GW2 Events happens no matter if any player is there or not.
Example in zone X, a band of centaur will attack city B, if there’s no player that defend city B, the centaur will capture the city and proceed to capture next city or start a ritual to summon big dragon, etc.
If you wander to that zone, sometime the bridge to cross is there, sometime it’s being cut off by the kobold, sometime the city is friendly, sometime its hostile, etc.
Yeah, i just didn’t get far enough into the game to find that out. I still have the level up boost items (All the way up to 50) from when i got the game back in 2014, but i’ve never used them because i don’t play that often.
To be honest, that sound like that would be cool for a couple of days or weeks even. Not trying to downplay the dynamic change here that guild wars 2 has, it just reminds me of this little tidbit on why i bring this up in addition of suggesting more zone wide events.
I’m not quite sure how to explain why it’s so fun and doesn’t play out how you (or even I) would think but it does.
Again, it’s hard to explain but you don’t feel the need to “opt in” or “opt out” of anything in GW2. It’s all enjoyable and you just go with the flow and do it as there are really no negatives to your progression / rewards due to dynamic events.
I wouldn’t say there isn’t too much from GW2 WoW can learn from. WoW finally got on the scaling overall concept and that’s about it. The concepts WoW can learn from GW2 is have a bit more complexity with the talent trees, cosmetics, character customization, cosmetic attires and explore more specs with classes. That’s about it and the same if applied things FFXIV does better WoW should learn from.
What I mean is that nagging feelin of what is considered “normal gameplay”, which I believe is what you were referring to?
(Should I do this World Quest or should I not? etc)
The zone events are the norm and how everything works so while there is no choice, the way it feels as a player does not make you feel as if you have more or less choice. This sounds a bit counterintuitive (as most game design things are) but that’s how it ends up playing out and feeling.
Dynamic events are cool but those of GW2 probably weren’t worth the development effort for them.
They’re a lot more work to implement than a traditional quest because they affect the state of the world, players never fail them because world content has to be easy auto-attack stuff, people only enjoy doing the ones in level cap zones anyway, it forces a zone-wide level sync which sucks and is anti-RPG, and in the end they’re basically a less convenient version of World Quests.
A lot of MMOs took inspiration from GW2’s dynamic events for their world content, but none went as far as GW2 did because at that point it isn’t worth the effort and doesn’t really make the system more fun.
Well whenever i say the normal gameplay, i mean the gameplay without the world events and such or anything too crazy, essentially mostly static.
Especially considering Dynamic doesn’t automatically mean it’s good all the time or every time (Neither does static), so it’s why i threw in the suggestion in there.
But yes, i think this choice should also be in there as well.
I value choices like that in a video game. Like “hey, there’s this popping up, want to do that?” sometimes i’m in the mood for that click yes, or sometimes i’m not, or want to do something else. I really don’t want to feel like i’m forced into that without my consent, i had enough of that in Legion with it’s forceful quests. Hello Slender-nomi.
I do see the appeal of this world content, so i don’t mind or even heck, i even support some of it coming into WoW, sure. I just also want a choice to not opt in as well because again, i value choices here.
Personally, i think they should just test it out with the world quests first before doing that Zone Wide.
I think you might be referring to the original conception / launch version of this system and not the Map Meta Event variation that was added with the expansion.
Players can fail these events (even the finale ones, see Battle in Tarir). Also, I don’t see Blizzard ever implementing such a system in lower level zones anyways.
Therefore, the fact that the best and most fun ones in GW2 are in high level zones… sounds like a good thing / way to test such a feature in WoW IMO
Also people don’t have to switch. You can go play GW2, have some fun, then come back and play WoW. I’ve played both games off and on for a long time now.
GW2 has an engineer class and a necromancer class (although they call them professions) and a really nice crafting system.
Whenever I need a fix I hop over and play GW2. The world isn’t on/off either/or, enjoy the games that are out there.
I’m honestly probably doing a terrible job at explaining it. You’re not literally forced to do anything as there is such much going on in the world / so many zones that you do have the choice to do what you want (or not do it).
Well actually… they tested dynamic events in WoW in Mists of Pandaria when Garrosh militarized The Barrens for a patch or two, and didn’t stick with the system. You had caravans to defend and stuff like that.
Nope. Sorry. GW2 is a horrible mmo and by far the worst leveling experience I have ever seen. The only good thing about GW2 is the exploration. Otherwise, Worst Legendary system also. Worst forum mods too. You get warned and then banned from the forums if you give negative criticism about the game because I guess they are too sensitive about their horrible game. Unless they eased up since years ago.
GW2 should learn from WoW if they want to get better.