This dungeon punishment is toxic

Join dungeon after 45min wait, jump to boss, DC when hitting a rock, reconnect not 10 sec later, already kicked, 30 min wait penalty.

TY blizzard, solid system. Can’t check a recent DC status can you? Mutli dollar company spaghetti code

16 Likes

Currently, it is more likely the DC is an issue on your end, than it is on the game. But if you are sure it isn’t, then submit a bug report.

7 Likes

that’s not the OP point at all

8 Likes

That is the only point to make.

The expectation that if you go DC the group should wait for you until you come back is ridiculous.

The expectation that a kick due to DC won’t result in Deserter Debuff when it has been so easily abused time and time again, is also equally ridiculous.

This is a settled argument that has been debated ad nauseum.

16 Likes

You can’t kick someone for 2 minutes or so after entering a dungeon.

The system doesn’t know why you were kicked, nor should it. So it can’t and shouldn’t decide who gets a debuff and who doesn’t.

Best we can do is ask for the debuff to be reduced to 15 minutes. But it’s the lesser of two evils.

2 Likes

How would the system know if it was a purpose DC or not?

8 Likes

Forced disconnects on the game’s part are a bug. If this is repeatable, report it through a more appropriate channel than General Discussion. Only way they can fix it. Expressing your frustration might help to let off some steam, but doesn’t do anything grand scheme.

3 Likes

Blizz should at least revert the change they made last Season that gives you the debuff even if you kill one Boss.

2 Likes

Terrain/movement panic disconnects are awful and need to go. Half the time when I Aerial Halt on a druid it causes a DC. It’s a relic of ancient times and they need to do better at gatherbot detection.

That said, OP’s exaggerations don’t net a ton of sympathy.

1 Like

Not really.
Because what you are saying is essentially “You cannot design bosses or loot to be relevant at any point in a dungeon except by the end.” Because otherwise… the argument just gets moved.

A dungeon has 3 bosses and the first boss has good loot everyone wants? People leave after the first boss.
A dungeon has 3 bosses and the second boss has good loot everyone wants? People leave after the second boss.
A dungeon has 4 bosses and the first boss has good loot everyone wants? People leave after the first boss.
A dungeon has 4 bosses and the second boss has good loot everyone wants? People leave after the second boss.
A dungeon has 5 bosses and the first boss has good loot everyone wants? People leave after the first boss.

Etc…


They made this change so they can design dungeons to feel better no matter which boss has the gear you are looking for, since it ain’t great when everyone keeps leaving after the first boss. At that point it is better to make a very miniscule change that has no real negative bearing on players but does make it so folks don’t leave en masse all the time.

1 Like

Been there, and it does suck.

They’re not. Game d/c’s you when it’s not sure where to put your character when you land. I think the explanation I heard ages ago was that it does this to keep people from intentionally moving their characters in exploitative ways (like going under terrain or something).

It’s not toxic, it’s a very-much needed system to combat player behavior that was a major issue in Wrath, when it was beneficial to get the group to kick you instead of dropping groups.

I can think of no fewer than 3 ways I can force a disconnect without having to get up from my desk or touch my router. That’d just recreate the exact same scenario from Wrath with manual disconnects.

1 Like

Did you think everyone is getting DC’d? Youre the only one got DC’d. Check your awful system and replace some of its potato parts.

1 Like

We had the old system where you could leave without penalty after killing one Boss since Wrath and it was never an issue. That’s 17 years of the old system.

…and it was only an issue now for one week and one dungeon. Talk about an over correction.

I’d prefer to not feel captive to a bad group but luckily for me it’s just an issue for Timewalking weeks.

3 Likes

I’d argue that running into a rock and experiencing a disconnect is a bug. Just like it’s a bug if you’re mounted when trying to get on the skiff in Azj’Kahet to do the special assignment and you get disconnected. Also when you try to interact with a game piece in Light’s Gambit and get disconnected. I can’t imagine the OP was trying to go out of bounds when running into a rock. Normal collision should have taken care of that and shouldn’t result in a disconnect.

1 Like

Even in that one week and one dungeon, it was not a real problem.

Someone leaves, they get replaced immediately. Replacement pouts and wants to leave, they killed 0 bosses, they get deserter. Sucks to suck. Anyone who was actually interested in Sacbrood formed their own group and chain-farmed first boss until everyone had it.

2 Likes

Remind me. What is the minimum kick timer? Was it 5min?

Correct. It used to not be a problem, now it was revealed to be one.
I fail to see how this in any way shape or form demonstrates your attempted point to even as much as elude towards it being an overcorrection. Because the 17 years prior only reveals one thing in all of this, it could’ve been a potential issue for 17 years and it became one in TWW: Why?

Because they designed a dungeon where the first boss had the ability to drop a highly sought after item.

That’s it. To say that it is extremely limiting the potential design space for that to be regarded as the norm simply on the basis that “it didn’t used to be a systematic issue prior to it being revealed to be one” is ludacris. The problem has always been there, it just hasn’t been demonstrated to be a systematic issue - now it was demonstrated and then it was addressed.

You can still leave. Nothing prevents you from leaving the group. If you get group after group that is “bad” to the degree where this is even remotely something that matters… That’s an indication that the common denominator is you. Not other people.

It was never a problem, and broke LFR’s deserter system in the crossfire. That’s worse.