also nerf shadowmeld
I agree with all of these, and especially with rdruid. At this point I donāt think further nerfs to holy paladin should even be in anyoneās top 5 most wanted changes.
Hand of Sacrifice might be strong (e.g., too much damage reduction, too short a cd, etc.), but in the end it isnāt really that bad.
In my opinion the rdruid treant uptime/healing is way too strong considering itās bot healing.
Aug evokers design win condition is to ensure that games certainly end due to damp/mana, which just makes any game with them suck (unless you get off on winning games that way).
Arcane is just a joke, and people need to stop lumping in frost and fire when they are asking for nerfs.
MM hunter pretty much auto wins against cloth targets. This spec needs to be redesigned, maybe to give it a node where it can opt for spell damage against plate/mail classes, or physical damage against cloth/leather, then nerf/balance the overall damage, this way they arenāt gods against low armor and peasants vs high armor.
If I said what I wanted to say Iād probably get banned again
Iām not saying Hand of Sacrifice is perfectly fine as is. Iām just saying that there are way more broken things atm.
Rsham could use some buffs too, I never see them, and on the rare occasion I do, they canāt compete.
Itās one of the more egregious things things right now, though, no?
When hpala is in what feels like 90% of games and you have to get through this + multiple other defensive rotations it gets pretty stale
Increase duration reduce dmg reduction or some combo of both
For resto druid itās how much their mastery scales. Next season itāll be even worse so they could hit the mastery with a nerf in PvP. I donāt think anything else in their kit is OP though and Iād be super upset if they nerfed cyclone or any other utility.
Mm hunter is OP vs clothies thatās for sure. You didnāt mention ele or enhance which arenāt I guess OP as the other ones listed but their burst should be toned down and given more sustain if possible. I lose way too many matches because DPS canāt react fast enough to the damage
My dude - lets be realistic, hpal is still absolutely insane and rdru is just comparable to it now they both need brought down. Or other healers brought up but that;ll just make a more damp meta. Sac needs MINIMUM 1.5 min CD imo. Treants are absolutely absurd for tho.
You left out hpriest with pres evoker very close to them.
Disc and rsham are the only healers that need help right now
Down in the rat leagues where I play, holy paladins come to mind
???
Man - they already decimated my casino roll (As they should, it was terrible for the game) Enhance imo is one of the most balanced classes atm. Could be bias but I mean we doomwinds, insta disarm or in lock or mage case they just blink or port and totally fine. Proc is still threatening but theres nothing really OP about it anymore.
I am not saying this to be toxic but that is 110% a skill issue man.
Maybe in the upper brackets itās balanced but around 1800 it is not. And it affects a lot of players
If games were balanced around the median theyād be pretty bad
Well they should take lower brackets at least into consideration. The ele āone shotā or global for example is very toxic and needs nerfed.
I think the ele one is a bug cause that happens higher too the rando 150k x3 lava bursts or w.e. could be wrong.
Iām not doubting that and like I said I wasnāt trying to be toxic but enh is absurdly easy to peel
Itās a PvP talent that straight up shouldnāt exist lol. And most eles seem to agree the build is kind of a joke.
Honestly I think the fact that alter is purgeable is good for the balance of the spell. If I played mage and you switched alter to a non purgeable buff and reduced it to 5 sec, Iād honestly call that a win. I might be drunk but just pressing the button and forgetting about it to auto heal to full 5 seconds later makes it way easier to use. I donāt even know the number of times Iāve seen a mage press it and trigger it two seconds later and still get huge value. Making it non purgeable removes the ability to counter it and imo makes mage even harder to kill and easier to play. I feel like toning down their ability to blink/displace/knock so much and leaving alter alone would be sufficient to reducing how immortal they are.
This is true.
Just disc and rsham.
Hpal isnāt leagues above the rest of the healers, except in shuffle maybe, but until we get Blizzard to balance around shuffle, hpal is not that bad.
I can only imagine 2s now. Rdruid was already the best healer by miles. Now there probably isnāt a purpose in trying to push 2s unless youāre an rdruid (or with an rdruid) lol.
Itās hilarious how many people seem to think that increasing sac by 30 seconds is all of a sudden going to let them push hundreds of rating.
Yeah, at least hand of sac is an ability that requires some degree of timing to use well/not waste. Treants are doing 1/5 of rdruids healing and requiring little more than just using them on cd.
They are taken into consideration believe it or not
The fact that not one person on the team can recognize the ele shaman is playing one shot build is not blizzards fault