account wide deserter debuff that started off at 1 hour and it remained on your account. Every time this happened and you got deserter it would double from what your previous nonsense was. So it would be 1 hour, then 2 hours, 4 hours, 8 hours to 16 to 32 to 64, etc. And it would just keep doubling and it would remain on your account so the next time that happened it would remember and just instantly double.
Again this would only happen if you were offline for like 5 minutes. You also wouldn’t get loot, either. I know I’d be hit with the “what about random DCs?!” Oh well, things happen. If you went to the customer service people with a report about your neighborhood or your internet company having a power outage, then they can reverse it. If you don’t go to them with something to prove it wasn’t by your own doing, the default would be it’s purposeful DC and then you keep that strike on your record.
Getting punished by such a technical issue is lame and shouldn’t exist on a paid service like this. It’s like not being able to watch a movie because you lose your internet connection for a couple of minutes.
Ridiculous analogy notwithstanding… please see my later response about this.
The burden of random group play is on the individual, not on the group.
And you are not being “punished” for the occasional DC. Its part of the accepted consequence of online gaming. Every single online game does this in multiplayer.
When DC gets rampant, bugs get submitted and address and it is a problem that needs quick fixing.
But the game HAS been relatively stable for months now, after the last debacle of bugs from Siren Isle week 1. So any frequent DC happening is either isolated, or your end.
And that’s where you and I are different. It’s hard to explain to those with a mindset like yours.
It’s not my mindset. It’s how random group content works lol. The needs of the many supersede the needs of the few.
A bus doesn’t stop on a Starbucks for one single person to get their order. It stops at the designated areas, regardless of individual needs. People make their own adjustments based on that.
Same thing with LFG. Concessions are not required. That is what a guild, a group of friends, or a community group are for. Individually tailored experiences.