Things that can actually *save* Classic WoW vs things people think can save it

You may be correct about the total population but that population isn’t just divided into horde and alliance. It’s also divided into pvp and pve servers. Only blizzard has the actual numbers but I wouldn’t be surprised if the pvp pop was 72% horde and the pve pop was 72% alliance.

Different players have already quit (or mostly quit) classic for different reasons & yes some of them are as basic & simple as certain core QoL features missing from the game - and ones that wouldn’t automatically turn the game into “retail WoW” (!!!) just because that version of the game happens to have them (along with a whole lot of BAD changes to core gameplay/design, which is where almost all the problems lie with retail WoW).

I would say that the mentality of a lot of the modern-day player community has been the biggest nail in the Classic coffin, where cheating, exploiting, cheesing & being toxic/sociopathic/malevolent in general is now considered “normal player behavior”, just like those traits/attitudes are now mainstream & celebrated in the real world as well as the primary mechanisms “to get ahead”.

I haven’t had a problem with any of this for the most part either. It’s only a problem for my alliance now because everyone else decided to leave the server, but it didn’t use to be. That’s beside the point.

My point was some people have had problems with this stuff and have said so on here… and instead of people trying to help with actual suggestions they have made jokes or called them bad. This happens a lot.

Then there is casually saying to change servers as you did. Which is fine by itself but it’s usually said like changing a pair of shoes. When people already have friends and guilds on their servers it can be more complicated than a “no thoughts required” thing.

Filtering for realm types:
PVE: 63/37
PVP: 40/60

what??? I not sure im playing the same game …

That’s cool, but on most servers that isn’t the case anymore. On NA there’s 5 servers worth playing on at the moment (Bene/Whitemane/Faerline/Grobb, with Pagle/Mankrik depending on your faction). That number is dwindling daily and even on those servers, there’s dead periods.

The solution isn’t “get to a populated server” if that solution costs 25$ per character. Even being an ATVI shareholder, that’s just being greedy/lazy af. If your product doesn’t live up to expectations, I shouldn’t have to pay even more to make it work for me.

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The world wasn’t alive, world buff channel in discord was alive while we logged on, got summoned around the world and then logged off.

I basically raid logged from AQ to Naxx

The world was definitely way more alive. Heck the wbuffs themselves as much as people seem to think they contributed to raid logging, they created a sense of community. We knew who the buffers were, we knew the ZG island campers, we fought over BRM and DMF, etc. etc. As much as sometimes it was toxic, it created a sense of server community.

What is TBC? Log on in Shattrath twice a week and take a summon to a raid? You don’t even need to farm consumes due to the battle/guardian elixir restriction.

elixirs, or flasks, food, scrolls, nightmare seeds, FaPs, mana pots, goblin land mines, netherweave nets, weapon oils.

No consumables here.

Cmon… you know what I mean. Those are dirt cheap. Flasks are what 50g/per. Elixirs and food are even cheaper. There’s way less consumes in TBC and you know it. You can literally buy them for a month straight of raiding by doing a few dailies/quests. It’s not even comparable.

Doing the 5 min daily cooking quests gives you food for days. There’s literally nothing to farm.

flasks right now are 80g, elixirs are often more expensive on progression because you need to re apply and scrolls are 8-10g each.

What tbc doesn’t have is GDKPs in as large a number so there is less of a draw to log on vs classic. But the forum community told me GDKPs are evil and kill community so…

I get that ironforge is the best guess we can get but

Seriously just connect all realms to balance each layers, add modern LFG tool that’s connected to all realms, don’t give them the insta tele cause that’s bad for some reason. There’s no sense of being on single servers when players choose mega servers to play on. This game from the get-go would of retained more players that quit over population issues.

Or we can have all four

Nobody argued dual spec was the solution, just part of it

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People feel indicted as playing the only supported part of the game so they’re trying to rationalize it as a grown up thing

It’s frigging hilarious to see the claim that the rest of the game doesn’t have systems to support it so they make it about themselves

Websites with stats are not guessing. Guessing is what you did when you pulled numbers out of your behind with nothing to support them. There’s a difference between having a source that’s not 100% accurate, and making crap up with no source what so ever. I know which side I’m on.

knew I saw this nickname in org

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Dual spec absolutely does not increase tanks or healers. All you have to do is look at retail for that. They even give them free stuff with the call to arms bonus and it hasn’t helped.

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Plus every wrath pserver with dungeon finder and dual spec. It’s so bad people play tanks just to queue so it pops.

May have 5k people online some of these servers but no one is queuing dungeons.

The only thing that can save Classic WoW for longer term play & player retention is a good reimagining & update of the game (while retaining the core soul of the original game), with revised/fixed talent trees, new gear itemization design/options, various QoL improvements/options/updates, & expanded/new content. If all Blizzard does is clone the same game mistakes & shortcomings from the original Vanilla, TBC & WotLK (aka easy, fast cash-grab strategy) then it will have short-term nostalgia appeal that quickly fizzles, as has been the case thus far with Classic.

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