These tank nerfs are terrible top to bottom

I’ve been leveling one. They do a lot of damage at least

I think brew still sees a lot of high lvl play due to dmg output

You mis-spelled “Death Knight”.

Didn’t read the rest of the topic, but I strongly disagree. The nerfs were definitely a bit justified.
When I ran M0 last and this week with guildies, our warrior tank just put battle stance on and pulled several trash packs without problems. I didn’t even have to heal him that much and the group suffered MUCH more dmg from the trash than he did. And when we wiped sometimes, he just stood there and solo’d everything while we ran the whole way back. I’m sorry, but that’s not normal, there had to be some kind of nerf.

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Then.
Nerf.
Prot Warriors.

Not.
Everybody.

Is that clear enough?

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It’s not just prot warriors, Guardian druid and Holy pally are also extremely strong. Tanks overall got too much power and Blizzard fortunately saw that.
I think there’s no need for an overdramatic outrage right now á la “Tanks are ruined now, we will just die after one mob coughs in our direction!!!11”. It will still be fine.

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How many Brewmasters have you run with?

I don’t group with alcoholics

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Really? As someone thats been playing a tank since vanilla, this has been the one time tanks have actually felt good. Ive been able to teach and show so many people how to do these on mythics and such because im able to live long enough for them to see it. There really is no point in making every tank take 10% dmg when there are some like brewmasters that literally have no passive dmg reduction now. That was our only saving grace when it came to tanking. We dont get the stam buff, we dont get a passive dmg reduc now, what are they gonna give us? monks are gonna be paper now.

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They ARE incentivizing tanking. You will be paying tanks to tank your groups. Gold is a powerful incentive.

Tanks felt good in wod. You knew that if you were in a weak group, you could help them complete a dungeon.

WW remains untouched and pumps

Leave Guardian Druids alone you garbage tier devs. These changes are some real 80 iQ garbage.

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No, I don’t think I did.

DK was “the” raid tank for SotFO (along side brewmaster).

I’m taking the rest of SL, all of BFA, all of Legion (some sharing with Guardian for a it until the nerf), etc.

Brewmaster + X has been the detail raid tanking setup for a long time.

So Blizzard needs to solve the problem of healers not wanting to heal on higher damage weeks. Ya sure. Either healers dont have enough to do and stand there lifeless or they have to much to do and dont login. I’ll say it again. Most healers don’t want to deal with a tank they need to babysit. Most healers don’t want to deal with the heavier healing associated with certain affixes and don’t login. When groups take more damage than necessary you generally dont hear a healer jumping in excitement because now they actually have a purpose. More likely they are yelling at the group. These are not problems to fix for Blizzard. Healers can still use their utility and/or help dps in downtime but many are reluctant to do so.

Changes were warranted except for brewmaster. They are not the problem right now and the nerf really hurts them.

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I think tank survivability being drawn back wasn’t a terrible decision. I think they jumped the gun a bit (what “testing” were they consulting?), but if given the choice between now and mid-season I would choose now.

The way they went about it is terrible. Brewmaster should have been untouched. The change was sweeping and sloppily done, as it didn’t seem to give much consideration for how different tanks work. I think Brewmaster, which should not have been nerfed at all, will feel their change a lot more than a Protection Warrior. BDK’s entire identity is self-healing. Their change may make them more vulnerable to one-shots, which is a BDK’s one weakness, but if it didn’t they’ll hard live. BDKs also historically needed some healer assistance anyway when they run dry on resources.

So yeah. Dial back tanks if you wish. But do it well.

Why didnt they nerf warlock tanks in pvp?

I mean unfortunately this comment is proving their point that it needs to be done. M15-20 isnt supposed to “feel good”. M16 is where they’ve set the bar to be similar to mythic level raiding.

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Yeah, and that feels good when it’s proper. “Feels good” means I’m getting smacked around but surviving, playing well, etc.

At the end of shadowlands I could pull the entire first room of Streets on a 15-16 and barely see my HP move. On beta you could pull the entire first room of Ruby Life Pools on a 15-16 and almost certainly die.

Tanks were in a perfect spot, now they have been nerfed into paper.

0 is supposed to be difficult. When pluses first came out 6 and 8 were tough now 20s is like the bar. Basically this is the easiest expansion that ever was so far and its because of that power creep taking all the borrowed power systems and rolling them in to talent trees where you can min max. You dont need to know mechanics of anything. Up to mythic 0 is like normal of legion. Its kinda ridiculous honestly. Mechanics used to matter in heroic and mythic 0 and even a little in normal. Now they might as well get rid or normal and heroic and just have a group finder edition like raid finder and then mythic 0/+’s. This isnt the end of the world its just rebalancing the game. Alternatively they could just make everything harder but then in that case theyd have to buff healers and all dps classes.