These tank nerfs are terrible top to bottom

All these people complaining about tanks “not caring about their group” how do you know what that person thinks or cares about? Dont worry I will NOT be tanking for public dungeons anymore. This tank is on strike from the general public. #tanksonstrike. Enjoy your queue times ill get my gear elsewhere.

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I’m pretty sure I group almost exclusively with alcoholics…

Being able to pull that much on 15/16 means its too easy. If 16 is the par level for mythic raiding then most groups should be wiping and not succeeding on 16+ just like most groups cant do mythic raids until late in the season or the next season. So though you might like the fact that you can feel like you are awesome doing it you arent its just that the game is tuned too easy. A 10% reduction shouldnt do much at all if now your health barely drops below 3/4 well youll still be well above half. It will just make tanks have to think twice about how much they pull, no big deal.

Edit: honestly i wonder why i have heard more locks complaining. Their sustainability is getting pretty nerfed too and i havent seen much a complaint there.

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If you don’'t like the changes, do your part to force them to change. Refuse to engage with pug groups as a tank, and only do content with friend groups/guilds. When the same DPS that were cheering that tanks got nerfed, are back on the forums whining about their 8 hour long waits for a tank, maybe blizzard will realize their mistake.

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OK it may supposed to be difficult but it isn’t difficult.

This is another issue of blizzard giveth and taketh away. You punish tanks for being strong, making healing easier on healers as they dont have to babysit the tank. In the end blizzard coded the “issue” people came back to tank because it is fun. Already showing the usual pattern of ill give you X and take it away. DF already getting strike 1 in my book. I am at the point where it does not take much for me to give this game the finger and play other things. For people complaining about tank power, enjoy your queues.

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Should have buffed healer DPS instead, that way they had something to do while Tanks were you know…tanking.

This nerf is just silly and relatively ineffective. 10% Damage nerf across the board is largely irrelevant to Tanks…but it certainly makes them unatractive as the first major role to see an across the board nerf.

Really the only place they needed a look was PVP. PVE was a-ok honestly, and Blizz missed a golden opportunity to follow in FF14 footsteps where Healers are expected to DPS and not just stare at the party life bars.

Can tell ya right now, im not going back to babysitting groups anymore, id rather just go play FF14 where wall to wall is the norm and not the exception.
Was a fun couple weeks though!

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Ive noticed this as well. Way more pug groups needing healers than tanks in my experience, too.

I don’t normally take the time to do this but I agree. They made dungeons have a lot of group damage and when the healers can’t keep up because of the hp and damage buff they did they nerf a whole role based on one spec over performing in an m0. Beat prot warrior with the nerf bat like they need to be and call it good. People already have a hard time finding tanks and they actively make people want to steer away from them when they do stuff like this. Not to mention it’s going to make content harder cause if DPS and healers are already not keeping up when the tank can keep themselves alive imagine when the healer can’t keep the tank up either Just a bad call all the way around and it needs to be reverted.

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Tanks are in a far better position than they were at the start of Shadowlands. At the start of Shadowlands they couldn’t even tank and had to kite constantly. They had to massively nerf the trash and give every tank -10% DR just for them to play the game.

We don’t have garbage affixes like Necrotic and Inspiring anymore either.

I haven’t had a single problem with these nerfs what problems in particular are we having?

It’s a 10% damage increase, that is nothing if you know your class

Mythic 0 was never hard, ever. Mechanics do matter, however. Notice how there are a lot of posts of people complaining that a tank will pull big and they will just fall over dead? Yeah, they are the people who aren’t doing mechanics. If you actually do the mechanics then m0s are a joke. If you don’t, they will be lethal. That only gets more stark as you get into M+

That’s why there are people who struggle to do a 15 on the last week of the tier, while other people will be timing multiple 20s week 1. Well, that and knowing how to properly press the buttons of your class. Seriously, the number of people I’ve seen in normals and heroics these last two weeks who are utterly incapable of playing their spec is just shocking.

For demon hunter its more than 10% they nerfed the hunts healing return and fodder of the flame no longer crits… and i suspect more nerfs are coming for tanks since some cry babies did not like tanks…tanking. As i said above enjoy your queue times and finding tanks for the good content. DF was fun for 2 weeks they already on their b.s before season 1 begins. All this hype on DF is again false

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Chad prot warriors laughing at the demon hunter tears.

In my honest opinion they went about tank tuning wrong. They should:

  1. increase tank threat generation
  2. revert the 10% survivability nerf
  3. nerf tank damage by about 20-30%

This would mean that even if a tank is the sole survivor of a wipe, they wouldn’t have enough damage to solo the boss from 50% meaningfully without borking the key so they would also just “wipe” to save time and salvage the key

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tank shouldnt be able to pvp ever. take the L

I don’t know if ranged mobs swap targets if the tank gets out of range, if their damage is just frontal on some abilities, or if tanks are just aggroing them by proximity, but ranged mobs will absolutely hit the DPS and healers as they’re running to catch up to the tank. I know because it’s happened to me.

Some mobs also deal pbaoe dmg and when you have a large enough group of mobs doing this, the DPS and healer just melt due to not having the defensive and health pool a tank has.

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if this nerf takes us back to the kiting meta from SL S1 im 100% quiting the game again. The devs realy need to play their own game, right now the healers are having trouble keeping the group alive and we are not even in m+ with all the affixes

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Yeah, did a world tour with my friends, and more than once, the rest of us were dying to things that our tank was practically immune to.

Anyway, if some tanks are terrible… buff those tanks. But overall I don’t really see the problem with this. Saying this as someone maining priest this expansion.