Im not saying just Blizzard should becuase this company is owned by Activsion now so they will have to get their permission first in order to do anything. But the scaling that they tried to implement is making things really bad for some of the levelers.
It is simply becuase they have no idea how to do it. Just earlier today, there was a monk who was trying to kill mobs in Duskwood, but they were all scaling up to him. He was a level 58 and was unable to kill them and I watched them drop his HP in a matter of a few seconds. His attacks did very little to them.
So I am on my level 23 mage. And… I target the mobs that he is unable to kill, and I kill them with ease. I kill them in a few hits.
Just made this toon. This is my mage.
https://worldofwarcraft.com/en-us/character/us/illidan/zaraedeysong
And this toon had to be brought out to aid a level 56 monk. A level 58 druid also tried to help him, but the mobs scaled to him and they failed. Male toon so I called it a him. But yea. Totally happened.
When WoW had more subs, you know about 15x as many subs, there was ZERO scaling. They should remove scaling as it is horrible implemented, is being exploited and that is not the point of an MMO.
Just bring back our old leveling system and have it labeled on the map again what zones are best for what levels. The scaling that is in game now is very fail. And I also dont want the guards to scale to me either. I saw this multiboxer exploiting the scaling feature. he was attacking scaled level 15 guards and then one shottting them on his 120 toons with AoEs and all the corpses said 15. So his level 15s engaged them, they all scaled to him, then his 120 one shot them all and he went in SW and began killing. He somehow figured out a way to make them not scale to his mains. So does that mean that the faction leaders can also be one shotted the same way? Doesn’t seem fair.
So yea, old system fine. Why change what was not broken?
Idk, but when my level 23 mage has to go and help some level 50+ toons, then you know that the game has a bit of a scaling problem.
The current dev team has no idea how to scale. And for my max level toons in super good gear it feels like I am a Jedi fighting battldroids because nothing ever hurts me. I see other 120s having the same issue. The vast majority of players do not like scaling… they really dont.
If it were so great then it would have come in when WoW was first released.
Critics of scaling say that it reflects the laziness of the development teams as it is the easy way of not adding fixed levels to the zones. Yea.
Just remove it. You tried and it is failing. Mobs are way too underpowered at low levels and at high levels but at medium levels they are way too overpowered.
And if I want my NPCs to get harder, then I will go to a new zone where they are harder.